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Scenario Encounter
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Card Type Subtype Deck Type
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Character Project Creator

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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 201 - 250 of 271 Cards
The Mines of Moria (x2) 13
22 2 3 1 3
Orque. Goblin.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a Goblin enemy with cost 1 or less and adds it to the staging area.

Shadow: Attacking enemy gets +1 Attack

The Mines of Moria (x3) 14
12 1 2 1 2
Orque. Goblin.

When Revealed: Return each copy of Swarming Goblins in the encounter discard pile to the staging area.

Shadow: If the attacking enemy is a Goblin put Swarming Goblins into play engaged with you.

Escape from Khazad-dûm (x1) 20
30 3 5 2 5
Orque. Goblin.

Forced: After Hobgobling engages a player, it cannot take damage until the end of the round.

Shadow: Attacking enemy cannot take damage this phase.

Escape from Khazad-dûm (x2) 24
45 2 4 3 5
Orque. Uruk.

Forced: At the beginning of the combat phase, deal each engaged enemy an additional shadow card.

Shadow: Deal attacking enemy 2 additional shadow cards.

Escape from Khazad-dûm (x2) 25
30 3 3 2 5
Orque. Uruk.

While Black Uruks is attacking, it gets +1 Attack for each shadow card dealt for this attack.

Shadow: The opposing team searches the top 5 cards of the encounter deck for a card and deals it to attacking enemy as a shadow card.

Escape from Khazad-dûm (x2) 26
28 2 2 1 3
Orque. Uruk.

Forced: After Orc Raider engages a player, deal it a shadow card.

Shadow: Attacking enemy gets +1 Attack Deal it an additional shadow card.

Escape from Khazad-dûm (x1) 27
35 3 5 3 8
Orque. Uruk.

Cannot have non-objective player card attachments or take non-combat damage.

Shadow effects cannot be canceled.

Forced: When Chieftain of the Pit attacks, deal it an additional shadow card.

Escape from Dol Guldur Nightmare (x3)
45 5 1 2 4 9 
Dol Guldur. Orque.

When Revealed: Add 1 resource token to each Dol Guldur location in play.

Shadow: Any hero damaged but not defeated by this attack is turned face down, as a "prisoner." Then, if the players are on stage 3, return to stage 2B of the quest.

A Journey to Rhosgobel Nightmare (x3)
48 2 5 3 4 9 
Goblin. Orque.

Goblin Eagle-hunter gets +1 hit point per player.

Forced: At the end of the combat phase, deal 1 damage to Wilyador

Shadow: If Wilyador has 10 or less damage on him, deal 2 damage to Wilyador.

The Hills of Emyn Muil Nightmare (x2)
39 2 2 3 5 7 
Mordor. Orque.

Orc Interceptor gets +1 Threat and +1 Attack for each resource token on it.

Forced: After a location leaves play as an explored location, place a resource token on Orc Interceptor.

Return to Mirkwood Nightmare (x3)
28 2 4 3 7 9 
Mordor. Orque.

When Ambushing Orcs is dealt a shadow card that targets the player guarding Gollum that shadow card also targets each other player

"It was that very night of summer, yet moonless and starless, that Orcs came on us at unawares." –Legolas, The Fellowship of the Ring

Return to Mirkwood Nightmare (x2)
48 3 4 2 4 7 
Goblin. Orque.

Cannot be optionally engaged.

Forced: After the player guarding Gollum changes, Pursuing Warg-rider engages the player guarding Gollum and makes an immediate attack against that player.

Into the Pit Nightmare (x4)
20 1 4 3 5 7 
Goblin. Orque.

Forced: After Cave Torch exhausts, Patrol Sentry makes an immediate attack against the engaged player, if able.

Shadow: Add Patrol Sentry to the staging area.

Into the Pit Nightmare (x3)
50 3 2 2 4 5 
Goblin. Orque.

Cannot be optionally engaged.

If the active location is a Dark location, Goblin Lurker gets +3Attack and -40 engagement cost.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if the active location is a Dark location.)

The Seventh Level Nightmare (x1)
20 3 3 3 12 1 
Mordor. Orque.

Overseer Maurûl gets +X Threat +X Attack and +X Defense where X is the highest number of resources on a Goblin enemy in play.

The Players cannot win the game unless Overseer Maurûl is in the victory display.

The Seventh Level Nightmare (x2)
44 1 4 4 6 5 
Mordor. Orque.

When Revealed: Add 1 resource to each Goblin enemy in play.

Forced: When a Goblin enemy with at least 1 resource on it is dealt any amount of damage, remove 1 resource from that enemy and cancel all damage just dealt to it.

The Seventh Level Nightmare (x3)
15 2 4 2 3 1 
Goblin. Orque.

Each Goblin enemy gets +1 Attack for each resource on it. This ability does not stack with other copies of Goblin Skirmisher.

