Action: Spend 1 resource and exhaust The One Ring to give Frodo Baggins +2 and +2 until the end of the round.
"It's my doom, I think, to go to that Shadow yonder, so that a way will be found." –The Two Towers
Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to that enemy.
"Now I have him at arrow–point." –The Two Towers
Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.
"But still we will not sit idle and let Him do all as He would." –The Two Towers
Cannot have restricted attachments. Enters play exhausted.
While Skinbark is attacking alone against an Orc enemy, that enemy does not count its .
"He was wounded by the Orcs, and many of his folk and his tree–herds have been murdered and destroyed." –Treebeard, The Two Towers
Response: After a Rohan ally you control is discarded from play, exhaust Gamling to return that ally to your hand.
"...we have a thousand fit to fight on foot," said Gamling, an old man, the leader of those that watched the Dike. –The Two Towers
Attach to a Gondor or Hobbit hero. Restricted.
Response: After attached hero exhausts to defend an attack from an enemy with engagement cost higher than your threat, exhaust Staff of Lebethron to discard a shadow card from that enemy.
"They are made of the fair tree lebethron, beloved of the woodwrights of Gondor..." –Faramir, The Two Towers
Play Ambush into the staging area unattached. If unattached, attach Ambush to the next eligible enemy that enters the staging area.
Combat Action: The engaged player discards Ambush to declare an attack against the attached enemy.
"But we have a new errand on this journey: we come to ambush the Men of Harad." –Mablung, The Two Towers
Attach to a Rohan hero. Restricted.
If attached hero is Théoden, Snowmane loses the restricted keyword.
Response: After attached hero quests successfully, ready attached hero.
Suddenly the king cried to Snowmane and the horse sprang away. –The Return of the King
Response: After a hero you control defends an attack made by an enemy with engagement cost higher than your threat, ready that hero. Until the end of the phase, that hero gets +2 while attacking that enemy.
"We're going on; but we'll settle with you first. Come on, and taste it again!" –Sam Gamgee, The Two Towers
Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control.
Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1 and -1 until the end of the phase.
He could see them stealing up the slopes, singly or in long files, keeping always to the shade of grove or thicket... –The Two Towers
Action: Ready the Ring-bearer to choose an enemy engaged with you. If the Ring-bearer's is greater than that enemy's lower its and by the difference until the end of the phase.
For a moment it appeared to Sam that his master had grown and Gollum had shrunk... –The Two Towers
Play only if you control the Ring-bearer.
Planning Action: Brace of Coneys to the victory display to (choose 2): heal up to 2 damage from a hero, add 2 resources to a hero's pool, draw 2 cards, or reduce a player's threat by 2.
“'Sméagol always helps,' he said. 'He has brought rabbits, nice rabbits.'”
—Gollum, The Two Towers
The Searching Eye functions like a player card.
Forced: After you draw this card, either exhaust each hero you control, or reveal an encounter card.
...that horrible growing sense of a hostile will that strove with great power to pierce all shadows of cloud, and earth, and flesh... -The Two Towers
The engaged player cannot reduce his threat.
Forced: After Groping Dead attacks and destroys a character, place 1 mire token on the active location.
Shadow: If this attack destroys a character, place 1 mire token on the active location.
The engaged player cannot reduce his threat.
Forced: After Dead Things attacks and destroys a character, the defending player raises his threat by 3.
Shadow: Raise your threat by 1 for each Undead enemy engaged with you.
The engaged player cannot reduce his threat.
Forced: After Candle-bearer attacks and destroys a character, it cannot take damage until the end of the round.
Shadow: Until the end of the round, attacking enemy cannot take damage.
Mire 2. Forced: When Haunted Mere is discarded by the Mire keyword, search the encounter deck and discard pile for an Undead enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.
Travel: Exhaust Smeagol to travel here.
"They lie in all the pools, pale faces, deep deep under the dark water." -Frodo, The Two Towers
Mire 5. Forced: When Stagnant Pools is discarded by the Mire keyword, raise each player's threat by 5.
Stagnant Pools gets +1 for each mire token on it.
Travel: Exhaust Smeagol to travel here.
Mists curled and smoked from dark and noisome pools. The reek of them hung stifling in the still air. -The Two Towers
Mire 1. Forced: When Soft Mires is discarded by the Mire keyword, the first player reveals an encounter card.
Travel: Raise each player's threat by 1 to travel here.
The hobbits soon found that what had looked like one vast fen was really an endless network of pools, and soft mires... -The Two Towers
When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.
Shadow: Raise your threat by the attacking enemy's
When Revealed: Put the topmost Undead enemy in the discard pile into play engaged with you. Each Undead enemy engaged with you makes an immediate attack.
Shadow: Put the topmost Undead enemy in the discard pile into play engaged with you.
Forced: At the end of the planning phase, place each Harad enemy in the staging area facedown underneath The Black Gate.
If there are at least X facedown cards underneath The Black Gate, the players lose the game. X is 3 more than the number of players.
Forced: After Man of Harad engages you, discard 1 random card from your hand.
Shadow: Discard 1 random card from your hand.
