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Player Encounter Quest
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Results: 51 - 100 of 215 Cards
The Hills of Emyn Muil (x3)
4 1 2 1 2 4 ★ 7 
Kreatur. Adler.

Descendant of Thorondor cannot have restricted attachments.

Response: After Descendant of Thorondor enters or leaves play, deal 2 damage to any 1 enemy in the staging area.

The Hills of Emyn Muil (x3)
2 1 1 0 2 3 ★ 7 
Kreatur. Rohan.

Action: Exhaust and discard The Riddermark’s Finest to place 2 progress tokens on any location.

"And there are no horses like the ones that are bred in that great vale between the Misty Mountains and the White."
–Gandalf, The Fellowship of the Ring

The Dead Marshes (x3)
1 0 3 0 1 3 ★ 10 
Kreatur. Adler.

Ranged.Vassal of the Windlord cannot have restricted attachments.

Forced: After an attack in which Vassal of the Windlord attacked resolves, discard Vassal of the Windlord from play.

The Dead Marshes (x4/x2)
36 1 3 2 6
Kreatur.

Forced: Remove 2 damage from Giant Marsh Worm at the end of each round.

Escape: 2

"No birds here. There are snakeses, wormses, things in the pools. Lot of things, lots of nasty things."
–Gollum, The Two Towers

Return to Mirkwood (x3)
4 2 2 2 4 5 ★ 9 
Kreatur. Adler.

Eagles of the Misty Mountains cannot have restricted attachments. Eagles of the Misty Mountains gets +1 Attack and +1 Defense for each facedown attachment it has.

Response: After another Eagle character leaves play, you may attach that card facedown to Eagles of the Misty Mountains.

Return to Mirkwood (x1)
- - - 5
Kreatur.

Damage from undefended attacks against you must be dealt to Gollum. If Gollum is destroyed, or if the player guarding Gollum is eliminated, the players have lost the game.

Forced: At the end of each round, raise the threat of the player guarding Gollum by 3. Then, that player may choose a new player to guard Gollum.

Return to Mirkwood (x4/x2)
22 1 1 1 1
Kreatur.

Surge.

Forced: After Mirkwood Bats engages a player, deal 1 damage to each character controlled by the player guarding Gollum.

Return to Mirkwood (x3/x0)
44 2 8 4 6
Kreatur. Spider.

Forced: At the beginning of the encounter phase, Attercop, Attercop automatically engages the player guarding Gollum, regardless of his threat.

"Attercop! Attercop! Won't you stop..."
–Bilbo Baggins, The Hobbit

Khazad-dûm (x3/x2)
30 2 4 2 4
Kreatur.

If Mountain Warg is dealt a shadow card with no effect, return Mountain Warg to the staging area after it attacks.

Shadow: attacking enemy gets +1 Attack (+2 Attack instead if a Mountain is the active location.)

The Redhorn Gate (x3)
28 3 3 1 4
Kreatur. Schnee.

Allies cannot defend while Snow Warg is attacking.

Forced: After a character is declared as a defender against Snow Warg, deal 1 damage to the defending character, if able.

Road to Rivendell (x3)
35 2 0 0 3
Kreatur.

Surge.

While Crebain is in the staging area, encounter card effects cannot be canceled.

Shadow: Return attacking enemy to the staging area after it attacks.

Road to Rivendell (x3)
34 0 2 3 5
Kreatur.

Ambush (After this enemy enters play, each player makes an engagement check against it.)

Forced: After Wild Bear engages a player, it makes an immediate attack.

The Watcher in the Water (x1)
48 4 5 7 9
Kreatur. Tentacle.

Regenerate 2. While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged.

If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.

The Long Dark (x3)
31 3 2 1 4
Spider. Kreatur.

When Revealed: The first player draws 1 card. Then, that player must choose and discard 4 cards from his hand, if able.

Forced: After Cave Spider engages a player, that player must choose and discard 1 card from his hand, if able.

The Long Dark (x3)
20 1 3 0 3
Kreatur.

Rock Adder cannot be attacked unless it has dealt at least 1 damage this round.

Shadow: If this attack is undefended, the defending player must discard 1 character he controls from play.

Foundations of Stone (x4)
33 1 1 2 1
Kreatur.

Only characters with ranged can attack or defend against Moria Bats.

While Moria Bats is engaged with a player, it gets +1 Attack for each other enemy engaged with that player.