Shadow: Deal X damage to the defending character. X is the number of resources on attacking enemy.

The Seventh Level Nightmare (x2)
36 3 2 1 4 8 
Goblin. Orque.

When Revealed: Add 2 resources to Pit Goblin.

Shadow: If attacking enemy is a Goblin add 1 resource to it.

Flight from Moria Nightmare (x3)
10 1 3 1 6 1 
Goblin. Orque.

Surge.

While you are engaged with Swarming Goblins, it gains:"Forced: When a quest card is bypassed, search the encounter discard pile for a copy of Goblin Spearman and put it into play engaged with you."

Flight from Moria Nightmare (x3)
34 X X 3 5 8 
Orque.

X is the number of victory points in the victory display.

Shadow: Attacking enemy gets +XAttack X is the number of victory points in the victory display.

The Redhorn Gate Nightmare (x3)
20 2 3 2 4 1 
Goblin. Orque. Neige.

Surge.

Forced: After engaging Wolfpelt Goblin the engaged player must deal X damage to 1 character he controls, where X is the active location's remaining quest points. Then, remove 2 progress from the active location, if able.

The Redhorn Gate Nightmare (x4)
28 2 3 3 6 7 
Orque.

While attacking, Silvertine Marauder gets +2 Attack if the defending character has less than 2 Willpower.

Shadow: Attacking enemy gets +2 Attack if the defending character has less than 2 Willpower.

Road to Rivendell Nightmare (x3)
5 3 5 3 5 7 
Uruk. Orque.

Ambush

Forced: When Uruk Elf-stalker attacks and destroys a character, deal 1 damage to Arwen Undómiel.

Shadow: Attacking enemy gets +2 Attack

Road to Rivendell Nightmare (x3)
30 3 3 2 3 5 
Goblin. Orque.

Ambush.

Forced: After Goblin Trapper engages a player, that player must exhaust a character he controls.

Shadow: Add Goblin Trapper to the staging area.

Road to Rivendell Nightmare (x2)
34 2 5 1 7 1 
Goblin. Orque.

Ambush

Forced: After Raiding Party engages a player, each player discards the top card of the encounter deck, starting with the first player. Each player who discards an enemy with the ambush keyword must make an engagement check against that enemy.

Road to Rivendell Nightmare (x2)
16 1 3 2 5 8 
Goblin. Orque.

Surge.

While Vicious Tracker is engaged with a player, that player is considered to have +20 threat for purposes of engagement checks only.

The Long Dark Nightmare (x4)
28 3 2 3 3 1 
Goblin. Orque.

Forced: When Goblin Stalker attacks, deal it 1 additional shadow card.

Forced: When Goblin Stalker is dealt a shadow card with 'PASS' printed in its text box, it gets +2 Attack until the end of the phase.

The Long Dark Nightmare (x2)
12 2 4 2 5 5 
Orque. Uruk.

While Sentinel of the Deep is engaged with a player, that player cannot draw cards from card effects.

Shadow: Defending player must choose and trigger 1 'Lost:' effect in play.

Foundations of Stone Nightmare (x3)
18 2 2 2 5 1 
Goblin. Orque.

Mithril Seeker gets +1 Attack for each resource on it.

Forced: When Mithril Seeker attacks, move 1 resource from each of the defending player's heroes to Mithril Seeker.

"Of what they brought to light the Orcs have gathered nearly all, and given it in tribute to Sauron, who covets it."
–Gandalf, The Fellowship of the Ring

Shadow and Flame Nightmare (x3)
12 3 3 32 5 1 
Mordor. Orque. Uruk.

Forced: While Durin's Bane has no damage, Servant of Flame gets +2 Attack and +2 Defense

Shadow: Search the encounter deck for a treachery card with the Shadow or Flame trait and reveal it, if able. Shuffle the encounter deck.

Shadow and Flame Nightmare (x2)
42 4 4 3 7 1 
Mordor. Orque. Uruk.

Each enemy gets -20 engagement cost.

Shadow: If this attack destroys a character, attacking enemy cannot take damage this round.

"And some are large and evil: Black Uruks of Mordor." –Gandalf, The Fellowship of the Ring

The Siege of Cair Andros Nightmare (x3)
21 2 5 2 5 5 
Orque.

Damage dealt by Orc Saboteur's attacks must be dealt to a Battleground location in play, if able.

Shadow: If this attack destroys a character, deal 2 damage to a Battleground location in play.

The Siege of Cair Andros Nightmare (x4)
30 3 3 1 4 6 
Orque.

Forced: When Orc Ravager is dealt a shadow card, it gets +2 Defense until the end of the phase.

Shadow: Exhaust a character you control. Deal attacking enemy another shadow card.

Encounter at Amon Dîn Nightmare (x2)
32 4 5 2 6 5 
Orque.

