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Scenario Encounter
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Card Type Subtype Deck Type
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Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 1651 - 1700 of 3044 Cards
The Fortress of Nurn (x2/x1)
32 3 4 2 3
Easterling.

When Revealed: Either reveal an additional encounter card, or no progress can be placed on the current quest this phase.

Shadow: Attacking enemy gets +1 Attack for each Castle side quest in the victory display.

The Fortress of Nurn (x2/x1)
34 4 6 3 9
Troll.

Cannot have attachments.

Forced: After Mordor Olog-hai attacks and destroys a character you control, exhaust a character you control.

Shadow: Attacking enemy gets +2 Attack

The Fortress of Nurn (x3/x1)
12 1 2 1 2
Creature.

Surge.

Forced: After Guard Dogs engages you, deal 1 damage to a character you control.

Shadow: Put Guard Dogs into play engaged with you.

The Fortress of Nurn (x2/x1)
3
6
City.

While Fortress Walls is in the staging area, the cost to play each ally is increased by 1.

Travel: Each player places 1 card from his hand under a Castle side quest.

The Fortress of Nurn (x3)
2
4
City.

While Guard Tower is in the staging area, players cannot draw cards or gain resources from player card effects.

Travel: Each player exhausts a character he controls.

The Fortress of Nurn (x3/x2)
X
5
City.

X is 1 more than the number of Castle side quests in the victory display.

Travel: Each player assigns X damage characters he controls.

...nothing could waft away the glooms and the sad mists that clung about...
–The Return of the King

The Fortress of Nurn (x3)

When Revealed: Until the end of the phase, add 2Threat to the staging area. Add 2 additionalThreat for each Castle side quest in the victory display.

Shadow: Exhaust a character you control.

The Fortress of Nurn (x2/x1)

When Revealed: Deal 1 damage to each exhausted character. Discard an attachment from each character damaged by this effect.

Shadow: Discard an attachment you control.

"His arm has grown long."
–Gandalf, The Fellowship of the Ring

The Fortress of Nurn (x1)
4

The dungeons of Dol Rhugar are full of prisoners with no hope of escape.

Surge.

No more than 4 progress can be placed on the current quest each round.

Response: When this stage is defeated, the first player chooses a Castle side quest. Each player looks at his facedown cards under that quest and adds 1 to his hand.

The Fortress of Nurn (x1)
Stage
A
Castle.

You charge into the castle, not knowing what you will find within...

The faceup encounter card underneath this quest is not in play.

Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card ovewr and make it the current quest until the end of the phase.

Stage
B

When Revealed: Discard cards from the top of the encounter deck until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.

When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.

The Fortress of Nurn (x1)
Stage
A
Castle.

You charge into the castle, not knowing what you will find within...

The faceup encounter card underneath this quest is not in play.

Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card ovewr and make it the current quest until the end of the phase.

Stage
B

When Revealed: Deal 1 damage to each character in play.

When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.

The Fortress of Nurn (x1)
Stage
A
Castle.

You charge into the castle, not knowing what you will find within...

The faceup encounter card underneath this quest is not in play.

Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card ovewr and make it the current quest until the end of the phase.

Stage
B

When Revealed: Each player randomly discards 4 of his cards from under this quest. Then, each player discards each card he controls, or holds in his hand, that share a title with one of the cards he just discarded.

When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.

The Fortress of Nurn (x1)
Stage
A
Castle.

You charge into the castle, not knowing what you will find within...

The faceup encounter card underneath this quest is not in play.

Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card ovewr and make it the current quest until the end of the phase.

Stage
B

When Revealed: Discard cards from the top of the encounter deck until X locations are discarded, where X is the number of players. Added each location discarded this way to the staging area.

When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.

The Hobbit: Over Hill and Under Hill (x1)
38 3 5 2 12
Troll.

Troll enemies not engaged with a player cannot take damage.

Forced: After William engages a player, sack 2.

Forced: Return William to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.

The Hobbit: Over Hill and Under Hill (x1)
23 3 5 2 10
Troll.

Players cannot play attachment cards on Troll enemies.

Forced: After Bert engages a player, sack 1.

Forced: Return Bert to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.

Tom
The Hobbit: Over Hill and Under Hill (x1)
33 3 5 2 11
Troll.

Troll enemies can only be attacked by one character at a time.

Forced: After Tom engages a player, sack 1.

Forced: Return Tom to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.

The Hobbit: Over Hill and Under Hill (x3)
25 1 1 1 1
Creature.