Heirs of Númenor (x3/x1)
25 3 4 1 5
Kreatur. Spider.

When Revealed: Until the end of the round, Morgul Spider gets +1 Attack for each character not currently committed to a quest.

Far and wide her lesser broods, bastards of the miserable mates, her own offspring, that she slew, spread from glen to glen... –The Two Towers

Heirs of Númenor (x3)
18 1 1 1 1
Kreatur.

When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.

Shadow: Defending player raises his threat by X where X is the attacking enemy's Threat.

Heirs of Númenor (x1/x0)
38 4 7 3 12
Harad. Kreatur.

No attachments can be attached to Mûmak.

Mûmak cannot take more than 3 damage each round.

"His upturned hornlike tusks were bound with bands of gold and dripped with blood." –The Two Towers

Encounter at Amon Dîn (x2/x0)
40 3 5 2 3
Kreatur. Adler.

When Revealed: Discard the character with the fewest remaining hit points. That character's controller may discard 3 cards at random from his hand to prevent this effect.

Eagles are not kindly birds. Some are cowardly and cruel. –The Hobbit

The Blood of Gondor (x2)
5 1 1 0 2
Kreatur.

Forced: When Evil Crow engages a player, that player takes 1 hidden card.

Shadow: Take 1 hidden card.

The Voice of Isengard (x2/x1)
20 1 2 1 2
Kreatur.

Surge.

Forced: After Orc Hound engages a player, that player must exhaust a character he controls.

The Voice of Isengard (x3)
28 3 1 1 3
Kreatur.

While engaged with a player, Prowling Wolf gets +1 Attack for each location in the staging area.

Shadow: Defending player exhausts a character he controls.

Trouble in Tharbad (x3)
5 2 3 1 4 6 ★ 3 
Kreatur. Adler.

Cannot have restricted attachments.

Response: After Gwaihir enters play, search your discard pile for an Eagle ally and put it into play under your control. At the end of the round, if that ally is still in play, add it to your hand.

"The North Wind blows, but we shall outfly it." –Gwaihir, The Return of the King

The Nîn-in-Eilph (x1)
45 3 6 4 9
Kreatur.

Cannot have attachments.

Ancient Marsh-dweller gets +1 Threat and +1 Attack for each resource token on it.

Forced: After any number of time counters are removed from the current quest, place a resource token here.

The Nîn-in-Eilph (x4/x3)
35 3 3 3 6
Kreatur.

Cannot have attachments.

Forced: After any number of time counters are removed from the current quest, Giant Swamp Adder attacks the engaged player.

There were also abominable creatures haunting the reeds and tussocks... –The Fellowship of the Ring

The Nîn-in-Eilph (x3)
20 2 1 1 6
Kreatur. Insect.

Forced: After any number of time counters are removed from the current quest, the engaged player must deal 2 damage to an ally he controls.

Shadow: Deal 1 damage to the defending character.

The Wastes of Eriador (x1)
1 4 5 4 8
Kreatur. Warg.

Cannot have attachments.

Cannot be optionally engaged.

Forced: After Pack Leader engages you, exhaust a character you control for each Warg enemy engaged with you.

The Wastes of Eriador (x4/x3)
30 2 3 1 4
Kreatur. Warg.

When Revealed: Each Warg enemy gets +1 Threat until the end of the phase.

Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack (deal a new shadow card for that attack).

The Wastes of Eriador (x2/x1)
35 2 4 2 5
Kreatur. Warg.

While Blood-thirsty Warg is in the staging area, it gains:

Forced: When it becomes Night, Blood-thirsty Warg engages the first player and makes an immediate attack.

The wold snarled and sprang towards them with a great leap.
–The Fellowship of the Ring

The Wastes of Eriador (x2/x1)
40 3 6 3 6
Kreatur. Warg.

Cannot have attachments.

While a player is making an engagement check against Hunting Pack, it gets -1 engagement cost for each damaged character that player controls.

"...who now will wish to journey south by night with the wild wolves on his tail?" –Gandalf, The Fellowship of the Ring

The Wastes of Eriador (x3)
20 2 2 3 3
Kreatur. Warg.

Forced: After White Warg engages you, deal 1 damage to a character you control (2 damage instead if it is Night).

Shadow: If it is Night, attacking enemy makes an additional attack after this one.

The Wastes of Eriador (x3/x2)
25 1 2 1 3
Kreatur. Warg.

