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Set
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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 37 Cards
The Return of the King (x3)
54 2 3 1 4
Easterling.

When Revealed: Deal 1 damage to a questing c

Shadow: After this attack, attacking enemy engages the next player then makes an attack.

The Return of the King (x3)
34 1 4 3 4
Easterling.

When Revealed: Choose a questing character you control and remo

Shadow: Defending character cannot ready until the end of the round.

A Shadow in the East (x3/x1)
24 1 2 1 2
Easterling.

Surge.

Forced: After Easterling Outrider engages a player, either place 1 resource on Easterling Pursuit, or Easterling Outrider makes an immediate attack.

Shadow: Discard an attachment you control.

A Shadow in the East (x1)
36 3 6 3 6
Easterling.

Forced: When Easterling Captain enters play, discard cards from the encounter deck until an Easterling treachery is discarded. Attach that treachery to Easterling Captain.

Forced: When Easterling Captain would take any amount of damage, discard an Easterling attachment from him. Then, cancel the damage.

A Shadow in the East (x2/x1)
40 2 5 2 5
Easterling.

Archery 2.

Rider of Rhûn gets -10 enagement cost for each Easterling attachment it has.

When Revealed: Search the encounter deck and discard pile for an Easterling Horse and attach it to Rider of Rhûn. Shuffle the encounter deck.

A Shadow in the East (x3)
Easterling.

While attached to an enemy, counts as a Mount attachment with the text: "Attached enemy gets +2 ThreatForced: At the end of the round, return attached enemy to the staging area."

When Revealed: Attach to the lowest engagement cost Easterling enemy without an Easterling Horse and return it to the staging area. Otherwise, Easterling Horse gains surge.

A Shadow in the East (x3)
28 2 2 2 3
Easterling.

Archery 1.

Easterling Raider gets +1 Attack and +1 Defense for each Easterling attachment on it.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has an Easterling attachment).

A Shadow in the East (x3/x2)
34 3 3 3 4
Easterling.

Peril.

Forced: When Warrior of Rh–n attacks, attach the top Easterling treachery in the discard pile to it.

Shadow: Attach the top Easterling treachery in the discard pile to attacking enemy.

A Shadow in the East (x2/x1)
Easterling.

Surge.

While attached to an enemy, counts as a Weapon attachment with the text: "Attached enemy gets +2 Attack

When Revealed: Attach to the Easterling enemy with the lowestAttack without a Sword of Rh–n.

A Shadow in the East (x2/x1)
Easterling.

Surge.

While attached to an enemy, counts as a Weapon attachment with the text: "Attached enemy gains Archery 2."

When Revealed: Attach to the highest engagement cost Easterling enemy without a Recurve Bow.

A Shadow in the East (x2)
28 2 3 2 3
Easterling.

Forced: After Rh–n Backstabber engages you, either raise your threat by 2, or discard an ally you control with printed cost 2 or higher.

Shadow: Raise your threat by 1 for each enemy engaged with you.

A Shadow in the East (x2/x1)
32 3 3 1 5
Easterling.

Treacherous Easterlings gets +1 Attack and +1 Defense for each resource token on it (Limit +3Attack and +3Defense

Forced: After the engaged player raises his threat, place 1 resource token on Treacherous Easterling.

A Shadow in the East (x4/x3)
25 2 4 1 5
Easterling.

While Thane of Ulchor is engaged with a player, Ulchor's Guard engages that player.

Shadow: Attacking enemy gets +2 Defense until the end of the phase.

A Shadow in the East (x2)
Easterling.

While attached to an enemy, counts as a Condition attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and is immune to player card effects."

When Revealed: Attach to the Easterling enemy with the lowestDefense without a copy of Fanaticism. Otherwise, Fanaticism gains surge.

A Shadow in the East (x1)
49 4 6 4 9
Nazgûl. Easterling. Mordor.

Immune to player card effects.

Kham–l the Easterling engages the first player.

Only the engaged player can declare attackers or defenders against Kham–l the Easterling.

Wrath and Ruin (x2)
36 2 5 2 5
Easterling.

Forced: After Champion of Rh–n engages you, either return a location you control to the staging area, or Champion of Rh–n makes an attack.

Shadow: Deal 1 damage to defending character.

Wrath and Ruin (x4/x2)
30 1 4 1 3
Easterling.

Surge. Archery 1.

Forced: After Easterling Skirmisher attacks and destroys a character, that character's controller must return the location he controls with the highestThreat to the staging area.

Wrath and Ruin (x2/x1)
Easterling.

Surge.

While attached to an enemy, counts as a Condition attachment with the text:"Forced: When attached enemy would be destroyed, heal all damage from it and discard Fury instead."

When Revealed: Attach to the lowest engagement cost Easterling enemy without Fury.

