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Set
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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 501 - 550 of 981 Cards
A Shadow in the East (x2/x1)
5
3
Underground.

When Revealed: Make Crumbling Passage the active location, returning any previously active location to the staging area.

Forced: When Crumbling Passage leaves play, deal 1 damage to each exhausted character.

...at that moment a stone hurtling from above smote heavily on his helm, and he fell with a crash and knew no more.
–The Hobbit

A Shadow in the East (x1)
5
-
Mordor.

Immune to player card effects.

The player cannot travel here.

Each player's threat elimination level is reduced by 5.

...wall upon wall, battlement upon battlement, black, immeasurably strong, mountain of iron, gate of steel, tower of adamant, he saw it: Barad–d–r, Fortress of Sauron. All hope left him.
–The Fellowship of the Ring

Wrath and Ruin (x1)
X
5
City.

Immune to player card effects.

X is 1 more than the number of locations controlled by the players.

The players cannot travel here unless stage 2B has at least 12 progress on it.

Travel: Thane Ulchor attacks each player in turn order.

Wrath and Ruin (x3/x2)
1
3
City.

Surge.

Forced: After an enemy is defeated, place 1 progress on Contested Square if it is in the staging area.

While you control Contested Square, it gains:"Forced: After a character you control is destroyed, if you control Contested Square, returns Contested Square to the staging area."

Wrath and Ruin (x3)
2
4
City.

Encounter Action: Put the topmost enemy in the encounter discard pile into play engaged with you to take control of Ransacked House.

While you control Ransacked House, it gains:"Forced: After the player who controls Ransacked House loses control of a location, return Ransacked House to the staging area."

Wrath and Ruin (x3/x2)
3
3
City.

While Makeshift Fortification is the active location, it gains archery 3.

Forced: After a player takes control of Makeshift Fortification return the topmost enemy in the encounter discard pile to the staging area.

Wrath and Ruin (x2/x1)
4
4
City.

While Captured Tower is the active location, encounter card effects cannot be canceled.

Forced: After a player takes control of Captured Tower, he shuffles the encounter discard pile into the encounter deck and discards cards from the top until he discards an enemy and puts that enemy into play engaged with him.

The City of Ulfast (x2)
3
5
City.

While The King's Lawn is in the staging area, each player must raise his threat by 1 additional point during the refresh phase.

Travel: Place 1 resource on the main quest.

The City of Ulfast (x3/x2)
2
4
City.

While Guarded Archway is in the staging area, each player engaged with City Guard cannot reduce his threat.

Travel: City Guard makes an attack against the first player.

The City of Ulfast (x2)
2
2
City.

While Crowded Market is the active location, City Guard gets +20 engagement cost.

Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area.

The City of Ulfast (x3/x2)
X
5
City.

X is 1 more than the number of resources on the main quest.

Travel: Raise each player's threat by X.

Shadow: Return attacking enemy to the staging area after this attack.

Challenge of the Wainriders (x3)
3
5
Plains.

while Narrow Pass is the active location, it gains:"Response: When damage would be placed on Wainrider Champion remove an equal amount of damage from The Wainriders' stage instead."

Perhaps they were waiting to make some ambush in a narrow place?
–The Fellowship of the Ring

Challenge of the Wainriders (x2/x1)
0
6
Plains.

Crowded Track gets +1 Threat for each character controlled by the first player.

Forced: After Crowded Track becomes the active location, each player searches the encounter deck and discard pile for an enemy and adds it to the staging area. Shuffle the encounter deck.

Challenge of the Wainriders (x2/x1)
4
4
Plains.

While Ravine Ledge is in the staging area, each racing test requires 1 additional matching result.

Travel: The first player makes a racingAttack test. To pass requires 1 TURN result. If the players pass the test, each player draws 1 card. If the players faill the test, each player discards 1 random card from his hand.

Under the Ash Mountains (x3/x2)
X
5
Underground.

