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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 101 - 150 of 181 Cards
The Road Darkens (x1)
5
5
Underground. Bridge.

Immune to player card effects.

Response: When The Great Bridge is explored, discard a hero from play to deal X damage to The Balrog. X is that hero's threat cost. Then, The Balrog loses all keywords for the remainder of the game. Any player may trigger this response.

The Road Darkens (x1)
4
4
Underground.

Immune to player card effects.

The player cannot advance to the next stage.

Travel: Each player searches the encounter deck and discard pile for a different enemy and adds it to the staging area to travel here. One of those enemies must be Orc-chieftain, if able.

The Road Darkens (x4)
2
4
Underground.

Whiles Mines of Moria is in the staging area, progress must be placed on Mines of Moria before it can be placed on the current quest.

Shadow: Defending player discards a non-objective attachment he controls (2 non-objective attachments instead if his threat is 35 or higher).

The Road Darkens (x4/x3)
1
6
Underground.

Many-pillared Hall gets +1 Threat for each Many-pillared Hall in play.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player's threat is 35 or higher).

The Road Darkens (x2/x1)
4
2
Underground.

Forced: After Darkened Stairway is explored, discard the top card of the encounter deck. If the discarded card is a location, add it to the staging area.

Frodo caught glimpses of stairs and arches and of other passages and tunnels, sloping up, or running steeply down, or opening blankly dakr on either side. –The Fellowship of the Ring

The Road Darkens (x2)
3
3
Underground.

While Ancient Guardroom is the active location, each enemy in play gets -1Attack

Travel: Discard the top card of the encounter deck to travel here. Each player raises his threat by X, where X is the discarded card'sThreat

The Land of Shadow (x2)
3
4
Underground.

Forced: When The Spider's Lair is explored, remove 1 resource from Shelob.

Forced: After The Spider's Lair becomes the active location, Shelob makes an attack against the first player.

There agelong she had dwelt, an evil thing in spider–form, even such as once of old had lived in the Land of the Elves in the West that is now under the Sea... -The Two Towers

The Land of Shadow (x2/x1)
2
3
Underground.

While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains:"Forced: After this enemy engages a player, deal it a shadow card."

Shadow: Deal the attacking enemy 2 additional shadow cards.

The Land of Shadow (x3)
2
5
Underground.

While Deep Dark Passage is in the staging area, it gains:"Forced: When any amount of progress would be placed on a location in the staging area, reduce that amount by 1."

Travel: Exhaust Sméagol to travel here.

Not since the lightless passages of Moria had Frodo or Sam known such darkness, and if possible here it was deeper and denser. -The Two Towers

The Land of Shadow (x3)
1
4
Underground.

While Den of Night is in the staging area, it gains:"Forced: After a `When Revealed' effect is canceled, place 1 resource on Shelob."

Travel: Place 1 resource on Shelob to travel here.

Here was some opening in the rock far wider than any they had yet passed; and out of it came a reek so foul, and a sense of lurking malice so intense, that Frodo reeled. -The Two Towers

The Land of Shadow (x2/x1)
3
9
Underground.

When Revealed: Make Blocked Tunnel the active location, returning any previous active location to the staging area.

Action: Exhaust a character with a Weapon attachment to place 3 progress on Blocked Tunnel. (Any player may trigger this effect.)

Across the width and height of the tunnel a vast web was spun, orderly as the web of some huge spider... -The Two Towers

The Flame of the West (x2/x1)
4
4
Underground.

While Dark Door is in the staging area, progress cannot be placed on locations in the staging area.

Travel: The first player reveals an encounter card to travel here.

...before him stood a stony door closed fast...
–The Return of the King

The Flame of the West (x3/x2)
3
3
Underground.

While Trysting Place is in the staging area, each enemy in the staging area cannot take damage.

Travel: The first player searches the encounter deck and discard pile for an Oathbreaker enemy and puts it into play engaged with him. Shuffle the encounter deck.

The Flame of the West (x3)
2
3
Underground.

While Deadly Road is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, raise each player's threat by 1."

Travel: Spend 1 resource to travel here.

"I was held to the road only by the will of Aragorn."
–Gimli, The Return of the King

The Flame of the West (x3)
1
4
Underground.

