![](/Images/Encounters/Revised-Core-Set/Wilderlands-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Wolf-Rider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.
![](/Images/Encounters/Revised-Core-Set/Wilderlands-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Goblin-Sniper.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.
![](/Images/Encounters/Revised-Core-Set/Dol-Guldur-Orcs-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Dol-Guldur-Orcs-Enemy.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+3
instead if this attack is undefended.)
![](/Images/Encounters/Revised-Core-Set/Dol-Guldur-Orcs-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Chieftan-Ufthak.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Chieftain Ufthak get +2 for each resource token on him.
Forced: After Chieftain Ufthak attacks, place 1 resource token on him.
![](/Images/Encounters/Revised-Core-Set/Dol-Guldur-Orcs-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Dol-Guldur-Beastmaster.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.
![](/Images/Encounters/Revised-Core-Set/Passage-Through-Mirkwood-Campaign.png)
![](/Images/Cards/Revised-Core-Set/East-Bight-Patrol.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy gets +1 (If this attack is undefended, also raise your threat by 3.)
![](/Images/Encounters/Revised-Core-Set/Escape-from-Dol-Guldur-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Dungeon-Jailor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/Revised-Core-Set/Journey-Along-the-Anduin-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Misty-Mountain-Goblins.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Goblins-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblin-Troop.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 and +1
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Goblins-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblin-Sniper.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Goblins-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblin-Runners.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Goblins-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblintown-Scavengers.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Savengers' by the total printed cost of all cards discarded in this way.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Caves-of-Nibin-Dûm-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblin-Chieftain.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 79623)](/Images/gold-ring.png)
X is the stage number of the quest.
Cannot take damage. Cannot have attachments.
Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Oath-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Stalking-Goblin.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Stalking Goblin engages you, search the encounter deck, discard pile, and your collection (in that order) for a Goblin Sniper and add it to the staging area. Shuffle the encounter deck.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Add Stalking Goblin to the staging area.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Journey-in-the-Dark.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Orc-chieftain.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments. Allies cannot defend against Orc-chieftain.
Forced: At the beginning of the encounter phase, Orc-chieftain engages the first player.
...he charged into the Company and thrust his spear straight at Frodo. –The Fellowship of the Ring
![](/Images/Encounters/The-Fellowship-of-the-Ring/Journey-in-the-Dark.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Uruk-from-Mordor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Uruk from Mordor makes an immediate attack against the first player.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 If this attack destroys a character, attacking enemy makes an additional attack.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Journey-in-the-Dark.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Moria-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
X is the number of players in the game.
When Revealed: Assign X damage among characters you control.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Uruk-hai-Captain.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Toughness 2. Cannot have attachments.
Allies with fewer printed hit points than Uruk-hai Captain cannot defend against Uruk-hai Captain.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack after this one.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Uruk-hai-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Peril. Toughness 1. Archery X.
X is the number of players at this stage.
When Revealed: Discard an ally you control.
...they had bows of yew, in length and shape like the bows of Men. –The Fellowship of the Ring
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Uruk-hai-Tracker.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Surge. Toughness 1. Archery 1.
Uruk-hai Tracker gets +2 against characters with 2 or fewer printed hit points.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard a non-objective attachment you control.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Uruk-hai-Hunter.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Either choose a player to reveal an additional encounter card, or Uruk-hai Hunter makes an immediate attack against you.
"I fear that the Orcs may already be on this side of the water." –Aragorn, The Fellowship of the Ring
![](/Images/Encounters/The-Two-Towers/The-Uruk-hai.png)
![](/Images/Cards/The-Two-Towers/Uglúk.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Toughness 3. Cannot have attachments.
Allies cannot be declared as attackers or defenders against Uglúk.
"I am Uglúk. I command." –The Two Towers
![](/Images/Encounters/The-Two-Towers/The-Uruk-hai.png)
![](/Images/Cards/The-Two-Towers/Grishnákh.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Grishn kh enters play, the first player attached 1 of the Captives to him. If Grishn kh is defeated, place the attached Captive faceup underneath To Isengard!
Forced: At the end of the quest phase, deal 1 damage to the attached Captive.
![](/Images/Encounters/The-Two-Towers/The-Uruk-hai.png)
![](/Images/Cards/The-Two-Towers/Uglúk's-Uruk-hai.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Peril. Toughness 1. Archery 1.
When Revealed: Either increase the pursuit value by 3, or reveal an additional encounter card.
Uglúk shouted, and a number of other Orcs of nearly his own size ran up. –The Two Towers
![](/Images/Encounters/The-Two-Towers/Helm's-Deep.png)
![](/Images/Cards/The-Two-Towers/Soldier-of-Isengard.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Soldier of Isengard attacks and destroys a character, place 1 progress on the current quest.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Exhaust a character you control.
![](/Images/Encounters/The-Two-Towers/The-Road-to-Isengard.png)
![](/Images/Cards/The-Two-Towers/Isengard-Orc.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Either discard 1 random card from your hand, or reveal an encounter card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Until the end of the round, attacking enemy gets +2
![](/Images/Encounters/The-Two-Towers/Shelob's-Lair.png)
![](/Images/Cards/The-Two-Towers/Morgul-Orc.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, discard 1 random card from your hand.
![](/Images/Encounters/The-Two-Towers/Shelob's-Lair.png)
![](/Images/Cards/The-Two-Towers/Orc-of-Cirith-Ungol.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Either discard 1 random card from each player's hand, or Orc of Cirith Ungol makes an immediate attack against you.