X is 1 more than the number of quest cards in play.

Forced: When Fiery Chasm is explored, discard the top X cards of your deck.

...its floor and walls on either side were cloven by a great fissure, out of which the red glare came, now leaping up, now dying down into darkness...
–The Return of the King

Under the Ash Mountains (x2)
3
6
Underground.

When Revealed: Each player places the top 3 cards of his deck facedown under Hideous Deeps.

Forced: When Hideous Deeps is explored as the active location, shuffle each facedown card under it into its owner's deck.

Under the Ash Mountains (x2/x1)
4
4
Underground.

While Orc Passage is in the staging area, encounter card effects cannot be canceled.

Forced: When Orc Passage is explored, search the encounter deck and discard pile for a copy of Torech Gorgor Patrol and add it to the staging area.

The Land of Sorrow (x1)
1
5
Camp.

Forced: After The Barracks becomes the active location, add the enemy under it to the staging area. That enemy cannot take damage this round.

Forced: When The Baracks is explored, the first player gains control of the objective ally it was guarding.

The Land of Sorrow (x1)
1
3
Camp.

Forced: After Slave Quarters becomes the active location, the enemy under it engages the first player and makes an immediate attack.

Forced: When Slave Quarters is explored, the first player gains control of the objective ally it was guarding.

The Land of Sorrow (x1)
1
4
Camp.

Forced: After The Storehouse becomes the active location, add the enemy under it to the staging area. That enemy gets +3Attack and -30 engagement cost until the end of the round.

Forced: When The Storehouse is explored, the first player gains control of the objective ally it was guarding.

The Land of Sorrow (x3)
3
4
Plains.

While Working Fields is in the staging area, characters cannot be healed.

Travel: Each player deals 1 damage to a character he controls.

Neither he nor Frodo knew anything of the great slave–worked fields away south in this wide realm...
–The Return of the King

The Land of Sorrow (x3/x1)
X
5
Plains.

While Watch Tower is in the staging area, it gains archery X.

X is 1 more than the number of Captive objective allies the players control.

Travel: Reveal the top card of the encounter deck.

The Fortress of Nurn (x2/x1)
3
6
City.

While Fortress Walls is in the staging area, the cost to play each ally is increased by 1.

Travel: Each player places 1 card from his hand under a Castle side quest.

The Fortress of Nurn (x3)
2
4
City.

While Guard Tower is in the staging area, players cannot draw cards or gain resources from player card effects.

Travel: Each player exhausts a character he controls.

The Fortress of Nurn (x3/x2)
X
5
City.

X is 1 more than the number of Castle side quests in the victory display.

Travel: Each player assigns X damage characters he controls.

...nothing could waft away the glooms and the sad mists that clung about...
–The Return of the King

The Hobbit: Over Hill and Under Hill (x3/x1)
3
3
Forest. Trollshaws.

While Troll Camp is in the staging area, Troll enemies get +1 Threat for each player in the game.

While Troll Camp is in play, Bilbo Baggins gains:"Action: Exhaust Bilbo Baggins and spend 1 resource to remove 1 Sack card from a character. Bilbo Baggins may trigger this effect even with a Sack card attached to him."

The Hobbit: Over Hill and Under Hill (x1)
2
4
Cave. Trollshaws.

Immune to player card effects.

Players cannot travel to Troll Cave unless Bilbo Baggins has the Troll Key attached and the first player spends 5 resources. (2 resources instead if Bilbo Baggins has the Troll Purse attached.)

The Hobbit: Over Hill and Under Hill (x2)
1
1
Western Lands.

Response: After placing 1 or more progress tokens on Hobbit-lands, the first player draws 1 card.

Shadow: Defending player must put the top card of the encounter deck discard pile on top of the encounter deck.

The Hobbit: Over Hill and Under Hill (x2/x1)
3
2
Western Lands.