When Revealed: Reveal the top card of the encounter discard pile and add it to the staging area, if able.

Shadow: If this attack deals at least 1 damage, shuffle this card back into the encounter deck.

The Hobbit: Over Hill and Under Hill (x3/x1)
3
3
Forest. Trollshaws.

While Troll Camp is in the staging area, Troll enemies get +1 Threat for each player in the game.

While Troll Camp is in play, Bilbo Baggins gains:"Action: Exhaust Bilbo Baggins and spend 1 resource to remove 1 Sack card from a character. Bilbo Baggins may trigger this effect even with a Sack card attached to him."

The Hobbit: Over Hill and Under Hill (x1)
2
4
Cave. Trollshaws.

Immune to player card effects.

Players cannot travel to Troll Cave unless Bilbo Baggins has the Troll Key attached and the first player spends 5 resources. (2 resources instead if Bilbo Baggins has the Troll Purse attached.)

The Hobbit: Over Hill and Under Hill (x2)
1
1
Western Lands.

Response: After placing 1 or more progress tokens on Hobbit-lands, the first player draws 1 card.

Shadow: Defending player must put the top card of the encounter deck discard pile on top of the encounter deck.

The Hobbit: Over Hill and Under Hill (x2/x1)
3
2
Western Lands.

Forced: After placing 1 or more progress tokens on Dreary Hills, each player must discard 1 card at random from his hand.

Response: After Dreary Hills leaves play as an explored location, Bilbo Baggins gains 1 resource.

The Hobbit: Over Hill and Under Hill (x2)
2
3
Western Lands.

Forced: After placing 1 or more progress tokens on Lone-Lands, each player removes 1 resource from one of his hero's resource pools, if able.

Response: After Lone-Lands leaves play as an explored location, Bilbo Baggins gains 1 resource.

The Hobbit: Over Hill and Under Hill (x2)
1
3
Western Lands.

While Cave Entrance is in the staging area, it gains:'Forced: At the end of the round, place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is the number of players in the game.'

That, of course, is the dangerous part about caves: you don't know how far they go back. –The Hobbit

The Hobbit: Over Hill and Under Hill (x1)
Item.

If Troll Purse is discarded, add it to the staging area.

If Troll Purse is unattached and in the staging area, attach it to a Troll enemy, if able.

Response: After attached Troll enemy is destroyed, the first player may spend 1 resource to claim this objective and attach it to Bilbo Baggins.

The Hobbit: Over Hill and Under Hill (x1)
Item.

If Troll Key is discarded, add it to the staging area.

If Troll Key is unattached and in the staging area, attach it to a Troll enemy, if able.

Response: After attached Troll enemy takes damage as the result of an attack, the first player may exhaust Bilbo Baggins to claim this objective and attach it to him.

The Hobbit: Over Hill and Under Hill (x1)
Sack.

When Sacked: Attach to the ally (excluding Gandalf) with the highest printed cost without a Sack attached.

Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

The Hobbit: Over Hill and Under Hill (x1)
Sack.

When Sacked: Attach to the character (excluding Gandalf) with the highest printedAttack without a Sack attached.

Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

The Hobbit: Over Hill and Under Hill (x1)
Sack.

When Sacked: Attach to the character (excluding Gandalf) with the highest printedDefense without a Sack attached.

Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

The Hobbit: Over Hill and Under Hill (x1)
Sack.

When Sacked: Attach to the character (excluding Gandalf) with the highest printed hit points without a Sack attached.

Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

The Hobbit: Over Hill and Under Hill (x1)
Sack.

When Sacked: Attach to the character (excluding Gandalf) with the highest printedWillpower without a Sack attached.

Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

The Hobbit: Over Hill and Under Hill (x1)
Sack.

When Sacked: Attach to the character (excluding Gandalf) with the most attachments without a Sack attached.

Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

The Hobbit: Over Hill and Under Hill (x1)
Sack.

When Sacked: Attach to hero with the most resources without a Sack attached.

Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

The Hobbit: Over Hill and Under Hill (x3/x1)

When Revealed: If there is a Troll enemy in the staging area, Sack 1. If there are no Troll enemies in the staging area, this card gains Doomed 2.

Shadow: If the attacking enemy is a Troll, Sack 1. (The first player may spend 1 resource to cancel this effect.)

The Hobbit: Over Hill and Under Hill (x2)

Doomed 1.

When Revealed: Place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is equal to twice the number of players in the game.

