You are playing in Campaign Mode.
Setup: Starting with the first player, each player chooses 1 of the following boon cards: Phial of Galadriel, Three Golden Hairs, Lórien Rope, or Leaf-wrapped Lembas, and attaches it to a hero he controls. The chosen boon cards have been earned by the players. Shuffle Followed by Night and Ill Fate into the encounter deck.
"But this I will say to you: your Quest stands upon the edge of a knife. Stray but a little and it will fail, to the ruin of all." –Galadriel, The Fellowship of the Ring
Resolution: If Fallen into Evil is attached to a hero, add that hero to the list of Fallen Heroes in the Campaign Log.
The first player chooses either Followed by Night or Ill Fate to be added to the campaign pool. The chosen burden card has been earned by the players.
Each player chooses 1 hero he controls (other than the Ring-bearer or Aragorn) to be taken captive. Record the name of each "captive" in the Notes section of the Campaign Log.
I would have guided Frodo to Mordor and gone with him to the end; but if I seek him now in the wilderness, I must abandon the captives to torment and death. My heart speaks clearly at last: the fate of the Bearer is in my hands no longer. The Company has played its part. Yet we that remain cannot forsake our companions while we have strength left. Come! We will go now. Leave all that can be spared behind! We will press on by day and dark! –Aragorn, The Two Towers
Having barely escaped from Moria, the Company of the Ring flees into the forest of Lórien where they are welcomed by the Elves of the Golden Wood and supplied with boats and other gifts by their Lord and Lady, Celeborn and Galadriel. Then, after a brief rest, they set out upon the River Anduin.
Setup: Set Frodo's Choice, Seat of Seeing, and Parth Galen aside, out of play. Add The Argonath and Sarn Gebir to the staging area.
Enemies get +2 and cannot be engaged. Skip the encounter phase.
The players cannot advance while The Argonath is in play.
So the Company went on their long way, down the wide hurrying waters, borne ever southwards. Bare woods stalked along either bank, and they could not see any glimpse of the lands behind. –The Fellowship of the Ring
The river has carried the Company as far as it can and the time has come for Frodo to choose which way to go. He asks for an hour to decide, but after he disappears Orcs are discovered prowling the woods and the Company scatters to find him...
When Revealed: Remove the Ring-bearer and each card attached to it, from the game (treat The One Ring's text as blank while resolving this effect). Reduce each enemy's engagement cost to 0 until the end of the encounter phase. Skip the travel phase this round.
Forced: At the end of the refresh phase, shuffle Seat of Seeing and Forod's Choice into the encounter discard pile. Then, place the encounter discard pile on the bottom of the encounter deck. Starting with the first player, each player creates his own staging area and advances to a different stage 3A of his choice. In player order, each player moves 1 encounter card from this staging area to his. When there are no encounter cards left at this stage, discard it.
Sam had dashed off first. Merry and Pippin had followed, and were already disappearing westward into the trees by the shore, shouting: Frodo! Frodo! in their clear, high hobbit–voices. –The Fellowship of the Ring
Forced: After stage 2B is discarded, if the total of the encounter cards in this staging area is less than 4, reveal 1 encounter card.
If Frodo's Choice is not in play, any time players would place progress on this quest, discard an equal number of cards from the encounter deck instead.
Forced: After Frodo's Choice is revealed at this stage, advance to stage 4A.
Response: After you quest successfully, discard a non-unique location in the staging area.
"Boromir! I do not know what part you have played in this mischief, but help now! Go after those two young hobbits, and guard them at the least, even if you cannot find Frod." –Aragorn, The Fellowship of the Ring
Forced: After stage 2B is discarded, if the total of encounter cards in this staging area is less than 4, reveal 1 encounter card.
If Frodo's Choice is not in play, any time players would place progress on this quest, discard an equal number of cards from the encounter deck instead.
Forced: After Frodo's Choice is revealed at this stage, advance to stage 4A.
Response: After you quest successfully, choose a player. Ready each of that player's heroes.
"I am going to the top, to the Seat of Amon Hen, to see what may be seen. And look! It is as my heart guessed, Frodo went this way. Follow me, and keep your eyes open!" –Aragorn, The Fellowship of the Ring
Forced: After stage 2B is discarded, if the total of encounter cards in this staging area is less than 4, reveal 1 encounter card.
If Frodo's Choice is not in play, any time players would place progress on this quest, discard an equal number of cards from the encounter deck instead.
Forced: After Frodo's Choice is revealed at this stage, advance to stage 4A.
Response: After you quest successfully, choose a player. That player draws 2 cards and lowers his threat by 2.
So it was that Legolas and Gimli found him. They came from the western slopes of the hill, silently, creeping through the trees as if they were hunting. Gimli had his axe in hand, and Legolas his long knife: all his arrows were spent. –The Two Towers
Forced: After stage 2B is discarded, if the total of encounter cards in this staging area is less than 4, reveal 1 encounter card.
If Frodo's Choice is not in play, any time players would place progress on this quest, discard an equal number of cards from the encounter deck instead.
Forced: After Frodo's Choice is revealed at this stage, advance to stage 4A.
Response: After you quest successfully, discard an enemy engaged with a player.
"Now, Sam," said Frodo, "don't hinder me! The others will be coming back at any minute. If they catch me here, I shall have to argue and explain, and I shall never have the heart of the chance to get off. But I must go at once. It's the only way." –The Fellowship of the Ring
When Revealed: Add Parth Galen to the staging area. If it is your quest phase, end the phase (do not resolve the quest).
