Add 1 to the total in the staging area for each resource token here.
Forced: At the end of the quest phase, place 1 resource token here.
If there are 8 resource tokens here, add The of Helm's Deep to the victory display and advance to stage 5A.
Immune to player card effects.
X is the number of resources on Grond.
Forced: At the beginning of the quest phase, place 1 resource on Grond. Then, deal X damage to Minas Tirith.
Travel: The Witch-king makes an immediate attack against each p
Forced: When a player plays an event that would cancel the effects of a treachery card just revealed from the encounter deck, cancel the effects of that event. Then, discar
...as the trenches were made each was filled with fire, though how it was kindled or fed, by art or devilry, none could see. -The Return of the King
While Siege Tower is in the staging area, it gains Archery 3.
Forced: After Siege Tower becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add the discarded enemy
Add 1 to the total in the staging area for each resource token here.
Forced: At the end of the quest phase, place 1 resource token here.
If there are 8 resource tokens here, add The of Helm's Deep to the victory display and advance to stage 5A.
Immune to player card effects.
X is the number of resources on Grond.
Forced: At the beginning of the quest phase, place 1 resource on Grond. Then, deal X damage to Minas Tirith.
Travel: The Witch-king makes an immediate attack against each player, in turn order.
Forced: When a player plays an event that would cancel the effects of a treachery card just revealed from the encounter deck, cancel the effects of that event. Then, discard Fire-filled Trench.
...as the trenches were made each was filled with fire, though how it was kindled or fed, by art or devilry, none could see. –The Return of the King
While Siege Tower is in the staging area, it gains Archery 3.
Forced: After Siege Tower becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add the discarded enemy to the staging area.
X is 1 more than the number of resources on Battering Ram. Immune to player card effects.
Forced: At the end of the round, place 1 resource on Battering Ram. Then, deal X damage to Annúminas.
Travel: Reveal 1 encounter card per player to travel here.
Immune to player card effects.
Forced: At the end of the round, if Enemy Camp is in play, discard 1 random facedown hero from under each stage 3. If Enemy Camp is in the victory display, return each hero under each stage 3 to its owner's control instead.
Travel: Reveal 1 encounter card per player to travel here.
Immune to player card effects.
Forced: At the end of the round, each team discards from the top of their encounter deck until an enemy is discarded and adds that enemy to their staging area.
Travel: Reveal 1 encounter card per player to travel here.