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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 101 - 150 of 243 Cards
Flight of the Stormcaller (x2)
24 1 2 2 5
Corsair. Ship.

Surge. Cannot have attachments.

Forced: When Corsair Skiff engages you from the staging area, either raise your threat by 3 or it gains Boarding 1.



Flight of the Stormcaller (x2)
1
4
Coastland. Ocean.

Surge.

Forced: At the beginning of the travel phase, if you are on-course (), place 2 progress on Jagged Reef. If you are off-course (, , or ), deal 2 damage to each Ship objective instead.

The Thing in the Depths (x2)
0 2 - 5 5
Istota. Body.

Surge.

Eye of the Beast cannot attack.

While Eye of the Beast is engaged with a player, The Thing in the Depths attacks that player during the combat phase (deal and resolve a shadow card for this attack).

The Thing in the Depths (x3)
17 1 3 1 5
Istota. Tentacle.

Surge. Grapple ( highest printed quest points ).

Forced: After Crushing Arm is detached from a location, it makes an immediate attack against the first player.

The Sands of Harad (x5/x4)
28 1 2 1 3
Harad.

Surge. Archery 1.

Forced: When Umbar Sentry attacks, either remove 1 progress token from the main quest, or it gets +2 Attack for this attack.

Umbar remained at war with Gondor for many lives of men...
–The Return of the King

The Sands of Harad (x1)
6

You must find a cool place to rest, out of the sun's burning gaze...

Surge.

Forced: At the end of the round, remove X progress from the main quest. X is the tens digit of the temperature.

Response: When Seek Shade is defeated, reduce the temperature by 10.

The Sands of Harad (x2/x1)
Pogoda.

Surge.

When Revealed: Increase the temperature by 4.

Shadow: Either raise the temperature by 2, or return attacking enemy to the staging area after this attack.

The Sands of Harad (x1)
8

Alone in a hostile land, cut off from help, you struggle to find your bearings...

Surge.

Each player cannot have more than 5 cards in his hand. (If you have more than 5, immediately choose and discard cards from hand until you have only 5.)

Response: When this stage is defeated, each player draws a card.

The Sands of Harad (x2/x1)

Surge.

When Revealed: Attach to the highestThreat location in the staging area without a copy of Overgrown attached. (Counts as a Condition attachment with the text: "Attached location gets +1 Threat and gains 'Immune to player card effects.'"

The Sands of Harad (x1)
5

The Uruks of Mordor attack with a savagery that is difficult to match.

Surge.

Each Orc enemy in the staging area gets -5 engagement cost.

Each Orc enemy engaged with a player gets +1 Threat

The Mûmakil (x2/x1)
25 1 3 1 3
Istota.

Surge.

Forced: After Strangling Python damages a character, attach it to that character. (Counts as a Condition attachment with the text: "Attached character cannot ready.")

Race Across Harad (x3/x2)
10 1 1 1 1
Istota.

Surge.

When Revealed: Attach to an Orc enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and +1 hit point.Forced: When attached enemy leaves play, return Racing Warg to the staging area.")

Beneath the Sands (x3/x2)

Surge. Doomed 1.

When Revealed: Attach to the main quest. Limit 1 per quest. (Counts as a Condition attachment with the text:"Forced: After the Search objective is flipped to Off Track, each player discards an ally he controls. Then, discard Grabbed by Spiders."

The Black Serpent (x3/x2)
1
3
Desert. Ruins.

Surge.

While Broken Courtyard is in the staging area, the main quest cannot have progress tokens beyond its printed quest points value.

Shadow: Either remove 2 progress from main quest, or return attacking enemy to staging area after this attack.

The Black Serpent (x3/x2)

Surge. Doomed 1.

When Revealed: Deal 1 damage to each hero with an objective attached.

Shadow: If attacking enemy is non-unique, either attach a Harad objective you control to attacking enemy, or it makes an additional attack after this one.

The Dungeons of Cirith Gurat (x3/x2)
25 1 3 1 3
Istota.

Surge.

When Revealed: Dungeon Warg makes an immediate attack against the player who controls the most allies.

Shadow: Attacking enemy gets +1 Attack

The Dungeons of Cirith Gurat (x3/x2)
1
5
Dungeon.

Surge.

Dungeon Cell gets +XThreat where X is the printedWillpower of the attached objective.

While Dungeon Cell is in the staging area, it gains:"Forced: After an ally is destroyed, attach it to Dungeon Cell if there is no objective attached to Dungeon Cell."