Shadow: Shuffle this card into the encounter deck.

The Hobbit: Over Hill and Under Hill (x3/x2)

When Revealed: Deal 1 damage to each ally. (2 damage instead if there is a Troll enemy in the staging area.)

Shadow: Search the encounter deck for Troll Camp and add it to the staging area. Then, shuffle the encounter deck.

The Hobbit: Over Hill and Under Hill (x3/x0)

When Revealed: The first player chooses a Troll enemy in the staging area and engages that enemy. If there are no Troll enemies in the staging area, this card gains Surge.

Shadow: Deal 4 damage to each character with a Sack card attached. (The first player may spend 2 resources to cancel this effect.)

The Hobbit: Over Hill and Under Hill (x2/x0)

Doomed 1.

When Revealed: Each player must choose one: increase his threat by 4, or reveal an additional encounter card from the encounter deck and add it to the staging area.

Shadow: The defending player raises his threat by 2.

The Hobbit: Over Hill and Under Hill (x2/x1)

When Revealed: Discard all non-treasure, non-objective attachments in play.

Shadow: The defending character gets -1 Defense

“I'm sure the rain has got into the dry clothes and into the food-bags.” –Bilbo Baggins, The Hobbit

The Hobbit: Over Hill and Under Hill (x1)

When Revealed: Discard all resources.

Shadow: Resolve this card's 'When Revealed' effect.

"As soon as I clapped eyes on the little fellow bobbing and puffing on the mat, I had my doubts. He looks more like a grocer than a burglar!" –Glóin The Hobbit

The Hobbit: Over Hill and Under Hill (x3)
25 2 1 2 2
Goblin. Orc.

Goblin Axeman gets +1 Attack for each Cave location in play.

Shadow: Defending character gets -1Defense

The Hobbit: Over Hill and Under Hill (x3)
25 2 2 0 2
Goblin. Orc.

Goblin Miners gets +1 Defense for each Cave location in play.

Shadow: attacking enemy gets +1 Attack

The Hobbit: Over Hill and Under Hill (x3/x1)
20 1 3 1 2
Goblin. Orc.
"

Surge.

Shadow: attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)

The Hobbit: Over Hill and Under Hill (x3)
30 3 2 2 3
Goblin. Orc.

When Revealed: The first player exhausts 1 character he controls.

Shadow: Defending player exhausts 1 character he controls.

The Hobbit: Over Hill and Under Hill (x4)
33 2 3 2 3
Goblin. Orc.

If The Great Goblin is in the victory display, this card gains surge.

Shadow: attacking enemy gets +1 Attack (+2 Attack instead if The Great Goblin is in the victory display.)

The Hobbit: Over Hill and Under Hill (x1)
15 3 5 2 8
Goblin. Orc.

Forced: After The Great Goblin attacks, discard X cards from the encounter deck where X is the number of players in the game. Add each Goblin enemy discarded by this effect to the staging area.

The Hobbit: Over Hill and Under Hill (x3/x1)
40 4 6 3 9
Giant.

While at least one Stone-Giant is in the staging area, the Galloping Boulders card gains surge.

Forced: After Stone-Giant engages a player, that player chooses and discards 1 ally he controls.

The Hobbit: Over Hill and Under Hill (x3/x2)
3
3
Cave.

While The Goblins' Caves is the active location, Goblin enemies get +1 Threat

Shadow: Defending player raises his threat by X. X is the number of Goblin enemies engaged with him.

The Hobbit: Over Hill and Under Hill (x2/x1)
4
4
Cave.

While Front Porch is the active location, players cannot attack Goblin enemies.

Action: The first player may spend 2 resources to treat Front Porch's printed text box as if it were blank until the end of the round.

The Hobbit: Over Hill and Under Hill (x3)
2
3
Cave.

While Great Cavern Room is the active location, it gains: “Forced: After a player engages a Goblin enemy, he must deal 1 damage to a character he controls.”

Forced: When faced with the option to travel, if The Great Goblin is in the victory display the players must travel to Great Cavern Room if able.

The Hobbit: Over Hill and Under Hill (x2)
2
3
Mountain.

While Overhanging Rock is the active location, it gains:"Action: Spend 1 resource to look at the top 2 cards of your deck. Add 1 of those to your hand and discard the other."

"This won't do at all!" said Thorin. "If we don't get blown off or drowned, or struck by lightning, we shall be picked up by some giant and kicked sky–high for a football." –Thorin Oakenshield, The Hobbit