Forced: After Captain of Harad engages you, each Harad enemy gets +1 and -10 engagement cost until the end of the round.
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
Immune to player card effects.
The Cross-roads gets -1 for each facedown card under it. The players cannot travel here unless there are 0 facedown cards under The Cross-roads and at least 20 progress tokens on stage 1B.
"We must go to the Cross–roads. But make haste! Be silent!" -Gollum, The Two Towers
While Henneth Ann–n is the active location, skip both the encounter phase and combat phase, and ignore the Forced effects on stage 1B and The Black Gate.
Forced: After Henneth Ann–n becomes the active location, return each engaged enemy to the staging area.
"This is the Window of the Sunset, Henneth Ann–n, fairest of all the falls of Ithilien..." -Faramir, The Two Towers
While Southward Road is the active location, each player may optionally engage an additional enemy during the encounter phase.
Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.
"These cursed Southrons come now marching up the ancient roads to swell the hosts of the Dark Tower." -Mablung, The Two Towers
While Foothills of Ephel Dúath is the active location, each Harad enemy gets -1
Travel: The first player engages an enemy in the staging area to travel here.
"And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them." -Mablung, The Two Towers
While Ithilien Woods is the active location, it gains:"Forced: After a player engages a Harad enemy, he readies a character he controls."
Travel: The first player reveals an encounter card to travel here.
Ithilien, the garden of Gondor now desolate kept still a dishevelled dryad loveliness. -The Two Towers
While Hills of Ithilien is the active location, it gains:"Forced: After a player engages a Harad enemy, deal 1 damage to that enemy."
Shadow: Discard a non-objective attachment you control.
When Revealed: Either place the lowest Harad enemy engaged with you facedown under The Black Gate or reveal the top card from under The Cross-roads and put it into play engaged with you.
"Always more people coming to Mordor. One day all the peoples will be inside." -Gollum, The Two Towers
When Revealed: Each player must either return an enemy engaged with him to the staging area, or search the encounter deck for a Harad enemy and put it into play engaged with him.
Shadow: Attacking enemy gets +1 If this attack destroys a character, place attacking enemy facedown under The Black Gate.
When Revealed: Either place the lowest Harad enemy in the staging area facedown under The Black Gate and reveal an additional encounter card, or each enemy in the staging area makes an immediate attack against you.
"Not nice; very cruel wicked Men they look. Almost as bad as Orcs..." -Gollum, The Two Towers
When Revealed: Until the end of the round, each Harad enemy gains Archery 2.
Shadow: Either place attacking enemy facedown under The Black Gate after this attack, or it makes an additional attack against you after this one.
Indestructible.Cannot have attachments.
Shelob gets +1 for each resource on her.
Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.
When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.
Shadow: If this attack destroys a character, discard 1 random card from your hand.
When Revealed: Either discard 1 random card from each player's hand, or Orc of Cirith Ungol makes an immediate attack against you.
"I say, something has slipped. And we've got to look out. Always the poor Uruks to put slips right." -Gorbag, The Two Towers
Immune to player card effects.
Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Shuffle the encounter deck. Then, the first player must either exhaust The One Ring or discard 1 random card from each player's hand.
Immune to player card effects.
Travel: Either exhaust Sméagol, or discard 1 random card from each player's hand.
Forced: After Sméagol's Secret Way is explored, each player either exhausts a character he controls, or discards 1 random card from his hand.
"...a stair, a narrow stair, O yes, very long and narrow. And then more stairs." -Gollum, The Two Towers
Immune to player card effects.
While The Cleft of Cirith Ungol is in the victory display, Shelob gets +2 loses the Indestructible keyword, and gains: "Shelob engages the first player."
Travel: Place 1 resource on Shelob to travel here.
The Cleft, Cirith Ungol, was before him, a dim notch in the black ridge... -The Two Towers
Forced: When The Spider's Lair is explored, remove 1 resource from Shelob.
Forced: After The Spider's Lair becomes the active location, Shelob makes an attack against the first player.
There agelong she had dwelt, an evil thing in spider–form, even such as once of old had lived in the Land of the Elves in the West that is now under the Sea... -The Two Towers
While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains:"Forced: After this enemy engages a player, deal it a shadow card."
Shadow: Deal the attacking enemy 2 additional shadow cards.
While Deep Dark Passage is in the staging area, it gains:"Forced: When any amount of progress would be placed on a location in the staging area, reduce that amount by 1."
Travel: Exhaust Sméagol to travel here.
Not since the lightless passages of Moria had Frodo or Sam known such darkness, and if possible here it was deeper and denser. -The Two Towers
While Den of Night is in the staging area, it gains:"Forced: After a `When Revealed' effect is canceled, place 1 resource on Shelob."
Travel: Place 1 resource on Shelob to travel here.
Here was some opening in the rock far wider than any they had yet passed; and out of it came a reek so foul, and a sense of lurking malice so intense, that Frodo reeled. -The Two Towers
When Revealed: Each player discards 1 random card from his hand and 1 non-objective attachment he controls.
Shadow: Discard a non-objective attachment you control.
"Ugh! That smell!" he said. "It's getting stronger and stronger." -The Two Towers