The Crossings of Poros (x1)
6

The path through the hills has led too far up, and now you walk along exposed heights where there's nowhere to hide. You need to find a way down.

Surge.

Each player's threat cannot be reduced.

Response: When Find a Way Down is defeated, each player reduces his threat by 3.

The Wilds of Rhovanion (x3/x2)
50 1 2 0 3
Ork. Goblin.

Surge. Cannot be optionally engaged.

While Stray Goblin is in the staging area, it gains:"Forced: After a player engages an enemy, Stray Goblin engages that player."

Shadow: Add Stray Goblin to staging area.

The Wilds of Rhovanion (x3/x2)
18 1 2 1 2
Istota.

Surge.

While the active location has the Dark trait, Black Bats cannot take damage.

Shadow: If the active location has the Dark trait, attacking enemy cannot take damage this phase.

The Wilds of Rhovanion (x2/x1)
Dragon.

Surge.

When Revealed: Attach to a Dragon enemy. (Counts as a Condition attachment with the text: "Limit 1 per enemy.Forced: When attached enemy attacks you, deal 1 damage to each character you control. Then, discard Dragon Breath.")

The Wilds of Rhovanion (x2/x1)
Dragon.

Surge.

When Revealed: Attach to a Dragon enemy. (Counts as a Condition attachment with the text: "Limit 1 per enemy.Forced: When attached enemy would take any amount of damage, cancel all of that damage. Then, discard Dragon Scales.")

Roam Across Rhovanion (x3)
- 2 3 1 3 6 ★ 1 
Istota. Eagle.

Encounter. Surge.

Cannot have restricted attachments.

When Revealed: The first player chooses a player to take control of Eagle of the North. The chosen player may choose and discard a non-unique enemy in the staging area.

Roam Across Rhovanion (x3/x2)
50 1 3 1 3
Istota. Eagle.

Surge. Cannot be optionally engaged.

Forced: When the encounter phase begins, Hunting Eagle engages the first player.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if attacking enemy has the Creature trait).

A Shadow in the East (x3/x1)
24 1 2 1 2
Easterling.

Surge.

Forced: After Easterling Outrider engages a player, either place 1 resource on Easterling Pursuit, or Easterling Outrider makes an immediate attack.

Shadow: Discard an attachment you control.

A Shadow in the East (x2/x1)
Easterling.

Surge.

While attached to an enemy, counts as a Weapon attachment with the text: "Attached enemy gets +2 Attack

When Revealed: Attach to the Easterling enemy with the lowestAttack without a Sword of Rh–n.

A Shadow in the East (x2/x1)
Easterling.

Surge.

While attached to an enemy, counts as a Weapon attachment with the text: "Attached enemy gains Archery 2."

When Revealed: Attach to the highest engagement cost Easterling enemy without a Recurve Bow.

A Shadow in the East (x1)
8

The Easterlings are fearless warriors, but a stern defense may dissuade them.

Surge.

When Revealed: After an Easterling enemy enters play, attach the top Easterling treachery in the discard pile to that enemy.

Forced: After Warriors of the East becomes the current quest, the highestAttack Easterling enemy in the staging area attacks the first player.

A Shadow in the East (x2/x1)
36 1 2 1 3
Mordor.

Surge.

Servant of Sauron engages the first player.

Forced: After the engaged player raises his threat, Servant of Sauron makes an immediate attack. (Limit once per phase.)

A Shadow in the East (x1)
6

The shadow of Mordor is on the servants of the Enemy, and they inspire fear in your companions. Only a stout heart can stand against them.

Surge.

Forced: After an enemy engages a player, that player raises his threat by 1.

Response: When Shadow of Fear is defeated, reduce each player's threat by 3.

A Shadow in the East (x2)
Gollum.

Surge.

When Revealed: Gollum makes an immediate attack. If no attack was made this way, discard all tokens from Sméagol and flip him to Gollum.

Shadow: Raise your threat by 2 (by 4 instead if Gollum is engaged with you). Shuffle Stinker back into the encounter deck.

Wrath and Ruin (x4/x2)
30 1 4 1 3
Easterling.

Surge. Archery 1.

Forced: After Easterling Skirmisher attacks and destroys a character, that character's controller must return the location he controls with the highestThreat to the staging area.

Wrath and Ruin (x3/x2)
1
3
City.

Surge.

Forced: After an enemy is defeated, place 1 progress on Contested Square if it is in the staging area.

While you control Contested Square, it gains:"Forced: After a character you control is destroyed, if you control Contested Square, returns Contested Square to the staging area."

