Setup: The first player attaches Cave Torch to a hero of his choice.
Your party is scouting the Mines of Moria, searching for signs of Orcs. Dark tunnels and twisting passages spread out in all directions, a labyrinthine maze that you could wander in forever if you take the wrong path.
When Revealed: Discard cards from the top of the encounter deck until you discard X locations, where X is one less than the number of players in the game (minimum 1). Add those locations to the staging area, and shuffle the other discarded cards back into the encounter deck.
Each location gets +1 . If the players quest unsuccessfully, trigger all "Lost:" effects in play.
Time carries no weight in the darkness, and the hours creep by with no end in sight. The number of Orcs in the mines increase as you head toward the East–gate, but there appears to be little real organization within their ranks. You press onward!
When Revealed: The first player makes a locate test. If this test is failed, reveal cards from the encounter deck equal to the number of players in the game and add them to the staging area. Then, trigger all "Lost:" effects in play.
If the players quest unsuccessfully, trigger all "Lost:" effects in play.
If the players defeat this stage, they have won the game.
When Revealed: The first player attaches Durin’s Greaves to a hero of his choice as an attachment.
Attached hero gets +1 .
Lost: Return the top 2 Goblin enemies in the encounter discard pile to the staging area, if able.
"The wealth of Moria was not in gold and jewels, the toys of the Dwarves; nor in iron, their servant."
–Gandalf, The Fellowship of the Ring
Lost: Each player must choose and discard 1 card from his hand.
There hammer on the anvil smote,
There chisel clove, and graver wrote;
There forged was blade, and bount was hilt...
–The Fellowship of the Ring
Forced: Before placing progress tokens on Twisting Passage, the first player must make a locate test. If this test is failed, do not place any progress tokens on Twisting Passage and trigger all "Lost:" effects in play.
When Revealed: The first player makes a locate test. If this test is failed, deal 2 damage to all characters and trigger all "Lost:" effects in play.
"...I do not like the smell of the left–hand way: there is a foul air down there, or I am not guide."
–Gandalf, The Fellowship of the Ring
When Revealed: The first player makes a locate test. If this test is failed, raise each player's threat by 7, remove all progress tokens from play, and trigger all "Lost:" effects in play.
The Mines of Moria were vast and intricate beyond the imagination of Gimli, Glóin's son, dwarf of the mountain-race though he was.
–The Fellowship of the Ring
When Revealed: The first player draws 1 card. Then, that player must choose and discard 4 cards from his hand, if able.
Forced: After Cave Spider engages a player, that player must choose and discard 1 card from his hand, if able.
Forced: After Goblin Sneak engages a player, discard the top card of the encounter deck. If it is a treachery card, Goblin Sneak engages the next player, if able.
Shadow: Add Goblin Sneak to the staging area.
Lost: Each player must choose and discard 1 ally he controls from play, if able.
Shadow: Trigger all "Lost:" effects in play.
Rock Adder cannot be attacked unless it has dealt at least 1 damage this round.
Shadow: If this attack is undefended, the defending player must discard 1 character he controls from play.