If free of encounters, the first player gains control of GrĂma.
Action: Exhaust GrĂma to draw a card.
If GrĂma leaves play, the players lose the game.
Behind him cringing between two other men, came GrĂma the Wormtongue. –The Two Towers
Immune to player card effects.
While The Islet is the active location, each Dunland enemy in play gets +1 .
There were three lines of flat stepping–stones across the stream, and between them fords for horses, that went from either brink to a bare eyot in the midst. –The Two Towers
While Fords of Isen is in the staging area, players cannot gain resources from card effects.
Forced: After Fords of Isen becomes the active location, each player with fewer than 5 cards in his hand draws cards until he has 5 in his hand.
The road dipped between rising turf–banks, carving its way through the terraces to the river's edge, and up again upon the further side. –The Two Towers
While any player has 3 or more cards in hand, The Kingâs Road gets +3 quest points.
While any player has 5 or more cards in hand, The Kingâs Road gains:
When faced with the option to travel, the players must travel to The King's Road if able.
While Gap of Rohan is in the staging area, Dunland enemies get +1
Shadow: Attacking enemy gets +1 . If this attack destroys a character, remove 1 time counter from the current quest.
When Revealed: Each player draws a card. Each player raises his threat by 1 for each card in his hand.
Shadow: Defending player discards an attachment he controls (each attachment he controls instead if this attack is undefended).
When Revealed: Each player must choose: Either remove 1 time counter from the current quest, or search the encounter deck and discard pile for a Dunland enemy, reveal it, and add it to the staging area. Shuffle the encounter deck. If any player has 5 or more cards in hand, this effect cannot be canceled.
When Revealed: The first player draws this card into his hand. Ill Tidings cannot leave that player's hand. Then, if the first player has 5 or more cards in his hand, Ill Tidings gains Surge.
"Troubles follow you like crows, and ever the oftener the wrose." –GrĂma, The Two Towers
Riding north to the Gap of Rohan, you come upon a battle at the Fords of Isen. A Small number of Rohirrim have taken a defensive position, on the islet in the river's center where a large force of wild Dunlending assails them. You must move swifty lest the river run red with blood of Rohan...
Setup: Add The Islet to the staging area and attach GrĂma to that location. Each player searches the encounter deck for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck.
After driving the Wild Men back from the islet, you are surprised to find king ThĂ©oden's personal advisor, GrĂma Wormtongue, among the men defending the fords. He tells you that he was on his way to Isengard when he was caught in the attack. Before he can say more of his errand, the Dunlendings redouble their assault. "Save me!" GrĂma cries as he shrinks behind you. The life of the king's counselor is in your hands...
When Revealed: Each player searches the encounter deck and discard pile for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck.
Forced: After the last time counter is removed from this stage, each player assigns X damage among characters he controls where X is the number of cards in his hand. Place 2 time counters on this stage.
The Dunlendings' assault is relentless and your arms grow weary. "Take me to Isengard!" GrĂma pleads, but you will not abandon the defense. You will either break the will of the enemy, or give your life in a heroic last stand...
When Revealed: Each player searches the encounter deck and discard pile for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck.
Forced: After the last time counter is removed from this stage, discard the top X cards from the encounter deck. X is the number of cards in the first player's hand. Add each enemy discarded this way to the staging area. Put 3 time counters on this stage.
While there is at least 1 enemy in play, the players cannot defeat this stage. If the players defeat this stage, they win the game.