While Borders of Bree-land is in the staging area it gains:
Forced: At the beginning of the quest phase, return 1 enemy engaged with a player to the staging area.
Shadow: Defending character gets -1 for each quest stage in play.
While Outlying Homestead is in the staging area, players cannot reduce their threat.
Travel: Reveal a card from the encounter deck.
They were far beyond the borders of the Bree–land, out in the pathless wilderness... –The Fellowship of the Ring
Weathered Hilltop gets +1 for each resource token on it.
Forced: After a Weather treachery is revealed from the encounter deck, place 1 resource token here.
"There is little shelter or defence here..." –Aragorn, The Fellowship of the Ring
While Exposed Ridge is the active location, it gains:
Forced: At the end of the refresh phase, each player deals 1 damage to a character he controls.
Shadow: Attacking enemy gets +1 for each damaged character the defending player controls.
While Sheltered Valley is the active location, it gains:
Response: When Sheltered Valley is explored, heal all damage from 1 character.
Travel: Remove 1 resource token from the
UNRECOGNIZED TYPE: triat-search
objective.While Concealed Orc-camp is the active location is gains:
Response: When Concealed Orc-camp is explored, place 1 resource token on the Mission objective.
Travel: The first player searches the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Shuffle the encounter deck.
If the current quest is a side quest, Rugged Country gets +2 .
Shadow: Attacking enemy gets +1 for each quest card in play.
X is the number of quest cards in play.
While there is only 1 quest card in play, Shrouded Hills gains Surge.
As the sun rose and passed noon they glimpsed far off in the east the grey–green lines of the Downs... –The Fellowship of the Ring
Forced: After the "when revealed" effect of a treachery card is canceled, raise each player's threat by 2.
Shadow: Attacking enemy gets +1 . If this attack destroys a character, the defending player raises his threat by 2.
Forced: When Ancient Causeway is explored, raise each player's threat by 2.
...on either side of it there were lines of large boulders and hewn stones that screened the travellers almost like a hedge. –The Fellowship of the Ring
While Eriador Wastes is in the staging area, no more than 5 progress can be placed on the current quest each round.
Travel: The first player engages a Warg enemy in the staging area and deals it a shadow card.
"...the long leagues of Eriador still lie before us." –Aragorn, The Fellowship of the Ring
Immune to player card effects.
Travel: The first player searches the encounter deck and discard pile for a Warg enemy, reveals it, and puts it into play engages with him. Shuffle the encounter deck.
The howling of the wolves was now all around them... –The Fellowship of the Ring
While it is Night, North Downs gets +2 .
Shadow: Attacking enemy gets +1 . If this attack destroys a character, remove all progress from the current quest.
X is 1 more than the number of enemies in play.
Travel: Each player engages an enemy in the staging area to travel here.
"...the Men of Westernesse were diminished, and their city of of Annúminas beside lake Evendim fell into ruin..."
–Elrond, The Fellowship of the Ring
Immune to player card effects.
Forced: At the end of the round, place 1 resource on City Wall. Then, if there are 3 resources here, discard City Wall to deal 4 damage to Annúminas and reveal an encounter card.
Travel: Reveal the top card of the encounter deck to travel here.
While Arnor Battlefield is in the staging area, each non-unique enemy gets -5 engagement cost.
Travel: Each player deals 1 damage to a hero he controls to travel here.
A smoke as of fire and battle arose, and again the sun went down in a burning red that faded into a grey mist...
–The Fellowship of the Ring
While Hills of Evendim is in the staging area, 'when revealed' effects cannot be canceled.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add the discarded enemy to the staging area to travel here.
While Shores of Lake Nenuial is in the staging area, progress cannot be placed on other locations in the staging area.
Travel: Raise each player's threat by 2 to travel here.
"...that is so long ago that the hills have forgotten them, though a shadow still lies on the land."
–Aragorn, The Fellowship of the Ring
Forced: After progress is placed on Northern Chetwood (and it is still in play), search the encounter deck, discard pile and victory display for Lost in the Wilderness, and reveal it.
Shadow: Discard 1 card at random from your hand for each point of damage deal by this attack.
Forced: At the end of the round, if Greenway Path is in the staging area, search the encounter deck, discard pile and victory display for Shadow the War Party, and reveal it.
Shadow: Return attacking enemy to the staging area after this attack.
Travel: Search the encounter deck, discard pile and victory display for Protect the Bree-landers, and reveal it.
Shadow: Attacking enemy gets +1 if this attack destroys a character, raise your threat by 3.
Progress cannot be placed on Weather-torn Valley while it is in the staging area.
While Weather-torn valley is active location, Weather cards cannot be canceled.
...suddenly a light came in the sky, and there was a noise of thunder.
–The Fellowship of the Ring
While Ruined Watch-tower is in the staging area, it gains:"Forced: When an Orc enemy is revealed, each player must deal 1 damage to a character he controls.
While Ruined Watch-tower is the active location, each enemy gets +3
While it is Night progress cannot be placed on Shrouded Wilderness.
Travel: Flip the Time objective from Daybreak to Nightfall.
Shadow: Attacking enemy gets +1 Then, if it is Night deal attacking enemy another shadow card.
While Snowy Badlands is in the staging area, each enemy in the staging area cannot take damage.
Travel: Each player deals 1 damage to an exhausted character he controls to travel here (2 damage instead if it is Night).