Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 1551 - 1600 of 3044 Cards
A Shadow in the East (x2/x1)
36 1 2 1 3
Mordor.

Surge.

Servant of Sauron engages the first player.

Forced: After the engaged player raises his threat, Servant of Sauron makes an immediate attack. (Limit once per phase.)

A Shadow in the East (x2/x1)

Doomed 1.

When Revealed: Until the end of the round, enemies engaged with the first player cannot take damage.

Shadow: Either raise your threat by 2, or attacking enemy cannot take damage this round.

A Shadow in the East (x1)
6

The shadow of Mordor is on the servants of the Enemy, and they inspire fear in your companions. Only a stout heart can stand against them.

Surge.

Forced: After an enemy engages a player, that player raises his threat by 1.

Response: When Shadow of Fear is defeated, reduce each player's threat by 3.

A Shadow in the East (x2)
28 2 3 2 3
Easterling.

Forced: After Rh–n Backstabber engages you, either raise your threat by 2, or discard an ally you control with printed cost 2 or higher.

Shadow: Raise your threat by 1 for each enemy engaged with you.

A Shadow in the East (x2/x1)
32 3 3 1 5
Easterling.

Treacherous Easterlings gets +1 Attack and +1 Defense for each resource token on it (Limit +3Attack and +3Defense

Forced: After the engaged player raises his threat, place 1 resource token on Treacherous Easterling.

A Shadow in the East (x2)
1
5
City.

City Forum gets +1 Threat for each resource here.

While City Forum is in the staging area, it gains:"Forced: After a location is explored, place 1 resource here."

Travel: Each player raises his threat by 1 for each resource here.

A Shadow in the East (x2)
2
5
City.

Immune to player card effects.

Forced: When Seedy Travern is explored, reveal each facedown card under it.

Travel: Look at the top 5 cards of the encounter deck. Put one of those cards facedown under Seedy Tavern and shuffle the rest back into the encounter deck.

A Shadow in the East (x2)

When Revealed: Raise each player's threat by X, where X is the active location'sThreat If there is no active location, Darkness in the East gains surge.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you raised your threat this round).

A Shadow in the East (x2/x1)
3
3
City.

While Side Street is in the staging area, progress cannot be placed on other locations in the staging area.

Travel: Shuffle the encounter discard pile into the encounter deck and discard cards until a location is discarded. Add that location to the staging area.

A Shadow in the East (x2/x1)
4
4
City.

While Catacombs is in the staging area, enemies in the staging area cannot take damage.

Travel: Each player discards the top card of the encounter deck. If a player discards an enemy this way, he puts it into play engaged with him.

A Shadow in the East (x3/x2)

When Revealed: Resolve the Travel effect on the active location. If there is no active location, discard cards from the encounter deck until a location is discarded. Add that location to the staging area.

Shadow: If this attack destroys a character, resolve the Travel effect on the active location.

A Shadow in the East (x1)
5

The longer you wander the streets, the more unwanted attention you attract.

Each location in the staging area gets +1 Threat

Forced: After Unwelcome Travelers becomes the current quest, the first player discards cards from the top of the encounter deck until an enemy is discarded and puts it into play engaged with him.

A Shadow in the East (x1)
12

The servants of Sauron perform ritual sacrifice to invoke the power of Mordor.

Forced: At the end of the round, place 1 damage token here. Then, if there are 4 or more damage tokens here, remove 4 of them and reveal the top card of the Power of Mordor deck. If you cannot, the player lose the game.

This stage cannot be the active quest while Thane Ulchor has any hit points remaining. When this stage is defeated, the players win the game.

A Shadow in the East (x1)
50 X 6 4 9
Mordor.

Indestructible. Immune to player card effects.

X is 1 more than the number of quest stages in the victory display. Cannot be engaged unless X is equal to 5.

Forced: When Thane Ulchor attacks and destroys a character, place 1 damage token on Tribute to Mordor.

A Shadow in the East (x2/x1)
4
1
Underground.

Forced: When Temple of Sauron leaves play, place 1 damage token on Tribute to Mordor.

Shadow: Attacking enemy gets +1 Attack for each quest stage in the victory display.

A Shadow in the East (x3/x2)
X
5
Underground.

X is 1 more than the number of quest stages in the victory display.

Forced: When Hall of Horrors leaves play, each player deals X damage to a character he controls.