When Revealed: Either discard 1 villager token from Rescued Villagers, or Orc Raiders makes an immediate attack against the first player.

Shadow: Attacking enemy makes an additional attack after this one.

Encounter at Amon Dîn Nightmare (x3)
34 2 4 3 5 5 
Orque.

When Revealed: Either discard 1 villager token from Rescued Villagers, or reveal an additional encounter card.

Shadow: Deal attacking enemy 1 shadow card for each villager token on the active location.

Assault on Osgiliath Nightmare (x3)
20 2 5 3 3 5 
Orque. Mordor.

Forced: After Invading Orc attacks and destroys a character, that character's controller returns a location he controls to the staging area.

Shadow: If this attack destroys a character, return a location you control to the staging area.

The Blood of Gondor Nightmare (x4)
20 3 3 2 2 5 
Orque.

Forced: After Orc Trickster is turned faceup as a hidden card, it makes an immediate attack against the engaged player.

Forced: When Orc Trickster would be damaged, a random player takes it facedown as a hidden card in his play area instead.

The Blood of Gondor Nightmare (x3)
40 4 2 2 4 6 
Orque. Uruk. Mordor.

Archery 3.

Forced: After Uruk Marksman is turned faceup as a hidden card, deal 3 damage to a character controlled by the engaged player and return Uruk Marksman to the staging area.

The Morgul Vale Nightmare (x3)
18 2 4 3 5 5 
Orque. Mordor.

Forced: At the end of the round, if Orc Captor is in the staging area, place 1 progress token on To the Tower.

Shadow: Attacking enemy gets +3Defense until the end of the combat phase.

The Morgul Vale Nightmare (x2)
37 X X 4 5 6 
Orque. Mordor.

X is the number of progress tokens on To the Tower.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 1 progress on To the Tower.

To Catch an Orc Nightmare (x4)
1 2 4 3 4 6 
Orque.

Forced: After Vigilant Orc enters the staging area, it makes an immediate attack against the first player. If this attack destroys a character, remove 1 time counter from the current quest.

Fierce and shrill rose the yells of the Orcs, and suddenly horn–calls ceased. –The Two Towers

To Catch an Orc Nightmare (x3)
44 3 5 4 5 1 
Orque.

While Methedras Lookout is in the staging area, it gains:"Forced: At the end of the refresh phase, remove 1 time counter from the current quest."

Shadow: Either exhaust a character you control, or return attacking enemy to the staging area.

Trouble in Tharbad Nightmare (x2)
50 3 6 4 6 6 
Orque. Espion.

While a player controls 5 or more allies, Bellach's Hunter gets -20 engagement cost.

Forced: When Bellach's Hunter engages a player, that player must either remove all time counters from the current quest or deal 5 damage to a hero he controls.

Trouble in Tharbad Nightmare (x3)
20 2 4 3 4 1 
Orque.

When Revealed: Either reduce each player's threat elimination level by 2, or Orc Seeker engages the first player and makes an immediate attack.

Shadow: Reduce each player's threat elimination level by 2 (5 instead if undefended).

Celebrimbor's Secret Nightmare (x3)
45 4 4 3 6 6 
Mordor. Orque.

Bellach cannot take damage.

Scour: Heal all damage from Bellach's Bodyguard.

Shadow: Attacking enemy cannot take damage until the end of the phase.

Celebrimbor's Secret Nightmare (x3)
15 3 3 2 3 1 
Orque. Snaga.

When Revealed: Trigger Little Snuffler's Scour effect.

Scour: The first player discards a random card from his hand and assigns X damage among locations in the staging area. X is the discarded card's cost.

Intruders in Chetwood Nightmare (x3)
45 2 4 4 5 2 
Orque.

Forced: At the end of the round, if Orc Abductor is in the staging area, search the encounter deck, discard pile and victory display for Rescue Iârion and reveal it. Shuffle the encounter deck.

Shadow: Deal 1 damage to defending character.

Intruders in Chetwood Nightmare (x2)
28 2 5 3 5 1 
Orque.

Forced: After Soldier of Angmar attacks and destroys an ally, search the encounter deck, discard pile and victory display for Orc Ambush and reveal it. Shuffle the encounter deck.

Shadow: Attacking enemy gets +2 Attack

The Weather Hills Nightmare (x3)
17 1 4 2 4
Orque.

Cannot be optionally engaged.

Forced: After Rearguard Ambusher engages you, exhaust each damaged character you control.

His broad flat face was swart, his eyes were like coals, and his tongue was red; he wielded a great spear.
–THe Fellowship of the Ring

The Weather Hills Nightmare (x4)
44 3 5 3 5
Orque.

Forced: After a character the engaged player controls is healed, Angmar Raider makes an immediate attack.

Shadow: Attacking enemy gets +2 Defense until the end of the phase.