Travel: Reshuffle all locations in the discard pile and victory display back into the encounter deck. If you reshuffled at least two locations, reduce each player's threat by 11 and discard all copies of Freezing Cold from play.
Response: After you travel to Ruined Road, the first player places 2 progress tokens on it or readies 1 hero controls.
Shadow: Return attacking enemy to the staging area after it attacks.
While Goblin Gate is the active location, the first enemy revealed from the encounter deck each round gains ambush. If that enemy engages a player, it makes an immediate attack (deal and resolve a shadow card).
A crack had opened at the back of the cave, and was already a wide passage.
–The Hobbit
Forced: After at least 1 progress token in placed on Pathless Country, remove 1 progress token from it.
Shadow: Deal 1 damage to each ally in play.
Response: After a character leaves play, add its to another character's until the end of the round.
"We have not the time or the tools to bury our comrade fitly, or to raise a mound up over him. A cairn we might build."
–Legolas, The Two Towers
No more than 1 progress token can be placed on Perilous Swamp each round
Shadow: Remove 1 progress token from the current quest.
Small rivers cut their way across your path. Some are not much more than a trickle, and recent looking too. Another rumble shakes the walls, this time it seems to be above you.
Forced: After a player commits characters to the quest, he must discard the top 2 cards of his deck.
While Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0.
Shadow: Return attacking enemy to the staging area after it attacks.
Immune to player card effects.
Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's .
"...the garden of Gondor now desolate kept still a dishevelled dryad loveliness." –The Two Towers
Action: Name a sphere. Until the end of the phase, you can spend resources of any sphere when paying for cards that belong to the named sphere.
The townlands were rich, with wide tilth and many orchards, and homesteads there were with oast and garner, fold and byre, and many rills rippling through the green from the highlands down to the Anduin. –The Return of the King
Response: After Morgul Road leaves play as an explored location, the first player may remove 1 progress token from To the Tower or deal 1 damage to any enemy in play.
Shadow: Return attacking enemy to the staging area after this attack.
Forced: When Ancient Causeway is explored, raise each player's threat by 2.
...on either side of it there were lines of large boulders and hewn stones that screened the travellers almost like a hedge. –The Fellowship of the Ring
Forced: After placing 1 or more progress tokens on Lone-Lands, each player removes 1 resource from one of his hero's resource pools, if able.
Response: After Lone-Lands leaves play as an explored location, Bilbo Baggins gains 1 resource.
If Troll Key is discarded, add it to the staging area.
If Troll Key is unattached and in the staging area, attach it to a Troll enemy, if able.
Response: After attached Troll enemy takes damage as the result of an attack, the first player may exhaust Bilbo Baggins to claim this objective and attach it to him.
While Giant Web is the active location, each character gets -1 -1 and -1 for each poison it has.
Response: After Giant Web leaves play as an explored location, ready an unconscious character.
While Forest Stream is the active location, poisoned characters cannot quest.
Response: After Forest Stream leaves play as an explored location, discard 4 poison.
It flowed fast and strong but not very wide right across the way, and it was black, or looked it in the gloom. –The Hobbit
While Forest Stream is in the staging area, it gains:"Forced: At the end of the round, remove 2 progress from the main quest."
Travel: Raise each player's threat by 2.
When Revealed: Make Giant Web the active location. Return any previous location to the staging area.
When Revealed: Until the end of the phase, each location in the staging area gets +1
Shadow: Each enemy engaged with you gets +1 until the end of the phase.
While Dark-wood Grove is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, raise each player's threat by 3."
Travel: Reveal the top card of the encounter deck.
Forced: When Mirkwood Path is explored, discard the top card of the encounter deck. If that card is a location, add it to the staging area.
While Silent Caverns is in the staging area, each player's threat cannot be reduced by more than 1 each round.
Travel: Raise each player's threat by 2.
Action: Deal 1 damage to a hero you control to reduce Gladden Marshlands by 1 until the end of the phase. Any player may trigger this effect.
Shadow: Each enemy engaged with the defender player gets +1 until the end of the phase. (+2 instead if this attack is undefended.)
Dark-wood Grove gets +1 and +1 quest point for each Athelas card in play.
Shadow: If defending player controls at least 1 Athelas card, attacking enemy makes an additional attack after this one.
While Labyrinthine Woods is in the staging area, Creature enemies get +1 and +1
Shadow: After this attack, attacking enemy engages the next player and makes an immediate attack.
Forced: After a character commits to the quest, deal 1 damage to that character if it has not been dealt damage by another copy of Brambles and Thorns this round.
..and on both shores there were steep slopes buried in deep brakes of thorn and sloe, tangled with brambles and creepers. –The Fellowship of the Ring
Forced: When a Goblin enemy enters play, add 1 resource to that enemy if Deep-Mines is in the staging area.
Shadow: Attacking enemy gets +1 Then, if attacking enemy is a Goblin deal it another shadow card.
When Revealed: Place 1 progress token on To the Tower. Each player must assign damage among characters he controls equal to the number of progress token on To the Tower.
Shadow: If this attack destroys a character, place 1 progress on To the Tower.
X is the number of poison in play.
Forced: When this location is explored, make 1 hero unconscious.
Shadow: Attacking enemy gets +1 for each poisoned character you control.