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Scenario Encounter
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Card Type Subtype Deck Type
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Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
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Results: 2401 - 2450 of 3044 Cards
Escape from Khazad-dûm (x1) 15

When Revealed: Each character gets -1Willpower until the end of the phase.

Shadow: Each character you control gets -1Attack and -1Defense until the end of the phase.

Escape from Khazad-dûm (x2) 16
28 2 3 1 5
Spider.

Forced: When Cave Spider attacks, either remove 2 progress from the main quest, or Cave Spider gets +2 Attack for this attack.

Shadow: Either remove 2 progress from the main quest or attacking enemy gets +2 Attack

Escape from Khazad-dûm (x2) 16
X
4
Underground.

X is 1 more than the stage number of the main quest.

Travel: Each player discards the top X cards of his deck.

Escape from Khazad-dûm (x1) 16

When Revealed: The opposing team attaches Watchful Eyes to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero.Forced: If attached hero is exhausted at the end of the combat phase, reveal 1 card from the encounter deck.")

Escape from Khazad-dûm (x1) 17
36 2 5 1 6
Troll.

Cannot have non-objective player card attachments.

Allies cannot be declared as attackers or defenders against Cave-troll.

Escape from Khazad-dûm (x2) 17
2
2
Underground.

When Revealed: Discard the top card of the encounter deck. If that card is a location, add it to the staging area.

Escape from Khazad-dûm (x2) 17

Surge.

When Revealed: Attach to the main quest. (Counts as a Condition attachment with the text,"Forced: When a 'when revealed' effect would be canceled, discard Undisturbed Bones instead.")

Escape from Khazad-dûm (x1) 18
33 1 6 1 8
Troll.

Cannot have non-objective player card attachments.

Forced: After Old Stone-troll attachs and destroys a character you control, raise your threat by 1 for each excess point of damage dealt.

Escape from Khazad-dûm (x1) 18
4
4
Underground.

While Frightful Den is in the staging area, each Troll enemy gets -10 engagement cost.

Forced: When Frightful Den is explored, the opposing team searches the encounter deck and discard pile for a Troll enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.

Escape from Khazad-dûm (x3) 18

When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard a character you control.

Shadow: Raise your threat by 1 for each enemy engaged with you.

Escape from Khazad-dûm (x2) 19
18 2 1 0 3
Creature.

Players cannot declare defenders against Rock Adder.

Shadow: If this attack is undefended, attacking enemy gets +2 Attack

Escape from Khazad-dûm (x2) 19
2
6
Underground.

When faced with the option to travel, the player must choose Bottomless Chasm, if able.

Shadow: Attacking enemy gets +2 Defense until the end of the phase.

Escape from Khazad-dûm (x1) 19

When Revealed: The opposing team chooses a questing charactert controlled by each player and removes them from the quest.

Shadow: Defending character cannot ready until the end of the round.

Escape from Khazad-dûm (x1) 20
30 3 5 2 5
Orc. Goblin.

Forced: After Hobgobling engages a player, it cannot take damage until the end of the round.

Shadow: Attacking enemy cannot take damage this phase.

Escape from Khazad-dûm (x1) 20
3
4
Underground.

Travel: Discard the top card of the encounter deck. Raise each player's threat by X, where X is that card's printedThreat

Shadow: If this attack destroys a character, reveal the top card of the encounter deck.

Escape from Khazad-dûm (x3) 20

When Revealed: Until the end of the round, treat each character's text box as if it were blank, except for Traits.

Shadow: Until the end of the phase, treat the defending character's text box as blank, except for Traits.

Escape from Khazad-dûm (x2) 21
34 2 2 2 5
Creature.

Forced: When Unspeakable Thing attacks you, discard the top card of your deck. Unspeakable thing gets +XAttack for this attack, where X is the discarded card's printed cost.

Shadow: Attacking enemy gets +1 Attack

Escape from Khazad-dûm (x2) 21
2
3
Underground.

While Lightless Grotto is in the staging area, non-unique enemies in the staging area cannot take damage.

Travel: The first player chooses an enemy in the staging area and engages it.

