

If Sea-ward Tower is free of encounters, add it to the staging area, controlled by the players.
While the players control Sea-ward Tower, look at 2 additional cards from the top of the encounter deck during each Sailing test.


If Tower of the Gull is free of encounters, add it to the staging area, controlled by the players.
Combat Action: If the players control Tower of the Gull, exhaust it to deal 2 damage to a non-unique Ship enemy. Any player may trigger this action.


If Tower of the Heron is free of encounters, add it to the staging area, controlled by the players.
While Tower of the Heron is controlled by the players, reduce the archery total by 4.

2
3
3
6 ★
5 Knight of the White Tower's resource cost must be paid from a single hero's resource pool.
"...to be only a man of arms of the Guard of the Tower of Gondor is held worthy in the City, and such men have honour in the land." –Beregond, The Return of the King


While Watch Tower is in the staging area, it gains:"Forced: When a Raider enemy enters play, add 1 resource to it."

Shadow: If this attack destroys an ally, add resources to a Raider enemy in play equal to that character's printed resource cost.


While Towering Dunes is in the staging area, progress cannot be placed on locations in the staging area not named Towering Dunes.
Forced: After Towering Dunes becomes the active location, reveal the top card of the encounter deck.


While On Track is in play, Cobwebbed Cavern gets +2 ![]()

Shadow: Exhaust a character you control.

“Foes and fire are before you, and your homes far behind. Yet, though you fight upon an alien field, the glory that you reap there shall be your own for ever.”
–Théoden, The Return of the King
Limit 1 copy of Rally the West in the victory display.
While this quest is in the victory display, each hero gets +1
.


While Roofless Tower is in the staging area, it gains:"Forced: When a player plays an event, either remove 1 progress from the main quest, or cancel the effects of that event."
Travel: Exhaust a hero to travel here.


When Revealed: For each ready character a player controls, he must choose: either exhaust that character or raise his threat by 1.

Shadow: Attacking enemy gets +1
If this attack destroys a character, exhaust a character you control.


When Revealed: Discard the active location and deal X damage to Hrogar's Hill where X is that location's
. If no damage is dealt this way, Powerful in Wraith gains surge.

Shadow: Excess damage from this attack must be dealt to Hrogar's Hill.


While Cursed Tower is in the staging area, it gains:"Forced: After a player plays an event, raise his threat by 1."

Shadow: Discard a non-objective attachment you control.


3
1
4
Forced: When Deep-dweller engages you, it makes an immediate attack.
Forced: After Deep-dweller take any amount of damage (and survives), return it to the staging area.


While Dwarven Watchtower is the active location, each hero gets +1 ![]()
Response: After Dwarven Watchtower is explored, the first player chooses: either place 1 resource on The Heroes' Defense, or remove 1 progress from The Goblins' Assault.

Action: Exhaust The One Ring and raise your threat by 1 to ready the hero with The One Ring Attached. That hero gets +1
, +1
, and +1
until the end of the phase.
“And behold! in our need chance brings to light the Ring of Power.”
–Boromir, The Fellowship of the Ring


The longer you wander the streets, the more unwanted attention you attract.
Each location in the staging area gets +1 ![]()
Forced: After Unwelcome Travelers becomes the current quest, the first player discards cards from the top of the encounter deck until an enemy is discarded and puts it into play engaged with him.


While Captured Tower is the active location, encounter card effects cannot be canceled.
Forced: After a player takes control of Captured Tower, he shuffles the encounter discard pile into the encounter deck and discards cards from the top until he discards an enemy and puts that enemy into play engaged with him.

Attach to the hero with The One Ring.
Limit 1 per hero. Attached hero gets +1 ![]()
Response: After attached hero commits to the quest, exhaust The One Ring and raise your threat by 1 to give each other unique character you control +1
until the end of the phase.

Attach to a Hobbit hero. Restricted.
While attached hero is committed to the quest, each Hobbit character gets +1 ![]()
Response: After you quest successfully, exhaust Red Book of Westmarch to add 1 resource to attached hero's resource pool.


While Watch Tower is in the staging area, it gains archery X.
X is 1 more than the number of Captive objective allies the players control.
Travel: Reveal the top card of the encounter deck.


While Guard Tower is in the staging area, players cannot draw cards or gain resources from player card effects.
Travel: Each player exhausts a character he controls.

Attach to the hero with The One Ring.
Limit 1 per hero. Attached hero gets +1 ![]()
Response: After attached hero commits to the quest, exhaust The One Ring and raise your threat by 1 to give each other unique character you control +1
until the end of the phase.


While Giant Web is the active location, each character gets -1
-1
and -1
for each poison it has.
Response: After Giant Web leaves play as an explored location, ready an unconscious character.

Attach to a hero.
Attached hero gets +1
(+2
instead if attacking an enemy with an engagement cost higher than your threat).
...these blades were forged many long years ago by Men of Westernesse: they were foes of the Dark Lord...
–The Fellowship of the Ring


When Revealed: Each ally gets -1
until the end of the round. Deal 2 damage to each ally with 0 willpower.

Shadow: Discard a non-objective attachment you control.


