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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 34 Cards
The Redhorn Gate (x1)
2
3
Stair.

Travel: Reshuffle all locations in the discard pile and victory display back into the encounter deck. If you reshuffled at least two locations, reduce each player's threat by 11 and discard all copies of Freezing Cold from play.

Road to Rivendell (x2)
1
5
Road.

Response: After you travel to Ruined Road, the first player places 2 progress tokens on it or readies 1 hero controls.

Shadow: Return attacking enemy to the staging area after it attacks.

Road to Rivendell (x1)
5
4
Gate.

While Goblin Gate is the active location, the first enemy revealed from the encounter deck each round gains ambush. If that enemy engages a player, it makes an immediate attack (deal and resolve a shadow card).

A crack had opened at the back of the cave, and was already a wide passage.
–The Hobbit

Road to Rivendell (x3)
3
5
Hills.

Forced: After at least 1 progress token in placed on Pathless Country, remove 1 progress token from it.

Shadow: Deal 1 damage to each ally in play.

The Watcher in the Water (x3)
1
1 

Response: After a character leaves play, add its Attack to another character's Attack until the end of the round.

"We have not the time or the tools to bury our comrade fitly, or to raise a mound up over him. A cairn we might build."
–Legolas, The Two Towers

The Watcher in the Water (x2)
4
2
Swamp.

No more than 1 progress token can be placed on Perilous Swamp each round

Shadow: Remove 1 progress token from the current quest.

The Long Dark (x2)
1
3
Underground.

Lost: Exhaust all characters.

PASS
Foundations of Stone (x1)
Stage
2 A

Small rivers cut their way across your path. Some are not much more than a trickle, and recent looking too. Another rumble shakes the walls, this time it seems to be above you.

2 B
12

Forced: After a player commits characters to the quest, he must discard the top 2 cards of his deck.

Heirs of Númenor (x2)
4
4
Forest. Road.

While Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0.

Shadow: Return attacking enemy to the staging area after it attacks.

Heirs of Númenor (x3/x1)
4
6
Forest.

Action: Exhaust a Ranger character to place 3 progress tokens on Overgrown Trail.

Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's Threat.

Heirs of Númenor (x3)
3
3
Forest.

Immune to player card effects.

Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's Threat.

"...the garden of Gondor now desolate kept still a dishevelled dryad loveliness." –The Two Towers

The Steward's Fear (x3)
0
9 

Action: Name a sphere. Until the end of the phase, you can spend resources of any sphere when paying for cards that belong to the named sphere.

The townlands were rich, with wide tilth and many orchards, and homesteads there were with oast and garner, fold and byre, and many rills rippling through the green from the highlands down to the Anduin. –The Return of the King

The Morgul Vale (x3)
2
5
Road.

Response: After Morgul Road leaves play as an explored location, the first player may remove 1 progress token from To the Tower or deal 1 damage to any enemy in play.

Shadow: Return attacking enemy to the staging area after this attack.

The Lost Realm (x2)
3
2
Arnor. Ruins.

Forced: When Ancient Causeway is explored, raise each player's threat by 2.

...on either side of it there were lines of large boulders and hewn stones that screened the travellers almost like a hedge. –The Fellowship of the Ring

Flight of the Stormcaller (x2)
1
4
Coastland. Ocean.

Surge.

Forced: At the beginning of the travel phase, if you are on-course (), place 2 progress on Jagged Reef. If you are off-course (, , or ), deal 2 damage to each Ship objective instead.

The Hobbit: Over Hill and Under Hill (x2)
2
3
Western Lands.

Forced: After placing 1 or more progress tokens on Lone-Lands, each player removes 1 resource from one of his hero's resource pools, if able.

Response: After Lone-Lands leaves play as an explored location, Bilbo Baggins gains 1 resource.

The Hobbit: Over Hill and Under Hill (x1)
Item.

If Troll Key is discarded, add it to the staging area.

If Troll Key is unattached and in the staging area, attach it to a Troll enemy, if able.

Response: After attached Troll enemy takes damage as the result of an attack, the first player may exhaust Bilbo Baggins to claim this objective and attach it to him.

The Hobbit: Over Hill and Under Hill (x2/x1)
4
4
Cave.

