
1
2
4
6 ★
3 Response: Pay 1 resource from Balin's resource pool to cancel a shadow effect just triggered during an attack. Then, deal the attacking enemy another shadow card. (Limit once per attack.)
"Well, it is the first time that even a mouse has crept along carefully and quietly under my very nose and not been spotted." –The Hobbit



You have discovered the Chamber. Before you lies the resting place of Balin, last lord of Moria. The final portion of the book tells the grim tale-Balin was slain in the Dimrill Dale, and the Dwarves were then trapped in the mines. It seems as if there are no survivors. You stand silently by his tomb, but cannot tarry. Orc war cries and horns sound close. You leave the cumbersome book as a testament to the Dwarves' valor, and prepare to fight your way out, lest Balin's fate become your own...
When Revealed: Remove Book of Mazarbul from the game.
Forced: At the end of the staging step, reveal the top X cards of the encounter deck, adding all enemies to the staging area. Discard the other revealed cards without resolving them. X is the number of players.
If the players defeat this stage, they win the game.




You are playing Nightmare mode.
Setup: Set Overseer Maurûl and Chamber of Records aside, out of play.
Forced: When stage 2B is revealed, make Chamber of Records the active location (returning any currently active location to the staging area) and add Overseer Maurûl to the staging area. Then, shuffle all copies of Balin's Doom in the encounter discard pile back into the encounter deck.
"They seem to have made a last stand by both doors," he said; "but there were not many left by that time. So ended the attempt to retake Moria! It was valiant but foolish.". –Gandalf, The Fellowship of the Ring

Begin with the standard quest deck and encounter deck for The Seventh Level scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
2x Plundered Armoury
2x Hidden Threat
2x Upper Hall
2x Goblin Scout
2x Goblin Swordsman
2x Goblin Spearman
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Seventh Level encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin."Does not stack"
Some cards have passive abilities with the text "This ability does not stack with..." While two or more effects that do not stack with one another are active, only one of them will affect the game state.
