


Three times LĂłrien had been assailed from Dol Guldur, but besides the valour of the eleven people of that land, the power that dwelt there was too great for any to overcome...
–The Return of the King
When Revealed: The first player may remove 10 progress from Power of LĂłrien to take control of the set-aside Host of LĂłrien. Then, he may remove an additional 20 progress from Power of LĂłrien to place it in his play area under his control, otherwise discard it.
Though grievous harm was done to the fair woods on the borders, the assaults were driven back; and when the Shadow passed, Celeborn came forth and led the host of LĂłrien over Anduin in many boats.
–The Return of the King
When Revealed: Each player searches the encounter deck and discard pile for a Dol Guldur location and adds it to the staging area. Shuffle the encounter deck. Advance to a stage 3 of your choice. If you are playing epic multiplayer mode, each team must choose a different stage.






Indestructible. Immune to player card effects.
Forced: When Bane of Amon Lanc attacks you, discard a random card from your hand. Bane of Amon Lanc gets +X for this attack, where X is that card's printed cost.






Indestructible. Immune to player card effects.
Forced: When Sorcerer of Dol Guldur attacks you, discard the top card of your deck. Then, discard each copy of that card from play.
"A great kind and sorcerer he was of old, and now he wields a deadly fear."
–Gandalf, The Fellowship of the Ring






Indestructible. Immune to player card effects.
Forced: When Chieftain Morlug attacks you, discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with you.






Forced: When Dungeon Dweller attacks you, discard an ally you control.
Sauron would send her prisoners that he had no better uses for: he would have them driven to her hold, and report brought back to him of the play she made.
–The Two Towers






Beast of Taur-nu-Fuin cannot have attachments and its shadow cards cannot be canceled.
Forced: When Beast of Taur-nu-Fuin attacks, either remove 2 progress from the main quest or deal it an additional shadow card.






Immune to player card effects.
X is 1 more than the stage number of the main quest.
Cannot leave the staging area unless the players are at stage 3B.





Cannot be optionally engaged.
Forced: At the end of the combat phase, easy player deals 1 damage to a hero he controls.

Shadow: Defending character does not count it's


While The Shadow Road is in the staging area, it gains:"Forced: After a player optionally engages an enemy, he deals 1 damage to a character he controls."
Travel: Each player deals 1 damage to a character he controls.





While Mirkwood Patrol is in the staging area, enemies cannot be optionally engaged.

Shadow: Attacking enemy gets +1 (+2
instead if it was engaged this round).





Cannot have non-objective player card attachments or take non-combat damage.
Forced: After Pack of Wargs is dealt a shadow card with no shadow effect, it makes an additional attack after this one. Do not deal it a shadow card for this attack.







The first player draws 1 additional card in the resource phase.






Immune to player card effects.
Cannot be optionally engaged.
The Watcher gets +2 and +4 hit points per player.





Forced: After Savage Werewolf is dealt a shadow card with no shadow effect, it makes an additional attack after this one. (Do not deal it a shadow card.)

Shadow: Attacking enemy makes an additional attack against you after this one.





Goblin Follower cannot be optionally engaged.
While Goblin Follower is in the staging area, it gains:"Forced: After an enemy engages a player, Goblin Follower engages that player.






Immune to player card effects.
Cannot be optionally engaged.
The Watcher gets +2 and +4 hit points per player.






Immuned to player card effects.
Cannot be optionally engaged.
Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.





When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.

Shadow: Either raise your threat by 2, or this attack is considered undefended.





Forced: At the beginning of the combat phase, deal each engaged enemy an additional shadow card.

Shadow: Deal attacking enemy 2 additional shadow cards.





Cannot have non-objective player card attachments or take non-combat damage.
Shadow effects cannot be canceled.
Forced: When Chieftain of the Pit attacks, deal it an additional shadow card.


While Forked Passage is in the staging area, raise each player's threat by 1 additional point during the refresh phase.
Travel: Raise each player's threat by 1.






Immuned to player card effects.
Cannot be optionally engaged.
Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.





When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.

Shadow: Either raise your threat by 2, or this attack is considered undefended.






Immune to player card effects. Sentinel.
Each hero you control gets +1
Forced: When you draw your starting hand, draw 5 additional cards, then shuffle 5 cards from your hand into your deck. You cannot take a mulligan.






Immune to player card effects. Pillage 8.
Engaged player cannot attack the Dreadnaught.
Forced: At the end of the combat phase, if engaged player has no cards in their deck, that player is eliminated from the game.






Immune to player card effects.
Engaged player cannot attack the Dreadnaught.
Forced: After Descendant of Castamir engages you, put the top 2 cards of the Corsair deck into play engaged with you and deal each of them 1 shadow card.






