Forced: When Wolf of Isengard is dealt a shadow card with a Wizardry effect, either discard 1 card from your hand, or Wolf of Isengard makes an additional attack against you after this one.
Shadow: Deal 1 damage to the defending character.
Indestructible.Cannot have attachments.
Shelob gets +1 for each resource on her.
Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.
Cannot have attachments or take more than 3 damage each round.
Forced: After Oliphaunt engages you, exhaust each ally you control.
Shadow: Attacking enemy gets +3
Cannot have attachments or take more than 3 damage each round.
Forced: When War Mûmak is defeated, reduce each player's threat by 4.
Forced: After Wolves from Mordor attack and destroy a character, shuffle Wolves from Mordor into the encounter deck.
Shadow: Deal 2 damage to the defending character.
Action: Exhaust a hero to claim this objective and attach it to that hero when it is free of encounters. (Counts as an attachment with the text: "If detached discard The Old Thrush.
Response: After attached hero exhausts to attack Smaug, discard X cards from hand to reduce Smaug's by X.")
Forced: After Army of Flies engages a player, that player discards a non-objective attachment he controls.
Shadow: Defending player discards a non-objective attachment he controls.
Cannot have attachments.
Lurker of the Depths cannot be engaged or take more than 4 damage each round.
While Lurker of the Depths is in the staging area, it is considered to be engaged with each player.
Forced: After Warg of Carn D–m engages you, either remove 1 progress from the main quest, or exhaust a character you control.
Up from the dark plain below came the crying of fell voices, and the howling of many wolves
–The Fellowship of the Ring
Forced: After Savage Werewolf attacks and destroys a character, remove 3 progress from the main quest.
Shadow: Attacking enemy makes an additional attack against you after this one.
Beast of Taur-nu-Fuin cannot have attachments and its shadow cards cannot be canceled.
Forced: When Beast of Taur-nu-Fuin attacks, either remove 2 progress from the main quest or deal it an additional shadow card.
Forced: After Battle Warg engages you, either remove 1 progress from the main quest or discard an attachment you control.
Shadow: Discard an attachment you control.
Forced: When Forest Flies attacks, raise the defending player's threat by 1.
Shadow: Raise your threat by 1 for each enemy engaged with you.
While there is a copy of Eastern Crows in the discard pile, Eastern Crows gains surge.
Forced: After Dark Bats attacks and damages a character, reveal the top card of the encounter deck. Then, discard Dark Bats.
Shadow: Attacking enemy gets +1 Deal it an additional shadow card.
When Revealed: The opposing team chooses a questing character. Remove that character from the quest.
Shadow: Shuffle Black Forest Bats into the encounter deck.
Beast of Taur-nu-Fuin gets +1 for each damage on it.
Forced: When Beast of Taur-nu-Fuin is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.
X is 1 more than the stage number of the main quest.
Shadow: Attacking enemy gets +X until the end of the phase, where X is the stage number of the main quest.
Immune to player card effects.
Cannot be optionally engaged.
The Watcher gets +2 and +4 hit points per player.
Forced: After Savage Werewolf is dealt a shadow card with no shadow effect, it makes an additional attack after this one. (Do not deal it a shadow card.)
Shadow: Attacking enemy makes an additional attack against you after this one.
Werewolf gets -10 engagement cost while there is an active location.
Immune to player card effects.
Cannot be optionally engaged.
The Watcher gets +2 and +4 hit points per player.
When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.
Shadow: Either raise your threat by 2, or this attack is considered undefended.
Players cannot declare defenders against Rock Adder.
Shadow: If this attack is undefended, attacking enemy gets +2
Forced: When Unspeakable Thing attacks you, discard the top card of your deck. Unspeakable thing gets +X for this attack, where X is the discarded card's printed cost.
Shadow: Attacking enemy gets +1
Cannot have non-objective player card attachments or take non-combat damage.
Forced: When Shadow Dweller attacks you, discard the top card of your deck and assign X damage among character you control, where X is the discarded card's cost.
Cannot be optionally engaged.
While Elder Nameless Thing is in the staging area, it gains:"Forced: After players have committed characters to the quest, Elder Nameless Thing makes an attack against the first player.
Forced: After Nameless Thing enters play, the first player attaches the top card of his deck to it faceup as a guarded attached. Nameless Thing gets +X +X and +X where X is that card's printed cost. When Nameless Thing leaves play, discard that card.
When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.
Shadow: Either raise your threat by 2, or this attack is considered undefended.
Ship objectives may attack and defend against Sea Monster.
When Revealed: Deal 4 damage to the Ship enemy or Ship objective with the fewest remaining hit points.
When Revealed: Until the end of the phase, each character currently committed to the quest gets -2 and is discarded if its is 0.
Shadow: Raise defending player's threat by 5. (Raise defending player's threat by 10 instead if undefended.)
Forced: After you engage Ungoliant's Brood, your cards cannot ready for the remainder of the round.
Shadow: If this attack is undefended, exhaust all characters you control.
Forced: After you engage Forest Flies, deal 1 damage to each exhausted character you control.
Shadow: If attacking enemy is an Insect deal it 2 additional shadow cards.
Brown Water Rats cannot be damaged.
Forced: If the players are on stage 3 and all remaining enemies have the printed Rat trait, discard Brown Water Rats from play.
Shadow: Attacking enemy cannot be damaged this round.
If there are any unclaimed objectives in play, Spider of Dol Guldur gains surge.
Shadow: Attacking enemy gets +3 for each unclaimed objective in play.
Forced: When a card effect instructs a player to "look" at cards in the encounter deck and Ravenous Hawk is among those cards, that player must put Ravenous Hawk into play engaged with him. (This does not satisfy the Forced effect of stage 1B or 2B).
Forced: At the beginning of the refresh phase, if Hunting Warg entered play this round, search the encounter deck and discard pile for 1 copy of Hunters from Mordor and add it to the staging area, if able. Shuffle the encounter deck.
"...where the warg howls, there also the orc prowls."
–Aragorn, The Fellowship of the Ring
While Treetop Bird-eater is engaged with a player, characters controlled by that player cannot be healed.
Forced: At the beginning of the encounter phase, Treetop Bird-eater engages the player who controls Wilyador (regardless of threat).
When Revealed: The player guarding Gollum must either exhaust a hero he controls or Web-spinner gains surge.
Shadow: The player guarding Gollum must exhaust a character he controls.
Shadow Dweller does not make engagement checks while Cave Torch is in play.
Shadow: Shuffle Shadow Dweller back into the encounter deck.
While The Watcher is in the staging area, it cannot be damaged by player card effects.
If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.
Forced: If Trapdoor Spider damages a character, discard that character from play.
Lost: Trapdoor Spider engages the last player and makes an immediate attack.
When Revealed: Each player at this stage shuffles the card in his hand with the highest printed cost back into his deck.
Forced: At the end of the combat phase, if Giant Centipede is engaged with a player, that player chooses and adds it to a different player's staging area.
Cannot have attachments. Archery X.
X is the number of players in the game.
Mûmak Elite cannot take more than 3 damage each round.
Forced: After the engaged player discards any number of cards from his out-of-play deck, Guard Warg makes an immediate attack.
Shadow: Deal 1 damage to the defending character.
Forced: When Blood Hound engages you, raise your threat by 5.
Shadow: Either raise your threat by 10, or attacking enemy makes an additional attack against you after this one.
Forced: After Deadly Marsh Adder engages you, discard a damaged character you control.
Forced: After the players advance to a quest stage return Deadly Marsh Adder to the staging area.