The first player gains control of Calphon.
Action: Exhaust Calphon to look at the bottom card of your deck. Then you may switch that card with a card in your hand.
If Calphon leaves play, the players lose the game.
X is the number of players in the game.
Immune to player card effects. Cannot be optionally engaged.
Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.
Campaign Mode only.
Archery X. X is the number of players in the game.
Immune to player card effects. Cannot be optionally engaged.
Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.
You are playing Campaign Mode.
Setup: Attach Spyglass to Calphon. Shuffle Revenant into the encounter deck. For each character in play, its controller may deal 1 damage to it to reduce their threat by 1.
"Can it be? Are we standing on the fabled island of lost Númenor?" asked Calphon, excitedly. He raised his spyglass and peered through it. "Long have I yearned to stand on such revered land. What a sight to behold!"
Resolution: Gain the following:
• 1 XP for each surviving player.
• 1 XP for each Lush Jungle and Drowned Graves in the victory display.
• 1 XP for each resource on this card (to a maximum of 3 XP).
• 1 XP if each surviving player's threat is 40 or less.
• -1 XP if Ominous Fate is in the victory display.
Calphon gazed at the black key, deep in thought. "An ancient relic of Númenor," he whispered, "but what is its purpose?" The perilous journey ended with a profound discovery, and he sensed an even more dangerous adventure lie ahead.
Immune to player card effects. Revenant gets +2 and +2 for each resource on the campaign card.
Forced: When 3 or more damage would be placed on Revenant, place 2 damage instead.
Forced: After Revenant is destroyed, shuffle it into the encounter deck. Place 1 resource on the campaign card.