While Side Street is in the staging area, progress cannot be placed on other locations in the staging area.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards until a location is discarded. Add that location to the staging area.
While Catacombs is in the staging area, enemies in the staging area cannot take damage.
Travel: Each player discards the top card of the encounter deck. If a player discards an enemy this way, he puts it into play engaged with him.
Immune to player card effects.
X is 1 more than the number of locations controlled by the players.
The players cannot travel here unless stage 2B has at least 12 progress on it.
Travel: Thane Ulchor attacks each player in turn order.
While The King's Lawn is in the staging area, each player must raise his threat by 1 additional point during the refresh phase.
Travel: Place 1 resource on the main quest.
While Guarded Archway is in the staging area, each player engaged with City Guard cannot reduce his threat.
Travel: City Guard makes an attack against the first player.
While Crowded Market is the active location, City Guard gets +20 engagement cost.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area.
X is 1 more than the number of resources on the main quest.
Travel: Raise each player's threat by X.
Shadow: Return attacking enemy to the staging area after this attack.
While Ravine Ledge is in the staging area, each racing test requires 1 additional matching result.
Travel: The first player makes a racing test. To pass requires 1 TURN result. If the players pass the test, each player draws 1 card. If the players faill the test, each player discards 1 random card from his hand.
While Working Fields is in the staging area, characters cannot be healed.
Travel: Each player deals 1 damage to a character he controls.
Neither he nor Frodo knew anything of the great slave–worked fields away south in this wide realm...
–The Return of the King
While Watch Tower is in the staging area, it gains archery X.
X is 1 more than the number of Captive objective allies the players control.
Travel: Reveal the top card of the encounter deck.
While Fortress Walls is in the staging area, the cost to play each ally is increased by 1.
Travel: Each player places 1 card from his hand under a Castle side quest.
While Guard Tower is in the staging area, players cannot draw cards or gain resources from player card effects.
Travel: Each player exhausts a character he controls.
X is 1 more than the number of Castle side quests in the victory display.
Travel: Each player assigns X damage characters he controls.
...nothing could waft away the glooms and the sad mists that clung about...
–The Return of the King
Immune to player card effects.
Travel: Exhaust Bilbo Baggins to travel here.
Forced: At the start of each quest phase, search the encounter deck for 1 Spider enemy and add it to the staging area. (2 Spider enemies instead if 3 or more players are at this stage.) Shuffle the encounter deck.
While Secret Entrance is the active location, The Lonely Mountain's is reduced by half (round up).
Travel: The first player must exhaust a hero and name a card type to travel here. Then, look at the top card of the encounter deck. If the looked at card is not the named type, return Secret Entrance to the staging area. (The players cannot travel again this round.)
Immune to player card effects.
While there is at least 1 other location in play, players cannot travel here.
Travel: The first player must make a Hide 3 test to travel here.
After Bucklebury Ferry leaves play as an explored location, the players win the game.
While Stock Road is in the staging area, add 2 to the total of the discarded cards when a player resolves a Hide test.
Travel: The first player must make a Hide 1 test to travel here.
Immune to player card effects.
While Weathertop is in the victory display, each enemy in play gets -1
Travel: The first player must exhaust The One Ring to travel here.
"It was burned and broken, and nothing remains of it now but a tumbled ring..."
–Strider, The Fellowship of the Ring
Immune to player card effects.
X is the number of players in the game.
Travel: The first player must reveal the top card of the burden deck and resolve that card as if it were just revealed from the encounter deck to travel here.
Immune to player card effects.
Response: After Ford of Bruinen leaves play as an explored location, all engaged enemies are discarded.
Travel: The first player must reveal the top card of the encounter deck to travel here.
Immune to player card effects.
The player cannot advance to the next stage.
Travel: Each player searches the encounter deck and discard pile for a different enemy and adds it to the staging area to travel here. One of those enemies must be Orc-chieftain, if able.
While Ancient Guardroom is the active location, each enemy in play gets -1
Travel: Discard the top card of the encounter deck to travel here. Each player raises his threat by X, where X is the discarded card's
Immune to player card effects.
Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck.
While Parth Galen is in play, the players cannot win the game.
While Wooded Shoreline is in the staging area, it gains archery 2.
Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck.
Travel: A player at this staging area must engage an enemy in any staging area to travel here.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character has fewer printed hit points than the attacking enemy).
While the Wold is the active location, it gains:"Response: After The Wold is explored, each player draws 1 card."
Travel: Increase the pursuit value by 1.