The City of Ulfast (x1)
45 X 9 4 20
Easterling.

Immune to player card effects.Indestructible.

X is 1 more than the number of resources on the main quest.

City Guard cannot leave the staging area but is considered to be engaged with each player whose threat is equal to or higher than its engagement cost.

The City of Ulfast (x3/x2)
25 2 X 1 3
Easterling.

X is 1 more than the number of resources on the main quest.

Forced: After Ulfast Sentry engages you, either place 1 resource on the main quest or Ulfast Sentry makes an attack.

The City of Ulfast (x2/x1)
30 3 5 2 5
Easterling.

Cannot have player card attachments.

Forced: When The King's Elite attacks, place 1 resource on the main quest.

Shadow: Attacking enemy makes an additional attack after this one.

Challenge of the Wainriders (x1)
50 X 4 X 5
Easterling.

X is 2 per player.Indestructible.

Immune to player card effects. Cannot leave the staging area.

While The Challengers is at the same stage as The Wainriders, Wainrider Champion is considered to be engaged with each player.

Challenge of the Wainriders (x4/x3)
28 1 4 2 3
Easterling.

Archery 1.

While The Challengers is ahead of the The Wainriders, Aggressive Racer gains surge.

Forced: After Aggressive Racer attacks and destroys a character, place 2 damage on The Wainriders' stage.

Challenge of the Wainriders (x3/x2)
38 3 5 1 6
Easterling.

When Revealed: Either place 3 damage on The Wainriders' stage, or Chariot Driver makes an attack against the first player.

Shadow: If this attack destroys a character, return attacking enemy to the the staging area.

Challenge of the Wainriders (x3)
45 2 3 1 4
Easterling.

While The Challengers is ahead of The Wainriders, Veteran Wainrider gets +2 Threat and cannot leave the staging area.

Shadow: Attacking enemy gets +2 Attack if The Challengers is ahead of the Wainriders.

Challenge of the Wainriders (x2/x1)
Easterling.

Surge.

While attached, counts as a Weapon attachment with the text: "Attached enemy gets +1 Attack Excess damage dealt by attached enemy must be placed on The Wainriders' stage."

When Revealed: Attach to a non-unique Easterling enemy without a Wainrider Chariot attached.

The Land of Sorrow (x1)
34 3 4 1 6
Easterling. Warden.

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Ulwarth.

Allies cannot be declared as attackers or defenders against Ulwarth.

The Land of Sorrow (x1)
29 1 5 3 8
Easterling. Warden.

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Lorgan.

Forced: After Lorgan attacks, raise each player's threat by 1 (2 instead if this attack destroys a character.

The Land of Sorrow (x1)
33 2 6 2 9
Easterling. Warden.

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Borlach.

Forced: After Borlach attacks and destroys a character, any excess damage must be assigned among characters you control.

The Land of Sorrow (x3/x2)
32 3 4 2 5
Easterling.

Archery 2.

When Revealed: Assign X damage among characters in play. X is the current archery total.

Shadow: Defending character cannot ready this round.

The Land of Sorrow (x4/x3)
23 2 3 2 6
Easterling.

While the number of Camp locations in the staging area is less than the number of players, Nurn Slavers gains surge.

Shadow: Attacking enemy gets +1 Attack for each Camp location in the victory display.

The Land of Sorrow (x2/x1)
Easterling.

Surge.

While attached to an enemy, counts as a Weapon attachment with the text:"Forced: When attached enemy attacks, deal 1 damage to an exhausted character you control.

When Revealed: Attach to the Easterling enemy with the lowest engagement cost.

The Fortress of Nurn (x2/x1)
32 3 4 2 3
Easterling.

When Revealed: Either reveal an additional encounter card, or no progress can be placed on the current quest this phase.

Shadow: Attacking enemy gets +1 Attack for each Castle side quest in the victory display.

The Mountain of Fire (x3)
54 2 3 1 4
Easterling.

Peril. Archery 1.

When Revealed: Deal 1 damage to a questing character you control.

Shadow: After this attack, attacking enemy engages the next player then makes an attack.

The Mountain of Fire (x3)
34 1 4 3 4
Easterling.

When Revealed: Choose a questing character you control and remove it from the quest.

Shadow: Defending character cannot ready until the end of the round.

The Massing at Osgiliath (x4)
35 2 3 1 4
Easterling. Esploratore.

Each damage dealt by Wainriders raises the defending player's threat by 1.

The Massing at Osgiliath (x3)
40 3 3 3 4
Easterling. Captain.

When Revealed: Move the top Scout enemy from the encounter discard pile to the staging area. (Top 2 Scout enemies instead if the players have crossed the Anduin.)

Shadow: If this attack is undefended, attacking enemy gets +2 Attack if it is a Scout.