During the quest phase, reveal 1 additional encounter card for each player in the game.
Response: After an enemy is revealed at this stage, raise your threat by X to engage that enemy. X is that enemy's Each player (at any stage) may trigger this ability once per round.
When this stage is defeated, the players win the game.
If Frodo's Choice is discarded, reveal it instead.
When Revealed: Take control of the first player token and the Ring-bearer (and each card attached to it). Attach to the Ring-bearer. For the rest of the game, you cannot lose control of the first player token.
"I will go alone." –Frodo, The Fellowship of the Ring
Toughness 2. Cannot have attachments.
Allies with fewer printed hit points than Uruk-hai Captain cannot defend against Uruk-hai Captain.
Shadow: Attacking enemy makes an additional attack after this one.
Peril. Toughness 1. Archery X.
X is the number of players at this stage.
When Revealed: Discard an ally you control.
...they had bows of yew, in length and shape like the bows of Men. –The Fellowship of the Ring
Surge. Toughness 1. Archery 1.
Uruk-hai Tracker gets +2 against characters with 2 or fewer printed hit points.
Shadow: Discard a non-objective attachment you control.
When Revealed: Either choose a player to reveal an additional encounter card, or Uruk-hai Hunter makes an immediate attack against you.
"I fear that the Orcs may already be on this side of the water." –Aragorn, The Fellowship of the Ring
Immune to player card effects.
Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck.
While Parth Galen is in play, the players cannot win the game.
Immune to player card effects.
Response: When Seat of Seeing is explored, choose a burden card in play, in the encounter deck, or in the discard pile, and remove it from the game. Shuffle the encounter deck. (If you are playing campaign mode, remove that card from the campaign pool.)
Immune to player card effects. X is the number of players in the game.
The players cannot travel here while Sarn Gebir is in play. While The Argonath is the active location, skip the combat phase.
"Behold the Argonath, the Pillars of the Kings!"
-Aragorn, The Fellowship of the Ring
Immune to player card effects.
Forced: When Sarn Gebir is explored, deal 1 damage to each exhausted character.
"Boats of the Elves would not sink, maybe." he said, "but that does not say that we should come through Sarn Gebir alive. None have ever done so yet." –Boromir, The Fellowship of the Ring
While River Anduin is in the staging area it gains:"Forced: At the end of the travel phase, each player at this stage raises his threat by 1. Then, River Anduin moves to the staging area to the left, if able."
"Anduin flows faster than I thought." –Aragorn, The Fellowship of the Ring
While Wooded Shoreline is in the staging area, it gains archery 2.
Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck.
Travel: A player at this staging area must engage an enemy in any staging area to travel here.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character has fewer printed hit points than the attacking enemy).
When Revealed: Remove all damage from each enemy at this stage. Each enemy at this stage gets +1 +1 and +1 until the end of the round.
Shadow: If the defending character has fewer printed hit points than the attacking enemy, this attack is considered undefended.
When Revealed: Until the end of the round, add 1 to the archery total at this stage for each ally currently at this stage.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character has fewer printed hit points than the attacking enemy).
When Revealed: Attach to a non- hero and move it to the first player's staging area. (Counts as a Condition attachment with the text: "Attached hero loses the hero card type and gains the enemy card type with equal to its and engagement cost equal to its threat cost. If Fallen into Evil is discarded, return attached hero to its owner's control")
Setup: Add Overcome by Grief to the staging area.
Forced: After a character is destroyed, if Overcome by Grief is unattached, attach to a hero. (Counts as a Condition attachment with the text:"Forced: After a character you control is destroyed, exhaust attached hero. Until the end of the round, attached hero cannot ready.")
Setup: Add Grievous Wound to the staging area.
"Forced: After a hero takes damage, if Grievous Wound is unattached, attach to that hero. (Counts as a Condition attachment with the text:"Forced: After attached hero exhausts, deal 1 damage to it.")
You are playing Nightmare mode.
"The day has come at last." her said: "the day of choice which we have long delayed. What shall now become of our Company that has travelled so far in fellowship?"
–Aragorn, The Fellowship of the Ring
Begin with the standard and encounter deck for the Breaking of the Fellowship scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
4x Uruk-hai Archer
2x River Anduin
1x Slopes of Amon Hen
2x Black Feathered Arrows
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Breaking of the Fellowship encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Forced: After Isengard Archer enters the staging area, each player at this stage deals 2 damage to a character he controls.
Shadow: Deal 2 damage to an ally you control.
Forced: After Isengard Tracker destroys a character, move it to the first player's staging area.
Shadow: After this attack, move attacking enemy to the first player's staging area.
While Langflood River is in the staging area, no more than 4 progress can be placed on this quest stage each round.
Forced: When Langflood River leaves play as an explored location, add it to the staging area to the left, if able.
While Western Emyn Muil is in the staging area, each Uruk-hai enemy at this stage gains Toughness 1.
Travel: A player at this stage must engage the highest toughness enemy in the staging area to travel here.
When Revealed: Until the end of the round, add 6 to the archery total at this stage. You may discard X cards from hand to reduce the archery total at this stage by X until the end of the round.
Shadow: Discard 1 random card from your hand.
When Revealed: Attach to the current quest. (Counts a Condition attachment with the text:"Forced: At the end of the round, each player at this stage raises his threat by 1 for each enemy in the staging area. Then, discard Hunting the Ring and move each enemy in this staging area to the first player's staging area.")
When Revealed: Until the end of the round, players cannot trigger Action or Response effects.
Shadow: Until the end of the round, defending character cannot ready.