When Revealed: Each character commited to the quest gets -1
until the end of the round.

Shadow: Attacking enemy makes an additional attack against you after this one.
"I am weary as I have seldom been before, weary as no Ranger should be with a clear trail to follow." –Aragorn, The Two Towers


While Siege Tower is in the staging area, it gains Archery 3.
Forced: After Siege Tower becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add the discarded enemy to the staging area.

Quest Action: Until the end of the phase, each Noble hero gets +1
and does not exhaust to commit to the quest.


Immune to player card effects.
X is the number of characters controlled by the player with the most characters.
While Towers of the Teeth is the active location, players cannot play allies.
...now near loomed the great rampart of Cirith Gorgor, and the Black Gate amidmost, and the Two Towers of the Teeth tall and dark upon either side.
–The Return of the King


5
2
5
Forced: After Savage Werewolf attacks and destroys a character, remove 3 progress from the main quest.

Shadow: Attacking enemy makes an additional attack against you after this one.



Though Sauron moved his seat of power to Barad–d–r, the fortress of Dol Guldur remains a stronghold of dark sorcery.
When Revealed: Remove all tokens from the Lieutenant enemy at this stage and set it aside, out of play. Add the set aside Sorcerer of Dol Guldur to the staging area, unless it is in a victory display. If Dol Guldur's city strength is 5 or lower (10 or lower if playing epic multiplayer mode), Sorcerer of Dol Guldur makes an immediate attack against each player in turn order.
Sorcerer of Dol Guldur gets -1 engagement cost for each progress token on this stage.
Forced: At the end of the round, remove 5 progress from this stage or each player at each stage discards all but 1 card from his hand. The first player may remove an additional 5 progress from this stage to choose a player at any stage. That player searches his deck for a card, adds it to his hand, and shuffles his deck.


While you control Power of Lórien it gains:"Response: Add Power of Lórien to the victory display to cancel and discard an encounter card just revealed from the encounter deck."
"...do not think that only by singing amid the trees, nor even by the slender arrows of elven–bows, is this land of Lothlórien maintained and defended..."
–Galadriel, The Fellowship of the Ring


4
3
8
Forced: When Dungeon Dweller attacks you, discard an ally you control.
Sauron would send her prisoners that he had no better uses for: he would have them driven to her hold, and report brought back to him of the play she made.
–The Two Towers


While The Sorcerer's Tower is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3D.Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."
"I don't advise you to go anywhere near the places overlooked by his dark tower!"
–Gandalf, The Hobbit

While The Sorcerer’s Tower is in the staging area, each treachery gains Doomed 1.
Forced: When the Sorcerer's Tower is explored, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a treachery is discarded. Resolve the 'when revealed' effects on that treachery.

When Revealed: The opposing team attaches Caught in a Web to a hero and exhausts that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot ready unless its controller first spends 2 resource from its pool.")

When Revealed: Make Giant Web the active location. Return any previous location to the staging area.

While Fouled Well is in the staging area, characters cannot be readied by player card effects.
Travel: Each player exhausts a character.

2
0
3
Goblin Follower cannot be optionally engaged.
While Goblin Follower is in the staging area, it gains:"Forced: After an enemy engages a player, Goblin Follower engages that player.

5
3
6
Cannot have non-objective player card attachments or take non-combat damage.
Forced: When Shadow Dweller attacks you, discard the top card of your deck and assign X damage among character you control, where X is the discarded card's cost.


7
7
8
1 Shadow Dweller does not make engagement checks while Cave Torch is in play.

Shadow: Shuffle Shadow Dweller back into the encounter deck.


Rise to Power contributes X
to the staging area during the quest phase, where X is the number of resources on it.
Forced: At the end of the round, place 2 resources on Rise to Power.


Forced: At the end of the round, each player must either exhaust a hero he controls or place 1 progress token on To the Tower.

Shadow: Return attacking enemy to the staging area after this attack.


When Revealed: Place 1 progress token on To the Tower. Until the end of the phase, The Towers Beckons adds X
to the total
in the staging area, where X is the number of progress tokens on To the Tower.

Shadow: Place 1 progress token on To the Tower.


While Ruined Watch-tower is in the staging area, it gains:"Forced: When an Orc enemy is revealed, each player must deal 1 damage to a character he controls.
While Ruined Watch-tower is the active location, each enemy gets +3![]()


4
3
5
1 As an additional cost to travel to a safe location, one player must engaged Hoarwell River Serpent.
Forced: When you engage Hoarwell River Serpent, deal 1 damage to each damaged character you control.


While Stronghold Tower is in the staging area, shadow effects cannot be canceled.
Travel: Each player must deal 2 damage to a character he controls to travel here.


While Burning Tower is in the staging area, damage cannot be healed.
Forced: After damage is placed on Burning Tower, choose X characters, where X is the amount of damage on Burning Tower. Deal 1 damage to each chosen character.


When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -2![]()

Shadow: Deal 1 damage to the defending character.


Immune to player card effects.
While Cobwebbed Tunnel is in the staging area, each Underground location in the staging area gets +1
and +5 quest points.
Travel: The first player reveals an encounter card to travel here.