Immune to player card effects.
Travel: Each player searches the encounter deck and discard pile for a Wight enemy and puts it into play engaged with him. Shuffle the encounter deck.
It was shapeless and yet significant: like a landmark, or a guarding finger, or more like a warning.
–The Fellowship of the Ring
Immune to player card effects.
Travel: The first player searches the encounter deck, discard pile and victory display a Great Barrow and adds it to the staging area. Shuffle the encounter deck.
He had passed between them almost before he was aware: and even as he did so darkness seemed to fall round him. –The Fellowship of the Ring
X is 1 plus the number of facedown cards under this location.
Forced: After Ancient Barrow enters play, each player places an ally he controls facedown under this location. When Ancient Barrow leaves play as an explored location, return each ally under this location to its owner's hand.
While Stone Ring is in the staging area, each Wight enemy engaged with a player gets +1 and +1 and applies the first sentence of its game text to each player at this stage as if it were engaged with him.
Stone rings grinned out of the ground like broken teeth in the moonlight. –The Fellowship of the Ring
While North Downs is in the staging area, characters use their instead of their when defending against Wight enemies.
Shadow: Attacking enemy gets +2 If this attack destroys a character, raise each player's threat by 2.