Haunted Path gets +1 Threat for each player with a threat of 35 or higher.

Travel: Raise each player's threat by 1 to travel here.

Shadow: Either raise your your threat by 2, or return attacking enemy to the staging area after this attack.

The Ruins of Belegost (x1)
4
6
Underground.

Discover 5.

Immune to player card effects.

Forced: When Naurlhûg’s Lair is explored, add the Loot objective from underneath Stalking the Ruins to the staging area faceup.

Travel: Place X resources on Stalking the Ruins where X is the number of players.

The Ruins of Belegost (x4)
2
3
Underground.

Discover 2.

While Abandoned Mine is in the staging area, progress cannot be placed on locations in the staging area not named Abandoned Mine.

Forced: When resolving the Discover keyword on Abandoned Mine, look at X additional cards where X is the number of players in the game.

The Ruins of Belegost (x2/x0)
4
4
Underground.

Discover 4.

While Flooded Hall is in the staging area, increase the cost to play each ally by 1.

Forced: When resolving the Discover keyword on Flooded Hall, the first player reveals an additional looked at Hazard card for each other player in the game.

The Ruins of Belegost (x2)
3
3
Underground.

Discover 2.

While Darkened Tunnel is in the staging area, it gains:

Forced: After a 'when revealed' effect is canceled, discard the top card of the encounter deck. If the discarded card has the Hazard trait, resolve its staging as if it was just revealed from the encounter deck.

Travel: Place 1 resource on Stalking the Ruins.

The Ruins of Belegost (x3)
1
4
Underground.

Discover 3.

Sunken Treasury gets +1 Threat for each Loot objective attached to a hero.

Travel: Each player discards 1 random card from his hand.

Shadow: Exhaust a character you control.

The Ruins of Belegost (x3)
3
2
Underground. Hazard.

Discover 3.

Response: After the players travel to Secret Chamber if no Loot objective is attached to Secret Chamber search the encounter discard pile for a Loot objective and attach it to Secret Chamber as a guarded objective.

Travel: Raise each player's threat by 2.

The Mines of Moria (x1)
X
5
Underground.

X is 1 more than the stage number of the main quest.

Immune to player card effects.

The players cannot travel here unless they are at stage 3B.

Travel: Each player discards 1 random card from his hand.

The Mines of Moria (x3) 1
1
4
Underground.

Many-pillared Hall gets +1 Threat for each copy of Many-pillared Hall in the staging area.

Shadow: Discard an attachment from the defending character.

The Mines of Moria (x2) 2
3
4
Underground.

While Darkened Stairway is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."

Travel: Discard the top card of the encounter deck. If that card is a treachery, resolve its 'when revealed' effect.

The Mines of Moria (x1) 3
4
4
Underground.

While Spider Burrow is in the staging area, each Spider enemy gets +1 Defense

Forced: When Spider Burrow is explored, the opposing team searches the encounter deck and discard pile for a Spider enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.

The Mines of Moria (x1) 4
2
5
Underground.

Ancient Guardroom gets +1 Threat for each resource on it.

Forced: After an event is played, place 1 resource here.

Travel: Assign X damage among characters in play, where X is Ancient Guardroom'sThreat

The Mines of Moria (x1) 5
3
4
Underground.

While Fouled Well is in the staging area, characters cannot be readied by player card effects.

Travel: Each player exhausts a character.

The Mines of Moria (x3) 6
2
2
Underground.

While Abandoned Mines is in the staging area, progress cannot be placed here.

Shadow: If attacking enemy was engaged this round, it cannot take damage this phase.

The Mines of Moria (x2) 7
2
4
Underground.

Travel: Remove 2 progress from the main quest.

Shadow: Remove 2 progress from the main quest.

The Mines of Moria (x2) 8
2
4
Underground.

While Lightless Passage is in the staging area, no more than 1 progress can be placed on each location in the staging area each round.

Travel: Each player discards 1 random card from his hand.

The Mines of Moria (x1) 9
5
5
Underground.

Quest Action: Raise each player's threat by 1 to reduce the total Threat of Zigil Mineshaft by 1 until the end of the phase. The first player may trigger this effect.

