

You are playing Nightmare mode.
While there is at least 1 card stacked underneath The Lonely Mountain the players cannot advance to stage 3.
Smaug the Magnificent cannot take damage unless A Bare Patch is attached to him.
The dwarves were still passing the cup from hand to hand and talking delightedly of the recovery of their treasure, when suddenly a vast rumbling woke in the mountain underneath as if it was an old volcano that had map up its mind to start eruptions once again. –The Hobbit

Begin with the standard quest deck and encounter deck for The Lonely Mountain scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
3x Dark Bats
2x Fighting Among Friends
3x Western Slopes
2x Secret Entrance
4x Belching Fire
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Lonely Moutain encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.


You are playing Nightmare mode.
While Bill Ferny is in the staging area, he gains: "Immune to player card effects."
The night deepened. There came the soft sound of horses led with stealth along the lane. Outside the gate they stopped, and three black figures entered, like shades of night creeping across the ground. –The Fellowship of the Ring

Begin with the standard quest deck and encounter deck for the A Knife in the Dark scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
4x Shady Bree-lander
3x Weather Hills
1x Unwanted Attention
3x Pathless Country
1x Weathertop
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard A Knife in the Dark encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.


You are playing Nightmare mode.
Each hero in each player's discard pile cannot leave the discard pile.
The players cannot defeat stage 3B unless The Balrog is in the victory display.
"And I say to you: if you pass the doors of Moria, beware!" –Aragorn, The Fellowship of the Ring

Begin with the standard and encounter deck for The Journey in the Dark scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
3x Moria Archer
4x Mines of Moria
1x We Cannot Get Out
3x Deep Fissure
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Joruney in the Dark encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.