"I say, something has slipped. And we've got to look out. Always the poor Uruks to put slips right." -Gorbag, The Two Towers
![](/Images/Encounters/The-Two-Towers/Orcs-of-the-White-Hand.png)
![](/Images/Cards/The-Two-Towers/Isengard-Uruk.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Peril. Toughness 1. Archery 2.
When Revealed: Either assign 3 damage among characters you control, or reveal an additional encounter card.
"Seldom will Orcs journey in the open under the sun, yet these have done so." –Legolas, The Two Towers
![](/Images/Encounters/The-Two-Towers/Orcs-of-the-White-Hand.png)
![](/Images/Cards/The-Two-Towers/Uruk-hai-Fighter.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Uruk-hai Fighter attacks and destroys a character, return it to the staging area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard a non-objective attachment you control.
![](/Images/Encounters/The-Two-Towers/Snaga-Orcs.png)
![](/Images/Cards/The-Two-Towers/Snaga.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Discard 1 random card from your hand. Snaga gets +X until the end of the round, where X is the discarded card's printed cost.
Round them were many smaller goblins. –The Two Towers
![](/Images/Encounters/The-Return-of-the-King/The-Battle-of-the-Pelennor-Fields.png)
![](/Images/Cards/The-Return-of-the-King/Morgul-Captain.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Put the topmost Orc enemy in the discard pile into p
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
![](/Images/Encounters/The-Return-of-the-King/The-Battle-of-the-Pelennor-Fields.png)
![](/Images/Cards/The-Return-of-the-King/Orc-of-the-Eye.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Either deal 2 damage to a hero you control, or deal 2 da
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Mordor trait).
![](/Images/Encounters/The-Return-of-the-King/The-Battle-of-the-Pelennor-Fields.png)
![](/Images/Cards/The-Return-of-the-King/Mordor-Orc.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
While Minas Tirith is in play, undefended damage dealt by Mordor Orc must be d
Shadow: If Minas Tirith is in play, engage Mordor Orc and deal it a shadow card.
![](/Images/Encounters/The-Return-of-the-King/The-Tower-of-Cirith-Ungol.png)
![](/Images/Cards/The-Return-of-the-King/Shagrat.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments. Cannot take non-combat damage.
Allies cannot attack or defend against Shagrat.
Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.
![](/Images/Encounters/The-Return-of-the-King/The-Tower-of-Cirith-Ungol.png)
![](/Images/Cards/The-Return-of-the-King/Gorbag.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
Forced: After Gorbag engages you, it makes an immediate attack.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack against you after this one.
![](/Images/Encounters/The-Return-of-the-King/The-Tower-of-Cirith-Ungol.png)
![](/Images/Cards/The-Return-of-the-King/Wounded-Uruk.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Wounded Uruk enters play with 2 damage on it.
Forced: After Wounded Uruk engages you, it gets +2 Attack until the end of the round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 Attack for each damage on it.
![](/Images/Encounters/The-Return-of-the-King/Mount-Doom.png)
![](/Images/Cards/The-Return-of-the-King/Orc-Captain.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Orc Captain engages you, make a Fortitude test. If you fail this test, reveal the top card of the encounter deck.
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
![](/Images/Encounters/The-Return-of-the-King/Mount-Doom.png)
![](/Images/Cards/The-Return-of-the-King/Big-Uruk.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you.
Shadow: Attacking enemy gets +1 Attack for each ally you control.
![](/Images/Encounters/The-Return-of-the-King/Mount-Doom.png)
![](/Images/Cards/The-Return-of-the-King/Little-Snuffler.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Either raise your threat by 1 for each ally you control, or discard an ally you control.
Shadow: Exhaust a character you control.
![](/Images/Encounters/The-Return-of-the-King/Orcs-of-Mordor.png)
![](/Images/Cards/The-Return-of-the-King/Orc-of-Mordor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Orc of Mordor engages you, exhaust a c
Shadow: Exhaust a character you control.
![](/Images/Encounters/The-Return-of-the-King/Orcs-of-Mordor.png)
![](/Images/Cards/The-Return-of-the-King/Snaga-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Snaga Archer engages you, deal 2 damage to a c
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).
![](/Images/Encounters/The-Return-of-the-King/Orcs-of-Mordor.png)
![](/Images/Cards/The-Return-of-the-King/Uruk-Soldier.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Uru Soldier engages you, ra
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, return attacking enemy to the staging area.
![](/Images/Encounters/Core-Set/Wilderlands.png)
![](/Images/Cards/Core-Set/Wolf-Rider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.
![](/Images/Encounters/Core-Set/Wilderlands.png)
![](/Images/Cards/Core-Set/Goblin-Sniper.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.
![](/Images/Encounters/Core-Set/Dol-Guldur-Orcs.png)
![](/Images/Cards/Core-Set/Dol-Guldur-Orcs-Enemy.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+3
instead if this attack is undefended.)
![](/Images/Encounters/Core-Set/Dol-Guldur-Orcs.png)
![](/Images/Cards/Core-Set/Chieftan-Ufthak.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Chieftain Ufthak get +2 for each resource token on him.
Forced: After Chieftain Ufthak attacks, place 1 resource token on him.
![](/Images/Encounters/Core-Set/Dol-Guldur-Orcs.png)
![](/Images/Cards/Core-Set/Dol-Guldur-Beastmaster.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.
![](/Images/Encounters/Core-Set/Passage-Through-Mirkwood.png)
![](/Images/Cards/Core-Set/East-Bight-Patrol.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy gets +1 (If this attack is undefended, also raise your threat by 3.)