Galadriel cannot quest, attack, or defend. Allies you control do not exhaust to commit to the quest during the round they enter play.
Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)
Discard 2 cards from your hand to put Elven Jeweler into play from your hand, under your control.
"...to the Elven–smiths they were but trifles..." –Gandalf, The Fellowship of the Ring
Draw 3 additional cards at the beginning of the resource phase.
At the end of the round, discard all cards in your hand.
"That is the path of despair. Of folly, I would say, if the long wisdom of Elrond did not forbid me."
–The Fellowship of the Ring
Response: After 1 or more cards are discarded from your hand, draw 1 card. Limit once per round.
"But have they the strength, have we here the strength to withstand the Enemy, the coming of Sauron at the last, when all else is overthrown?"
–The Fellowship of the Ring
Response: After Lindir enters play, if you have less than 3 cards in your hand, draw until you have 3 cards in your hand.
"To sheep other sheep no doubt appear different," laughed Lindir. "Or to shepherds. But Mortals have not been our study. We have other business."
–The Fellowship of the Ring
Action: Discard a card from your hand to add 1 resource to a Noldor's resource pool, or to Aragorn's resource pool. (Limit once per round.)
...the light of stars was in her bright eyes, grey as a cloudless night; yet queenly she looked, and thought and knowledge were in her glance, as of one who has known many things that the years bring.
–The Fellowship of the Ring
Draw 1 additional card at the beginning of the resource phase.
Forced: After drawing cards at the beginning of the resource phase, choose and discard 1 of those cards.
Very tall he was, and his beard was long, and he was grey and old, save that his eyes were keen as stars...
–The Return of the King
Response: After drawing your setup hand, instead of taking a mulligan, you may discard any number of cards from your hand. Then, draw that many cards.
Action: If you have no cards in your hand, draw 6 cards. (Limit once per game.)
"What power still remains lies with us..."
–The Fellowship of the Ring
While the top card of your discard pile is an attachment, Warden of the Havens gets +2 and gains sentinel.
"...and if he comes, assailing the White Towers and the Havens, hereafter the Elves may have no escape from the lengthening shadows of Middle-earth."
–Galdor, The Fellowship of the Ring
While the top card of your discard pile is an event, Sailor of Lune gets +1 and gains: "Cannot be damaged while committed to the quest."
"They are sailing, sailing, sailing over the Sea, they are going into the West and leaving us," said Sam, half chanting the words, shaking his head sadly and solemnly.
–The Fellowship of the Ring
Glorfindel can be played from your discard pile.
Action: Discard a card from your hand to ready Glorfindel. (Limit once per phase.)
"He is an Elf-lord of a house of princes."
–Gandalf, The Fellowship of the Ring
Action: Discard a card from your hand to heal 1 damage on any character. (Limit twice per round).
"You are in Rivendell, and you need not worry about anything for the present."
–Gandalf, The Fellowship of the Ring
As an additional cost to play Guardian of Rivendell from your hand, you must discard 2 cards from your hand.
"Indeed there is a power in Rivendell to withstand the might of Mordor, for a while."
–Gandalf, The Fellowship of the Ring
Veteran Sword-elf gets +1 and +1 for each copy of Veteran Sword-elf in your discard pile.
The elves were the first to charge. Their hatred for the goblins is cold and bitter.
–The Hobbit
As long as you do not have cards in your hand, Eregion Survivor gets +1 +1 and +1
Action: Pay 1 resource from Gildor Inglorion's resource pool to choose a player to draw 1 card (Limit once per round.)
"Gildor Inglorion of the House of Finrod. We are Exiles, and most of our kindred have long ago departed..."
–The Fellowship of the Ring
Response: After Wandering Exile commits to a quest, discard a card from your hand to ready Wandering Exile.
"The Elves have their own labours and their own sorrows...
–Gildor, The Fellowship of the Ring
Action: Pay 1 resource from Gildor Inglorion's resource pool to choose a player to draw 1 card (Limit once per round.)
"Gildor Inglorion of the House of Finrod. We are Exiles, and most of our kindred have long ago departed..."
–The Fellowship of the Ring
Response: After Wandering Exile commits to a quest, discard a card from your hand to ready Wandering Exile.
"The Elves have their own labours and their own sorrows...
–Gildor, The Fellowship of the Ring
At the end of the round, discard Galadriel from play.
Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.
While Elrohir is in play, Elladan gets +2
Response: After you optionally engage an Orc enemy, ready Elladan.
...they rode often far afield with the Rangers of the North, forgetting never their mother's torment in the dens of the Orcs. –The Return of the King
While Elladan is in play, Elrohir gets +2
Response: After you optionally engage an Orc enemy, ready Elrohir.
"From the North we came with this purpose, and from Elrond our father we brought this very counsel."
–The Return of the King
Galadriel cannot quest, attack or defend. Allies you control do not exhaust to commit to the quest during the round they enter play.
Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)
Action: Discard a card from your hand to add 1 resource to a Noldor hero's resource pool, or to Aragorn's resource pool. (Limit once per round.)