Ahead and eastward they saw the windy uplands of the Wold of Rohan that they had already glimpsed many days ago from the Great River. –The Two Towers
While Eastemnet is the active location, it gains:"Response: After Eastemnet is explored, add 1 resource to each hero's resource pool."
Travel: Increase the pursuit value by 1.
...the Horse–lords had formerly kept many herds and studs in the Eastemnet, this easterly region of their realm... –The Two Towers
Mire 2. Forced: When Haunted Mere is discarded by the Mire keyword, search the encounter deck and discard pile for an Undead enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.
Travel: Exhaust Smeagol to travel here.
"They lie in all the pools, pale faces, deep deep under the dark water." -Frodo, The Two Towers
Mire 5. Forced: When Stagnant Pools is discarded by the Mire keyword, raise each player's threat by 5.
Stagnant Pools gets +1 for each mire token on it.
Travel: Exhaust Smeagol to travel here.
Mists curled and smoked from dark and noisome pools. The reek of them hung stifling in the still air. -The Two Towers
Mire 1. Forced: When Soft Mires is discarded by the Mire keyword, the first player reveals an encounter card.
Travel: Raise each player's threat by 1 to travel here.
The hobbits soon found that what had looked like one vast fen was really an endless network of pools, and soft mires... -The Two Towers
While Southward Road is the active location, each player may optionally engage an additional enemy during the encounter phase.
Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.
"These cursed Southrons come now marching up the ancient roads to swell the hosts of the Dark Tower." -Mablung, The Two Towers
While Foothills of Ephel DĂșath is the active location, each Harad enemy gets -1
Travel: The first player engages an enemy in the staging area to travel here.
"And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them." -Mablung, The Two Towers
While Ithilien Woods is the active location, it gains:"Forced: After a player engages a Harad enemy, he readies a character he controls."
Travel: The first player reveals an encounter card to travel here.
Ithilien, the garden of Gondor now desolate kept still a dishevelled dryad loveliness. -The Two Towers
Immune to player card effects.
Travel: Either exhaust Sméagol, or discard 1 random card from each player's hand.
Forced: After Sméagol's Secret Way is explored, each player either exhausts a character he controls, or discards 1 random card from his hand.
"...a stair, a narrow stair, O yes, very long and narrow. And then more stairs." -Gollum, The Two Towers
Immune to player card effects.
While The Cleft of Cirith Ungol is in the victory display, Shelob gets +2 loses the Indestructible keyword, and gains: "Shelob engages the first player."
Travel: Place 1 resource on Shelob to travel here.
The Cleft, Cirith Ungol, was before him, a dim notch in the black ridge... -The Two Towers
While Deep Dark Passage is in the staging area, it gains:"Forced: When any amount of progress would be placed on a location in the staging area, reduce that amount by 1."
Travel: Exhaust Sméagol to travel here.
Not since the lightless passages of Moria had Frodo or Sam known such darkness, and if possible here it was deeper and denser. -The Two Towers
While Den of Night is in the staging area, it gains:"Forced: After a `When Revealed' effect is canceled, place 1 resource on Shelob."
Travel: Place 1 resource on Shelob to travel here.
Here was some opening in the rock far wider than any they had yet passed; and out of it came a reek so foul, and a sense of lurking malice so intense, that Frodo reeled. -The Two Towers
Immune to player card effects.
Forced: After The Stone of Erech becomes the active location, each player searches the encounter deck and discard pile for an Oathbreaker enemy and adds it to the staging area. Shuffle the encounter deck.
Travel: Remove 5 progress from stage 3B to travel here.
While Dark Door is in the staging area, progress cannot be placed on locations in the staging area.
Travel: The first player reveals an encounter card to travel here.
...before him stood a stony door closed fast...
–The Return of the King
While Trysting Place is in the staging area, each enemy in the staging area cannot take damage.
Travel: The first player searches the encounter deck and discard pile for an Oathbreaker enemy and puts it into play engaged with him. Shuffle the encounter deck.
Haunted Path gets +1 for each player with a threat of 35 or higher.
Travel: Raise each player's threat by 1 to travel here.
Shadow: Either raise your your threat by 2, or return attacking enemy to the staging area after this attack.
X is the number of resources on The Corsair Fleet.
The players cannot travel here unless there are at least 3 Ship locations in the victory display.
Travel: Each player searches the encounter deck and discard pile for a Corsair enemy and adds it to the staging area. One of those enemies must be Corsair Captain, if able.
While Umbar War Galley is the active location, each Corsair enemy gets -10 engagement cost.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the encounter deck until a Corsair enemy is discarded. Add the discarded enemy to the staging area.
"The Corsairs are upon us! It is the last stroke of doom!"
–Men of Gondor, The Return of the King