Immune to player card effects.
X is the number of players in the game.
Travel: The first player must reveal the top card of the burden deck and resolve that card as if it were just revealed from the encounter deck to travel here.
Setup: Attach to a hero in play.
Add Phial of Galadriel to the victory display and remove it from the campaign pool, to give each enemy engaged with you -4 until the end of the round.
"May it be a light to you in dark places, when all other lights go out." –Galadriel, The Fellowship of the Ring
Setup: Attach to a hero in play.
Action: Add Three Golden Hairs to the victory display and remove it from the campaign pool, to lower each player's threat by 3. Then, each player draws 3 cards.
"...your hands shall flow with gold, and yet over you gold shall have no dominion." –Galadriel, The Fellowship of the Ring
Setup: Attach to a hero in play.
Action: Add Leaf-wrapped Lembas to the victory display, and remove it from the campaign pool, to ready all heroes in play.
Often in their hearts they thanked the lady of Lórien for the gift of lembas, for they could eat of it and find new strength even as they ran. –The Two Towers
Mire 5. Forced: When Stagnant Pools is discarded by the Mire keyword, raise each player's threat by 5.
Stagnant Pools gets +1 for each mire token on it.
Travel: Exhaust Smeagol to travel here.
Mists curled and smoked from dark and noisome pools. The reek of them hung stifling in the still air. -The Two Towers
While Umbar War Galley is the active location, each Corsair enemy gets -10 engagement cost.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the encounter deck until a Corsair enemy is discarded. Add the discarded enemy to the staging area.
"The Corsairs are upon us! It is the last stroke of doom!"
–Men of Gondor, The Return of the King
Immune to player card effects.
The player cannot win the game while Withywindle is in play.
While Withywindle is the active location, the first player reveals 1 additional encounter card during the quest phase.
"The Withywindle valley is said to be the queerest part of the whole wood..." –Merry, The Fellowship of the Ring
Immune to player card effects.
Travel: Each player searches the encounter deck and discard pile for a Wight enemy and puts it into play engaged with him. Shuffle the encounter deck.
It was shapeless and yet significant: like a landmark, or a guarding finger, or more like a warning.
–The Fellowship of the Ring
Immune to player card effects.
Travel: The first player searches the encounter deck, discard pile and victory display a Great Barrow and adds it to the staging area. Shuffle the encounter deck.
He had passed between them almost before he was aware: and even as he did so darkness seemed to fall round him. –The Fellowship of the Ring
Forced: After a character commits to the quest, deal 1 damage to that character if it has not been dealt damage by another copy of Brambles and Thorns this round.
..and on both shores there were steep slopes buried in deep brakes of thorn and sloe, tangled with brambles and creepers. –The Fellowship of the Ring
While The Watcher is in the staging area, it cannot be damaged by player card effects.
If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.
"Corsairs ahead!" an Elven lookout shouts. You are about to give the order to steer away from the warship, when Calaphon abruptly stops you. "Wait! In my dream, I remember a great battle against a powerful fleet. Could this mean we are on the right track?" Reluctantly, you prepare to fight.
When Revealed: Search the encounter deck, discard pile and victory display for 1 copy of Corsair Warship and add it to the staging area. Shuffle the encounter deck.
Forced: At the end of the quest phase, if there is no Corsair Warship in play, this stage is defeated.
When this stage is defeated, if you are on course (?), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest. Otherwise, advance to the top stage of the quest deck.
These seas are strange and bewildering. Try as you might, you cannot find any stars you recognize in the overcast sky. You realize now that you may never find your way back to shore.
When Revealed: Set your heading to the worst setting (?).
Sailing. Cancel the first ? symbol found during each Sailing test.
Forced: At the end of the quest phase, if your heading is on-course (?), this stage is defeated.
When this stage is defeated, look at the top 3 stages of the quest deck and advance to one of your choice, placing the others on the bottom of the quest deck.
Progress cannot be placed on the current quest.
Forced: When The Great Goblin attacks, discard the top card of the encounter deck. If it is a Goblin enemy, put it into play engaged with the defending player and deal it a shadow card.
Immune to player card effects.
The Witch-king cannot be damaged.
Forced: After Weathertop becomes the active location, exhaust The One Ring. The One Ring cannot ready while Weathertop is the active location.
Cannot have attachments.
Watcher in the Water Cannot take damage.
Forced: After Pale-green Tentacle attacks and destroys a character, return Pale-green Tentacle to the staging area.
While Lugdush is engaged with a player, each other enemy cannot take damage.
Shadow: If attacking enemy is unique, it cannot take damage until the end of the round.