Escape from Khazad-dûm (x1) 21

When Revealed: The opposing team searches the encounter deck and discard pile for a different 0-cost location per player and adds them to the staging area. Shuffle the encounter deck.

Shadow: The opposing team shuffles a location from the encounter discard pile into the encounter deck.

Escape from Khazad-dûm (x1) 22
36 3 5 3 6
Creature.

Cannot have non-objective player card attachments or take non-combat damage.

Forced: When Shadow Dweller attacks you, discard the top card of your deck and assign X damage among character you control, where X is the discarded card's cost.

Escape from Khazad-dûm (x3) 22
0
3
Underground.

Branching Paths gets +1 Threat for each location in the staging area. (Limit +3Threat

Shadow: Attacking enemy gets +1 Attack

Escape from Khazad-dûm (x1) 22

When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.

Shadow: Remove the defending character from the attack. A different defending character may be declared.

Escape from Khazad-dûm (x1) 23
38 3 5 3 9
Creature.

Cannot be optionally engaged.

While Elder Nameless Thing is in the staging area, it gains:"Forced: After players have committed characters to the quest, Elder Nameless Thing makes an attack against the first player.

Escape from Khazad-dûm (x2) 23
2
3
Underground.

While Silent Caverns is in the staging area, each player's threat cannot be reduced by more than 1 each round.

Travel: Raise each player's threat by 2.

Escape from Khazad-dûm (x2) 23

When Revealed: Raise each player's threat by X, where X is the threat of the active location. If there is no active location, Dark Places gains surge.

Shadow: Attacking enemy gets +XAttack where X is the stage number of the main quest.

Escape from Khazad-dûm (x2) 24
45 2 4 3 5
Orc. Uruk.

Forced: At the beginning of the combat phase, deal each engaged enemy an additional shadow card.

Shadow: Deal attacking enemy 2 additional shadow cards.

Escape from Khazad-dûm (x1) 24
2
5
Underground.

When Revealed: The opposing team chooses an ally, discards all tokens from it, and places it faceup as a guarded objective. When Goblin Dungeon is explored, return that ally to its owner's control exhausted.

Escape from Khazad-dûm (x2) 24

When Revealed: Each player deals 1 damage to a questing character he controls and removes that character from the quest.

Shadow: Deal 1 damage to a character you control.

Escape from Khazad-dûm (x2) 25
30 3 3 2 5
Orc. Uruk.

While Black Uruks is attacking, it gets +1 Attack for each shadow card dealt for this attack.

Shadow: The opposing team searches the top 5 cards of the encounter deck for a card and deals it to attacking enemy as a shadow card.

Escape from Khazad-dûm (x2) 25
2
4
Underground.

While Dreadful Gap is in the staging area, progress cannot be placed on other locations in the staging area.

Travel: The opposing team chooses a card in the encounter discard pile and shuffles it into the encounter deck.

Escape from Khazad-dûm (x1) 25

When Revealed: Exhaust X characters, where X is the number of Uruk enemies in play. If there are no Uruk enemies in play, Orcish Howls gains surge.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it is an Uruk).

Escape from Khazad-dûm (x2) 26
28 2 2 1 3
Orc. Uruk.

Forced: After Orc Raider engages a player, deal it a shadow card.

Shadow: Attacking enemy gets +1 Attack Deal it an additional shadow card.

Escape from Khazad-dûm (x1) 26
4
5
Underground.

While The Great Bridge is in the staging area, no more than 1 character can be declared as an attacker against each enemy.

Forced: When The Great Bridge is explored, reveal 1 encounter card per player.

Escape from Khazad-dûm (x2) 26

When Revealed: The opposing team attaches Vast and Intricate to a non-unique location in the staging area. If there are no non-unique locations in the staging area, Vast and Intricate gains surge. (Counts as a Condition attachment with the text: "Attached location gets +2 Threat and is immune to player card effects.")

Escape from Khazad-dûm (x1) 27
35 3 5 3 8
Orc. Uruk.

Cannot have non-objective player card attachments or take non-combat damage.

Shadow effects cannot be canceled.

Forced: When Chieftain of the Pit attacks, deal it an additional shadow card.

Escape from Khazad-dûm (x2) 27
1
5
Underground.

