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1 While you are engaged with Swarming Goblins, it gains:"Forced: When a quest card is bypassed, search the encounter discard pile for a copy of Goblin Spearman and put it into play engaged with you."




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1 Forced: After engaging Wolfpelt Goblin the engaged player must deal X damage to 1 character he controls, where X is the active location's remaining quest points. Then, remove 2 progress from the active location, if able.


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8 While Vicious Tracker is engaged with a player, that player is considered to have +20 threat for purposes of engagement checks only.


When Revealed: Shuffle X Tentacle enemies from the encounter discard pile into the encounter deck. Heal X damage from The Watcher, if it is in play. X is the number of players in the game.
Twenty other arms came rippling out.
–The Fellowship of the Ring




When Revealed: If Alcaron's Scroll is attached to a hero, choose an enemy engaged with that hero's controller, if able. Attached Alcaron's Scroll to that enemy, then add 1 progress to that enemy.


When Revealed: If Alcaron's Scroll is attached to an enemy, choose one: either add 1 progress token to that enemy, or each card in the staging area gets +2
until the end of the phase.








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6 While the engaged player has 3 or more cards in hand, Savage Hillman cannot take damage.
While the engaged player has 5 or more cards in hand, Savage Hillman gets +2 ![]()




When Revealed: Attach to a hero with a Key objective attached, if able. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot commit to the quest, and cannot attack or defend against enemies with a Trait shared by any of that hero's attached Key objectives.")


When Revealed: Attach Tharbad Patrol to a non-unique location in the staging area without a copy of Tharbad Patrol attached. (Counts as a Condition attachment with the text:"Forced: After the players travel to attached location, each player must discard the top 2 cards from the encounter deck and engage each enemy he discarded in this way.")


When Revealed: Place Closing In facedown underneath The Orcs' Search.

Shadow: Attacking enemy gets +1
for each card underneath The Orcs' Search.


Every step brings the Orcs closer to Bree–land. If you can't find some way to delay the enemy, the war party will reach the village before you can stop them.
Forced: At the end of the quest phase, if no progress was placed on Protect the Bree-landers, place 1 resource on it. Then, raise each players threat by the number of resources on Protect the Bree-landers.




Battling the dead drains your spirit as well as your body.
When Revealed: Each player placed the top 8 cards fo his deck facedown under this quest.
Forced: When this quest is defeated, shuffle each card under this quest into its owner's deck.


Forced: At the end of the round, remove X progress from the main quest, where X is the number of Warg enemies in play.
Response: When this quest is defeated, discard a non-unique Warg enemy in the staging area.


X is twice the number of cards captured underneath Torture Chamber.
Forced: At the end of the combat phase, if Torture Chamber is in the staging area, deal 1 damage to each exhausted character.




Forced: After a card is captured by another card effect, capture a random cards from each player's hand underneath Raid Golfimbul's Vault.
Forced: When the captured cards underneath Golfimbul's Vault are rescued, put each rescued Item card into its owner's hand and discard the rest.




Caught in a dense fog, you suddenly find yourself separated from your companions.
Surge. Players cannot draw cards by card effects.
Forced: When this stage is defeated, each player draws 1 card.


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Shadow: Put Undead Thrall into play engaged with the defending player and deal it a shadow card.


Your task seems hopeless and your fate dire, but somehow you must inspire your companions to fight onward!
Shadow cards are immune to player card effects.
Response: After this quest is defeated, discard 1 shadow card from each enemy in play.






*Forced: After Raging Squall is discarded from the encounter deck duirng a Sailing test, deal 1 damage to each character committed to that test.
?*


When Revealed: Deal 1 shadow card to each Ship enemy in play. Until the end of the round, shadow effects cannot be canceled.

Shadow: Attacking enemy makes an additional attack after this one.


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9 Surge. Grapple (most enemies grappled).
Forced: After Slitering Arm engages a player, it makes an immediate attack against that player.


When Revealed: Deal Ispiring Fury to the enemy with the highest
as a shadow card.

Shadow: Shuffle the encounter discard pile into the encounter deck and deal attacking enemy 3 additional shadow cards. During this attack, shadow effects cannot be canceled.








When Revealed: Attach to the current quest. (Counts a Condition attachment with the text:"Forced: At the end of the round, each player at this stage raises his threat by 1 for each enemy in the staging area. Then, discard Hunting the Ring and move each enemy in this staging area to the first player's staging area.")










When Revealed: Deal Growing Stench to Shelob as a facedown shadow card.

Shadow: Defending character cannot ready. If the attacking enemy is Shelob and this attack destroys a character, place 1 progress on Shelob.