The Mines of Moria (x1) 10
4
6
Underground.

While Stairs of N in is in the staging area, the first treachery revealed each round gains surge and its 'when revealed' effects cannot be canceled.

Forced: When Stairs of N in is explored, raise each player's threat by 4.

The Mines of Moria (x2) 11
3
5
Underground.

While Dwarven Forge is the active location, it gains:"Response: After Dwarven Forge is explored, each player draws 1 card."

The Mines of Moria (x2) 12
2
3
Underground.

While Narrow Fissure is in the staging area, characters cannot be healed by player card effects.

Travel: Each player deals 1 damage to a hero he controls.

The Mines of Moria (x2) 13
2
2
Underground.

When Revealed: Discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.

The Mines of Moria (x1) 14
2
6
Underground.

While Goblin Tunnels is in the staging area, each Goblin enemy gets +1 Attack

Forced: When Goblin Tunnels is explored, the opposing team searches the encounter deck and discard pile for a Goblin enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.

The Mines of Moria Preorder Promotion (x1)
X
5
Underground.

X is 1 more than the stage number of the main quest.

Immune to player card effects.

The players cannot travel here unless they are at stage 3B.

Travel: Each player discards 1 random card from his hand.

The Mines of Moria Preorder Promotion (x1) 1
1
4
Underground.

Many-pillared Hall gets +1 Threat for each copy of Many-pillared Hall in the staging area.

Shadow: Discard an attachment from the defending character.

Escape from Khazad-dûm (x1)
1
1
Underground.

Immune to player card effects.

Travel: The opposing team searches the top 5 cards of the encounter deck for a card with cost 1 or less (cost 2 or less instead if there are 2 or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. Its 'when revealed' effects cannot be canceled.

Escape from Khazad-dûm (x1) 15
3
5
Underground.

While Nest of Vermin is in the staging area, each Creature enemy gets +1 Threat

Forced: When Nest of Vermin is explored, the opposing team searches the encounter deck and discard pile for a Creature enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.

Escape from Khazad-dûm (x2) 16
X
4
Underground.

X is 1 more than the stage number of the main quest.

Travel: Each player discards the top X cards of his deck.

Escape from Khazad-dûm (x2) 17
2
2
Underground.

When Revealed: Discard the top card of the encounter deck. If that card is a location, add it to the staging area.

Escape from Khazad-dûm (x1) 18
4
4
Underground.

While Frightful Den is in the staging area, each Troll enemy gets -10 engagement cost.

Forced: When Frightful Den is explored, the opposing team searches the encounter deck and discard pile for a Troll enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.

Escape from Khazad-dûm (x2) 19
2
6
Underground.

When faced with the option to travel, the player must choose Bottomless Chasm, if able.

Shadow: Attacking enemy gets +2 Defense until the end of the phase.

Escape from Khazad-dûm (x1) 20
3
4
Underground.

Travel: Discard the top card of the encounter deck. Raise each player's threat by X, where X is that card's printedThreat

Shadow: If this attack destroys a character, reveal the top card of the encounter deck.

Escape from Khazad-dûm (x2) 21
2
3
Underground.

While Lightless Grotto is in the staging area, non-unique enemies in the staging area cannot take damage.

Travel: The first player chooses an enemy in the staging area and engages it.

Escape from Khazad-dûm (x3) 22
0
3
Underground.

Branching Paths gets +1 Threat for each location in the staging area. (Limit +3Threat

Shadow: Attacking enemy gets +1 Attack

Escape from Khazad-dûm (x2) 23
2
3
Underground.

While Silent Caverns is in the staging area, each player's threat cannot be reduced by more than 1 each round.

Travel: Raise each player's threat by 2.

Escape from Khazad-dûm (x1) 24
2
5
Underground.

When Revealed: The opposing team chooses an ally, discards all tokens from it, and places it faceup as a guarded objective. When Goblin Dungeon is explored, return that ally to its owner's control exhausted.

Escape from Khazad-dûm (x2) 25
2
4
Underground.

While Dreadful Gap is in the staging area, progress cannot be placed on other locations in the staging area.

Travel: The opposing team chooses a card in the encounter discard pile and shuffles it into the encounter deck.