While Forked Passage is in the staging area, raise each player's threat by 1 additional point during the refresh phase.

Travel: Raise each player's threat by 1.

Escape from Khazad-dûm (x2) 27

When Revealed: The highestAttack enemy in the staging area makes an attack against the first player. If no attack is made this way, Chance Encounter gains surge.

Shadow: If attacking enemy is unique, it makes an additional attack against you after this one.

Escape from Khazad-dûm (x2) 28
33 1 1 1 4
Creature.

Forced: After Nameless Thing enters play, the first player attaches the top card of his deck to it faceup as a guarded attached. Nameless Thing gets +XThreat +XAttack and +XDefense where X is that card's printed cost. When Nameless Thing leaves play, discard that card.

Escape from Khazad-dûm (x2) 28
3
5
Underground.

While Mitril Lode is the active location, it gains:"Response: When Mithril Lode is explored, each player adds 1 resource to the resource pool of a hero he controls.

Escape from Khazad-dûm (x1) 28

When Revealed: The opposing team chooses an attachment controlled by a player and discards it. If no attachment is discarded this way, A Foe Beyond gains surge.

Shadow: Discard an attachment you control.

Escape from Khazad-dûm Preorder Promotion (x1)
50 4 8 3 15
Balrog.

Immuned to player card effects.

Cannot be optionally engaged.

Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.

Escape from Khazad-dûm Preorder Promotion (x1) 15
23 1 3 1 2
Creature.

When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.

Shadow: Either raise your threat by 2, or this attack is considered undefended.

Escape from Khazad-dûm Preorder Promotion (x1) 21
2
3
Underground.

While Lightless Grotto is in the staging area, non-unique enemies in the staging area cannot take damage.

Travel: The first player chooses an enemy in the staging area and engages it.

The Hunt for the Dreadnaught (x1)
5 3 3 13
Grey Havens. Ship. Basic.

Immune to player card effects. Sentinel.

Each hero you control gets +1 Willpower

Setup: Choose a hero you control. Until the end of the game, that hero gains the printed Traits of another hero you control.

The Eithiliant, or "The Rainbow Spearpoint,", is an extremely swift elvent schooner featuring a swan motif.

The Hunt for the Dreadnaught (x1)
6 4 4 15
Grey Havens. Ship. Upgraded.

Immune to player card effects. Sentinel.

Each hero you control gets +2 Willpower

Response: After Eithiliant flips, shuffle up to 6 cards from your discard pile into your deck. Place 6 progress on a location in any group.

The Hunt for the Dreadnaught (x1)
2 5 3 15
Grey Havens. Ship. Basic.

Immune to player card effects. Ranged. Sentinel.

Each hero you control gets +1 hit point.

Reduce your threat by 3. Choose a hero you control. Until the end of the game, that hero gains ranged.

The Golden Wing is equipped with a massive ballista.

The Hunt for the Dreadnaught (x1)
3 6 4 18
Grey Havens. Ship. Upgraded.

Immune to player card effects. Ranged. Sentinel.

Each hero you control gains +2 hit points and gains ranged.

Response: After Golden Wing flips, deal 6 damage to an enemy in any group.

The Hunt for the Dreadnaught (x1)
3 2 5 16
Gondor. Ship. Basic.

Immune to player card effects. Sentinel.

Each hero you control gets +1 Defense

Forced: When you draw your starting hand, draw 5 additional cards, then shuffle 5 cards from your hand into your deck. You cannot take a mulligan.

The Hunt for the Dreadnaught (x1)
4 3 6 19
Gondor. Ship. Upgraded.

Immune to player card effects. Sentinel.

Each hero you control gets +2 Defense

Response: After Pride of Lebennin flips, heal 2 damage from a character. Choose up to 2 cards from the encounter discard pile and add them to the victory display.

The Hunt for the Dreadnaught (x1)
4 3 4 14
Gondor. Ship. Basic.

Immune to player card effects. Sentinel.

Your starting hand size is 8 cards.

Action: Play an event from your hand with a cost 3 or more, reducing its cost by 1.

An exquisite work of elven craftsmanship, the number Silent Mist bear the symbol of the Star of Eärendil on its foresail.