Surge.

While it is Night, Wolf of Angmar gets +2 Attack

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it is Night).

The Battle of Carn Dûm (x2/x0)
35 2 5 4 6
Kreatur. Werewolf.

Forced: After an event card is played, deal 1 shadow card to Werewolf of Angmar.

Forced: If there are 3 shadow cards dealt to Werewolf of Angmar and it is in the staging area, it engages the first player and makes an immediate attack (do not deal it a shadow card for this attack).

The Thing in the Depths (x1)
50 2 5 - 8
Kreatur.

Immune to player card effects. Cannot be engaged.

The Thing in the Depths gets +3 hit points per player.

Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy'sThreat

The Thing in the Depths (x2)
0 2 - 5 5
Kreatur. Body.

Surge.

Eye of the Beast cannot attack.

While Eye of the Beast is engaged with a player, The Thing in the Depths attacks that player during the combat phase (deal and resolve a shadow card for this attack).

The Thing in the Depths (x2)
23 3 5 1 7
Kreatur. Tentacle.

Grapple ( lowest printed Threat ).

Forced: At the end of the combat phase, if Thrashing Arm is engaged with you, deal 3 damage to a character you control.

The Thing in the Depths (x3)
17 1 3 1 5
Kreatur. Tentacle.

Surge. Grapple ( highest printed quest points ).

Forced: After Crushing Arm is detached from a location, it makes an immediate attack against the first player.

The Thing in the Depths (x3)
20 2 4 1 4
Kreatur. Tentacle.

Grapple ( highest printed Threat ).

Forced: When Grasping Arm attacks, the engaged player must exhaust a character he controls.

Shadow: If this attack is undefended, resolve Grasping Arm's Grapple keyword.

The Thing in the Depths (x3)
13 1 4 1 6
Kreatur. Tentacle.

Grapple ( lowest printed quest points ).

Giant Arm gets +2 Attack when attacking allies.

Shadow: After this attack, either put Giant Arm into play engaged with you and deal it a shadow card, or resolve its Grapple ability.

The Drowned Ruins (x3)
30 2 2 2 4
Kreatur.

Sea-scorpion gets +2 Attack if the active location is underwater.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is Underwater).

The Drowned Ruins (x3/x2)
20 3 3 4 2
Kreatur.

Cave Eel cannot be engaged unless the active location is underwater.

Forced: At the beginning of the encounter phase, return Cave Eel to the staging area unless the active location is Underwater.

The Sands of Harad (x2/x1)
40 2 2 1 3
Kreatur.

Carrior Birds gets -1 engagement cost for each damaged character in play.

Forced: After Carrion Bird engages you, discard a damaged character you control.

The Sands of Harad (x4)
22 X X X 5
Kreatur.

X is the tens digit of the temperature.

Forced: After Were-worm engages you, it makes an immediate attack. (Do not deal it a shadow card.)

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the temperature is 40 or higher).

The Sands of Harad (x2/x1)
44 4 1 1 3
Kreatur.

Players cannot declare defenders against Sand Viper.

Forced: After the players travel to a location, Sand Viper engages the first player.

To some suddenly it seemed that they saw a snake coiling itself to strike.
–The Two Towers

The Sands of Harad (x3)
33 3 3 2 4
Kreatur.

Forced: After Giant Scorpion damages a character, that character cannot ready until the end of the round.

Shadow: If this attack deals damage, the defending character cannot ready until the end of the round.

The Sands of Harad (x2/x1)
20 2 2 2 2
Kreatur.

When Revealed: Attach to an Orc enemy and return that enemy to the staging area. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +2 Threat +2 Attack +2 Defense and +2 hit points.

Forced: When attached enemy leaves play, add Mordor Warg to the staging area."

The Mûmakil (x4)
40 3 6 3 9
Kreatur.

Indestructible. Immune to player card effects.

Cannot take more tha 3 damage each round.

Forced: At the end of the round, the engaged player must choose: either return Wild Mûmak to the staging area, or it makes an immediate attack.

The Mûmakil (x1/x0)
0 4 4 3 5
Kreatur.

Cannot be optionally engaged.

Forced: After Harad Tiger attacks and destroys a character, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Mûmakil (x4)
35 2 2 2 4
Kreatur.

Territorial Ape gets +XThreat and + XAttack where X is theThreat of the active location.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if a location was explored this round).