Immune to player cards effects.
Engaged player cannot attack the Dreadnaught.
Forced: After Hydraken attacks, he makes an additional attack. Deal him 2 additional shadow cards for this attack and engaged player raises their threat by 4. (Limit once per round.)






Immune to player card effects. No more than 1 character can attack Ophidian each round.
Engaged player cannot attack the Dreadnaught.
Forced: When a character defends against Ophidian, deal 2 damage to that character.






Archery 3. Immune to player card effects.
Engaged player cannot attack the Dreadnaught.
For each point of excess combat damage dealt by Varjax, defending player deals 1 damage to a Ship they control.

Your minimum deck size is 100 cards.
Your threat cannot be reduced by player card effects.
Action: Exhaust this card and raise your threat by 1 to look at the top 2 cards of your deck, draw 1, and place the other on the bottom of your deck.
Forced: When you would be eliminated by reaching your threat elimination level, flip this card over instead.

Your threat cannot be reduced by non-contract player card effects.
Heroes you control do not exhaust to quest.
Forced: When this card is flipped to this side, reduce your threat by 10. Search your deck for a card and either add it to your hand or play it, reducing its cost by 3. Shuffle your deck.
Thus came Aragorn... borne upon a wind from the Sea to the kingdom of Gondor...
–The Return of the King



When Revealed: The staging area gets +X until the end of the phase, where X is twice the number of players in the game. If the players quest unsuccessfully this phase, put the Nazgûl of Dol Guldur into play (from any out of play area), engaged with the first player. (Cannot be canceled.)







Forced: After Rob and Bob makes its first attack each round, if there are two or more players, it engages the next player and makes an additional attack (discard and deal a new shadow card for this attack).
Yes, I am afraid trolls do behave like that, even those with only one head each. –The Hobbit



When Revealed: Each player must either increase his threat by 5, or reveal an additional encounter card from the encounter deck and add it to the staging area.

Shadow: Attacking enemy gets +X X is the
of the active location.







Cannot be optionally engaged.
Forced: After the player guarding Gollum changes, Pursuing Warg-rider engages the player guarding Gollum and makes an immediate attack against that player.



When Revealed: The player guarding Gollum must either reveal the topmost Tantrum card in the encounter discard pile, or reveal 2 additional encounter cards from the encounter deck.

Shadow: Deal the topmost Tantrum card in the encounter discard pile as a new shadow card for this attack, if able.







Cannot be optionally engaged.
If the active location is a Dark location, Goblin Lurker gets +3 and -40 engagement cost.

Shadow: Attacking enemy gets +1 (+3
instead if the active location is a Dark location.)




As an additional cost to bypass a quest card, each player must raise his threat by 2.

Shadow: If the defending character is a hero, discard all resources in its resource pool. Deal attacking enemy another shadow card for each resource discarded in this way.



When Revealed: Choose and remove characters from the quest until the total of characters removed from the quest is equal to or higher than The Nameless Fear's

Shadow: Discard each attachment you control with a cost less than The Nameless Fear's







Forced: When Goblin Stalker attacks, deal it 1 additional shadow card.
Forced: When Goblin Stalker is dealt a shadow card with 'PASS' printed in its text box, it gets +2 until the end of the phase.







Forced: When Primeval Thing enters play, attach cards from the top of the first player's deck to it until the total printed cost of all attached cards is 6 or higher.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 6.




While Nest of Horrors is in the staging area, it gains:"Forced: When one or more cards are attached to a Nameless enemy from the top of a player's deck, attach an additional card from the top of that player's deck."
Travel: Each player at this stage discards the top card of the encounter deck to travel here. Reveal each Nameless enemy discarded by this effect.




While Crumbling Stairs is in the staging area, event cards cost 1 additional matching resource to play from hand.

Shadow: If this attack destroys a character, the defending player must discard all event cards in his hand.




While Dockside Street is in the staging area, enemies in the staging area cannot be damaged or optionally engaged.
Travel: Exhaust the hero with Alcaron's Scroll attached to travel here.




If Anduin Wharf has 6 or more damage, discard it and reveal 2 cards from the top of the encounter deck.
While Anduin Wharf is the active location, allies cost 1 additional matching resource to play from hand.










As an additional cost to optionally engage DrĂșadan Stalker, you must spend 2 resources.







When Revealed: Either discard 1 villager token from Rescued Villagers, or reveal an additional encounter card.

Shadow: Deal attacking enemy 1 shadow card for each villager token on the active location.







Dunland Assassin cannot be optionally engaged by a player with 3 or more cards in his hand.
While Dunland Assassin is in the staging area, it gains:"Forced: After the first player draws any number of cards, Dunland Assassin makes an immediate attack against him."



When Revealed: If Mugash is attached to a hero, the player who controls that hero unattaches Mugash and engages it. Then, Mugash makes an immediate attack.

Shadow: Attacking enemy cannot take damage until the end of the round.