Wrath and Ruin (x2/x1)
Easterling.

Surge.

While attached to an enemy, counts as a Condition attachment with the text:"Forced: When attached enemy would be destroyed, heal all damage from it and discard Fury instead."

When Revealed: Attach to the lowest engagement cost Easterling enemy without Fury.

Challenge of the Wainriders (x2/x1)
Easterling.

Surge.

While attached, counts as a Weapon attachment with the text: "Attached enemy gets +1 Attack Excess damage dealt by attached enemy must be placed on The Wainriders' stage."

When Revealed: Attach to a non-unique Easterling enemy without a Wainrider Chariot attached.

Under the Ash Mountains (x3/x2)
12 1 2 1 2
Istota. Spider.

Surge.

Forced: After Spawn of Shelob engages you, either discard the top card of your deck, or Spawn of Shelob gets +2 Attack until the end of the round.

Shadow: Exhaust a character you control.

The Land of Sorrow (x2/x1)
Easterling.

Surge.

While attached to an enemy, counts as a Weapon attachment with the text:"Forced: When attached enemy attacks, deal 1 damage to an exhausted character you control.

When Revealed: Attach to the Easterling enemy with the lowest engagement cost.

The Fortress of Nurn (x3/x1)
12 1 2 1 2
Istota.

Surge.

Forced: After Guard Dogs engages you, deal 1 damage to a character you control.

Shadow: Put Guard Dogs into play engaged with you.

The Fortress of Nurn (x1)
4

The dungeons of Dol Rhugar are full of prisoners with no hope of escape.

Surge.

No more than 4 progress can be placed on the current quest each round.

Response: When this stage is defeated, the first player chooses a Castle side quest. Each player looks at his facedown cards under that quest and adds 1 to his hand.

The Hobbit: Over Hill and Under Hill (x3/x1)
20 1 3 1 2
Goblin. Ork.
"

Surge.

Shadow: attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)

The Hobbit: On the Doorstep (x3)
33 1 1 1 2
Istota.

Forced: When a location is revealed from the encounter deck, put 1 progress on Smaug the Golden.

Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere and type.

The Hobbit: On the Doorstep (x3/x0)

Surge.

When Revealed: Put 1 progress token on Smaug the Golden. Then, spend X resources or advance to stage 4A. X is the number of progress tokens on Smaug the Golden.

Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's type.

The Hobbit: On the Doorstep (x2)

Surge.

When Revealed: Choose a different quest to be the current quest until the end of the round, if able. If the current quest did not change as a result of this effect, this card gains Doomed 3.

Down, heedless of order, rushed all the dwarves of Dain to his help. Down too came many of the Lake–men, for Bard could not restrain them... –The Hobbit

The Black Riders (x2/x0)

Peril. Surge.

When Revealed: Attach to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero.Forced: After a player fails a Hide test, discard attached hero.")

"He is not far away. I wish to find him. If he passes will you tell me? I will come back with gold."
–Black Rider, The Fellowship of the Ring

The Black Riders (x3/x1)
Morgul.

Surge.

When Revealed: Attach to a Nazgûl enemy in play, if able. (Counts as a Weapon attachment with the text: "Limit 1 per enemy. Attached enemy gets +1 Attack and cannot take non-combat damage.")

...in their haggard hands were swords of steel.
–The Fellowship of the Ring

The Black Riders (x3/x1)
Morgul.

Surge.

When Revealed: Attach to a Nazgûl enemy in play, if able. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets -10 engagement cost and gains: 'Forced: At the end of the refresh phase, return attached enemy to the staging area.'")

The Black Riders (x3)

Surge.

When Revealed: The first player must either exhaust The One Ring or raise his threat 3.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if The One Ring is exhausted).

The Black Riders (x1)
1 

Surge.

When Revealed: At the end of the phase, each enemy in the staging area engages the first player. If the One Ring is exhausted, this effect cannot be canceled.

"Also," he added, and his voice sank to a whisper, "the Ring draws them" –The Fellowship of the Ring

The Black Riders (x1)
1 

Surge.

When Revealed: Attach to the Ring-bearer. (Counts as a Condition attachment with the text:"Forced: At the beginning of each quest phase, either exhaust The One Ring or reveal and additional encounter card this phase.")

Once more the desire to slip on the Ring came over Frodo... –The Fellowship of the Ring

The Black Riders (x1)
1 

Surge.

When Revealed: The first player must either exhaust the Ring-bearer or reveal and additional encounter card

Shadow: Defending player raises his threat by 3.