...they had worshipped Sauron in the Dark Years.
–The Return of the King

A Shadow in the East (x3/x1)

When Revealed: Place 1 damage token on Tribute to Mordor. Then, either place 1 additional damage token on Tribute to Mordor or Place of Evil gains surge.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 1 damage token on Tribute to Mordor.

A Shadow in the East (x4/x3)
25 2 4 1 5
Easterling.

While Thane of Ulchor is engaged with a player, Ulchor's Guard engages that player.

Shadow: Attacking enemy gets +2 Defense until the end of the phase.

A Shadow in the East (x3/x1)

When Revealed: Thane Ulchor makes an immediate attack against the first player. If no attack is made this way, Ulchor's Rage gains surge.

Shadow: Deal 1 damage to the defening character.

A Shadow in the East (x2)
Easterling.

While attached to an enemy, counts as a Condition attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and is immune to player card effects."

When Revealed: Attach to the Easterling enemy with the lowestDefense without a copy of Fanaticism. Otherwise, Fanaticism gains surge.

A Shadow in the East (x2)
2
2
Underground.

When Revealed: Discard cards from the top of the encounter deck until an enemy is discarded. Add that enemy to the staging area.

Shadow: Discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.

A Shadow in the East (x2)
3
3
Underground.

While Narrow Opening is the active location, each player cannot play more than 1 card each round.

Forced: When Narrow Opening leaves play, each player discards 1 random card from his hand.

"I got stuck in the door, which was only open a crack, and I lost lots of buttons..."
–Bilbo, The Hobbit

A Shadow in the East (x2/x1)
5
3
Underground.

When Revealed: Make Crumbling Passage the active location, returning any previously active location to the staging area.

Forced: When Crumbling Passage leaves play, deal 1 damage to each exhausted character.

...at that moment a stone hurtling from above smote heavily on his helm, and he fell with a crash and knew no more.
–The Hobbit

A Shadow in the East (x2/x1)

Doomed 1.

When Revealed: Until the end of the round, treat the printed text box of each character as if it were blank (except for Traits).

Shadow: Defending character cannot ready until the end of the round.

A Shadow in the East (x1)
8

It's nearly impossible to find your way through this maze of dark tunnels.

When Revealed: Each player places the top 10 cards of his deck facedown under his threat dial (without looking at them). When this stage is defeated, each player shuffles all cards under his threat dial back into his deck.

Forced: After a player raises his threat by any amount, he discards the top card from under his threat dial.

A Shadow in the East (x1)
49 4 6 4 9
Nazgûl. Easterling. Mordor.

Immune to player card effects.

Kham–l the Easterling engages the first player.

Only the engaged player can declare attackers or defenders against Kham–l the Easterling.

A Shadow in the East (x1)
5
-
Mordor.

Immune to player card effects.

The player cannot travel here.

Each player's threat elimination level is reduced by 5.

...wall upon wall, battlement upon battlement, black, immeasurably strong, mountain of iron, gate of steel, tower of adamant, he saw it: Barad–d–r, Fortress of Sauron. All hope left him.
–The Fellowship of the Ring

A Shadow in the East (x1)
Mordor.

When Revealed: Each player with more than 5 cards in his hand discards cards from his hand until he has only 5.

Forced: After a player draws any number of cards, he raises his threat by 1.

"Nothing can hide from them."
–Gollum, The Two Towers

A Shadow in the East (x1)
Mordor.

Forced: After a non-unique enemy engages a player, that enemy cannot take damage until the end of the round.

...here the Dark Power, moving its armies like pieces on the board, was gathering them together.
–The Return of the King

A Shadow in the East (x1)
Mordor.

Doomed 5.

Each player's threat cannot be reduced by more than 1 each round by player card effects.

Darkness lay there under the Sun. Fire glowed amid the smoke. Mount Doom was burning, and a great reek rising.
–The Fellowship of the Ring

A Shadow in the East (x2)
Gollum.

Surge.

When Revealed: Gollum makes an immediate attack. If no attack was made this way, discard all tokens from Sméagol and flip him to Gollum.

Shadow: Raise your threat by 2 (by 4 instead if Gollum is engaged with you). Shuffle Stinker back into the encounter deck.

A Shadow in the East (x1)
50 2 2 2 3
Gollum.

Immune to non-Gollum card effects.

Gollum engages the first player.

Forced: When Gollum is defeated, flip him to Sméagol and return him to his owner's control, exhausted.

