Travel: A player at this staging area must engage an enemy in any staging area to travel here.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character has fewer printed hit points than the attacking enemy).
When Revealed: Remove all damage from each enemy at this stage. Each enemy at this stage gets +1 +1 and +1 until the end of the round.
Shadow: If the defending character has fewer printed hit points than the attacking enemy, this attack is considered undefended.
When Revealed: Until the end of the round, add 1 to the archery total at this stage for each ally currently at this stage.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character has fewer printed hit points than the attacking enemy).
When Revealed: Attach to a non- hero and move it to the first player's staging area. (Counts as a Condition attachment with the text: "Attached hero loses the hero card type and gains the enemy card type with equal to its and engagement cost equal to its threat cost. If Fallen into Evil is discarded, return attached hero to its owner's control")
Setup: Add Overcome by Grief to the staging area.
Forced: After a character is destroyed, if Overcome by Grief is unattached, attach to a hero. (Counts as a Condition attachment with the text:"Forced: After a character you control is destroyed, exhaust attached hero. Until the end of the round, attached hero cannot ready.")
Setup: Add Grievous Wound to the staging area.
"Forced: After a hero takes damage, if Grievous Wound is unattached, attach to that hero. (Counts as a Condition attachment with the text:"Forced: After attached hero exhausts, deal 1 damage to it.")