While Front Porch is the active location, players cannot attack Goblin enemies.

Action: The first player may spend 2 resources to treat Front Porch's printed text box as if it were blank until the end of the round.

The Hobbit: On the Doorstep (x4/x3)
3
3
Forest.

While Giant Web is the active location, each character gets -1Willpower -1Attack and -1Defense for each poison it has.

Response: After Giant Web leaves play as an explored location, ready an unconscious character.

The Hobbit: On the Doorstep (x2)
2
4
Forest. River.

While Forest Stream is the active location, poisoned characters cannot quest.

Response: After Forest Stream leaves play as an explored location, discard 4 poison.

It flowed fast and strong but not very wide right across the way, and it was black, or looked it in the gloom. –The Hobbit

The Hobbit: On the Doorstep (x3)
3
1
Forest. Mountain.

While Hidden Path is the active location, locations in the staging area get -1 Threat.

Travel: Spend 2 resources to travel here.

About midday, creeping behind a great stone that stood alone like a pillar, Bilbo came on what looked like rough steps going upwards. –The Hobbit

The Wizard's Quest (x2) 27
2
5
Forest. River.

While Forest Stream is in the staging area, it gains:"Forced: At the end of the round, remove 2 progress from the main quest."

Travel: Raise each player's threat by 2.

The Woodland Realm (x2) 7
2
4
Forest.

When Revealed: Make Giant Web the active location. Return any previous location to the staging area.

The Woodland Realm (x2) 9
2
3
Forest.

When Revealed: Until the end of the phase, each location in the staging area gets +1 Threat

Shadow: Each enemy engaged with you gets +1 Attack until the end of the phase.

The Woodland Realm (x2) 12
3
4
Forest.

While Dark-wood Grove is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, raise each player's threat by 3."

Travel: Reveal the top card of the encounter deck.

The Woodland Realm (x2) 14
3
1
Forest.

Forced: When Mirkwood Path is explored, discard the top card of the encounter deck. If that card is a location, add it to the staging area.

Escape from Khazad-dûm (x2) 23
2
3
Underground.

While Silent Caverns is in the staging area, each player's threat cannot be reduced by more than 1 each round.

Travel: Raise each player's threat by 2.

Journey Along the Anduin Nightmare (x3)
10
10
6 
Marshland.

Action: Deal 1 damage to a hero you control to reduce Gladden MarshlandsThreat by 1 until the end of the phase. Any player may trigger this effect.

Shadow: Each enemy engaged with the defender player gets +1 Attack until the end of the phase. (+2 Attack instead if this attack is undefended.)

A Journey to Rhosgobel Nightmare (x3)
3
4
9 
Forest.

Dark-wood Grove gets +1 Threat and +1 quest point for each Athelas card in play.

Shadow: If defending player controls at least 1 Athelas card, attacking enemy makes an additional attack after this one.

A Journey to Rhosgobel Nightmare (x3)
2
5
7 
Forest.

While Labyrinthine Woods is in the staging area, Creature enemies get +1 Threat and +1 Attack

Shadow: After this attack, attacking enemy engages the next player and makes an immediate attack.

The Hills of Emyn Muil Nightmare (x3)
3
5
9 
Emyn Muil.

Forced: After a character commits to the quest, deal 1 damage to that character if it has not been dealt damage by another copy of Brambles and Thorns this round.

..and on both shores there were steep slopes buried in deep brakes of thorn and sloe, tangled with brambles and creepers. –The Fellowship of the Ring

The Seventh Level Nightmare (x3)
2
6
1 
Underground.

Forced: When a Goblin enemy enters play, add 1 resource to that enemy if Deep-Mines is in the staging area.

Shadow: Attacking enemy gets +1 Attack Then, if attacking enemy is a Goblin deal it another shadow card.

The Morgul Vale Nightmare (x2)
6 

When Revealed: Place 1 progress token on To the Tower. Each player must assign damage among characters he controls equal to the number of progress token on To the Tower.

Shadow: If this attack destroys a character, place 1 progress on To the Tower.

Flies and Spiders Nightmare (x2)
X
3
Forest.

X is the number of poison in play.

Forced: When this location is explored, make 1 hero unconscious.

Shadow: Attacking enemy gets +1 Attack for each poisoned character you control.