Wrath and Ruin (x1)
50 1 6 4 9
Mordor.

Immune to player card effects. Cannot leave the staging area.

Forced: After the active location is explored, the first player must choose: either discard cards from the top of the encounter deck until a location is discarded and add it to the staging area, or Thane Ulchor attacks you.

Wrath and Ruin (x2)
36 2 5 2 5
Easterling.

Forced: After Champion of Rh–n engages you, either return a location you control to the staging area, or Champion of Rh–n makes an attack.

Shadow: Deal 1 damage to defending character.

Wrath and Ruin (x4/x2)
30 1 4 1 3
Easterling.

Surge. Archery 1.

Forced: After Easterling Skirmisher attacks and destroys a character, that character's controller must return the location he controls with the highestThreat to the staging area.

Wrath and Ruin (x1)
X
5
City.

Immune to player card effects.

X is 1 more than the number of locations controlled by the players.

The players cannot travel here unless stage 2B has at least 12 progress on it.

Travel: Thane Ulchor attacks each player in turn order.

Wrath and Ruin (x3/x2)
1
3
City.

Surge.

Forced: After an enemy is defeated, place 1 progress on Contested Square if it is in the staging area.

While you control Contested Square, it gains:"Forced: After a character you control is destroyed, if you control Contested Square, returns Contested Square to the staging area."

Wrath and Ruin (x3)
2
4
City.

Encounter Action: Put the topmost enemy in the encounter discard pile into play engaged with you to take control of Ransacked House.

While you control Ransacked House, it gains:"Forced: After the player who controls Ransacked House loses control of a location, return Ransacked House to the staging area."

Wrath and Ruin (x3/x2)
3
3
City.

While Makeshift Fortification is the active location, it gains archery 3.

Forced: After a player takes control of Makeshift Fortification return the topmost enemy in the encounter discard pile to the staging area.

Wrath and Ruin (x2/x1)
4
4
City.

While Captured Tower is the active location, encounter card effects cannot be canceled.

Forced: After a player takes control of Captured Tower, he shuffles the encounter discard pile into the encounter deck and discards cards from the top until he discards an enemy and puts that enemy into play engaged with him.

Wrath and Ruin (x2/x1)
Easterling.

Surge.

While attached to an enemy, counts as a Condition attachment with the text:"Forced: When attached enemy would be destroyed, heal all damage from it and discard Fury instead."

When Revealed: Attach to the lowest engagement cost Easterling enemy without Fury.

Wrath and Ruin (x2/x1)

When Revealed: Each player must choose: either return a location you control to the staging area, or discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with you.

Shadow: Attacking enemy makes an additional attack against you after this one.

Wrath and Ruin (x2)

When Revealed: Each player assigns X damage among characters he controls, where X is 1 more than the number of locations he controls.

Shadow: Assign X damage among characters you control, where X is 1 more than the number of locations you control.

Wrath and Ruin (x2)

When Revealed: Until the end of the phase, add XThreat to the staging area, where X is 1 more than the number of locations the players control.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, return the highestThreat location you control to the staging area.

Wrath and Ruin (x2/x1)

Doomed 1.

When Revealed: Thane Ulchor makes an immediate attack against each player that controls a location (in turn order).

Shadow: Attacking enemy gets +1 Attack for each location you control.

The City of Ulfast (x1)
45 X 9 4 20
Easterling.

Immune to player card effects.Indestructible.

X is 1 more than the number of resources on the main quest.

City Guard cannot leave the staging area but is considered to be engaged with each player whose threat is equal to or higher than its engagement cost.

The City of Ulfast (x3/x2)
25 2 X 1 3
Easterling.

X is 1 more than the number of resources on the main quest.

Forced: After Ulfast Sentry engages you, either place 1 resource on the main quest or Ulfast Sentry makes an attack.

The City of Ulfast (x2/x1)
30 3 5 2 5
Easterling.

Cannot have player card attachments.

Forced: When The King's Elite attacks, place 1 resource on the main quest.

Shadow: Attacking enemy makes an additional attack after this one.

The City of Ulfast (x2)
32 3 3 2 4
Mordor.

When Revealed: Raise each player's threat by 3.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, raise each player's threat by 1.

The City of Ulfast (x2)
3
5
City.

While The King's Lawn is in the staging area, each player must raise his threat by 1 additional point during the refresh phase.

Travel: Place 1 resource on the main quest.