Forced: After placing 1 or more progress tokens on Dreary Hills, each player must discard 1 card at random from his hand.

Response: After Dreary Hills leaves play as an explored location, Bilbo Baggins gains 1 resource.

The Hobbit: Over Hill and Under Hill (x2)
2
3
Western Lands.

Forced: After placing 1 or more progress tokens on Lone-Lands, each player removes 1 resource from one of his hero's resource pools, if able.

Response: After Lone-Lands leaves play as an explored location, Bilbo Baggins gains 1 resource.

The Hobbit: Over Hill and Under Hill (x2)
1
3
Western Lands.

While Cave Entrance is in the staging area, it gains:'Forced: At the end of the round, place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is the number of players in the game.'

That, of course, is the dangerous part about caves: you don't know how far they go back. –The Hobbit

The Hobbit: Over Hill and Under Hill (x3/x2)
3
3
Cave.

While The Goblins' Caves is the active location, Goblin enemies get +1 Threat

Shadow: Defending player raises his threat by X. X is the number of Goblin enemies engaged with him.

The Hobbit: Over Hill and Under Hill (x2/x1)
4
4
Cave.

While Front Porch is the active location, players cannot attack Goblin enemies.

Action: The first player may spend 2 resources to treat Front Porch's printed text box as if it were blank until the end of the round.

The Hobbit: Over Hill and Under Hill (x3)
2
3
Cave.

While Great Cavern Room is the active location, it gains: “Forced: After a player engages a Goblin enemy, he must deal 1 damage to a character he controls.”

Forced: When faced with the option to travel, if The Great Goblin is in the victory display the players must travel to Great Cavern Room if able.

The Hobbit: Over Hill and Under Hill (x2)
2
3
Mountain.

While Overhanging Rock is the active location, it gains:"Action: Spend 1 resource to look at the top 2 cards of your deck. Add 1 of those to your hand and discard the other."

"This won't do at all!" said Thorin. "If we don't get blown off or drowned, or struck by lightning, we shall be picked up by some giant and kicked sky–high for a football." –Thorin Oakenshield, The Hobbit

The Hobbit: Over Hill and Under Hill (x1)
X
5
Mountain.

X is the number of players in the game.

Forced: At the end of the round, remove X progress tokens from the current quest.

There were many paths that led up into those mountains, and many passes over them. But most of the paths were cheats and deceptions and led nowhere or to bad ends. –The Hobbit

The Hobbit: Over Hill and Under Hill (x3)
2
4
Forest.

Forced: After a character takes damage from an attack made by a Creature enemy, remove 1 progress from the current quest.

Riddle: The first player names a sphere, shuffles his deck, and discards the top card. For each of those cards that matches, place 1 progress token on stage 2.

The Hobbit: Over Hill and Under Hill (x1)
X
-
Cave.

X is twice the number of players in the game.

Players cannot travel here.

Immune to player card effects.

Forced: After players advance to stage 3, remove Lake in the Cavern from the game.

The Hobbit: On the Doorstep (x1)
1
9
Forest.

Immune to player card effects.

Travel: Exhaust Bilbo Baggins to travel here.

Forced: At the start of each quest phase, search the encounter deck for 1 Spider enemy and add it to the staging area. (2 Spider enemies instead if 3 or more players are at this stage.) Shuffle the encounter deck.

The Hobbit: On the Doorstep (x4/x3)
3
3
Forest.

While Giant Web is the active location, each character gets -1Willpower -1Attack and -1Defense for each poison it has.

Response: After Giant Web leaves play as an explored location, ready an unconscious character.

The Hobbit: On the Doorstep (x2)
2
4
Forest. River.

While Forest Stream is the active location, poisoned characters cannot quest.

Response: After Forest Stream leaves play as an explored location, discard 4 poison.

It flowed fast and strong but not very wide right across the way, and it was black, or looked it in the gloom. –The Hobbit

The Hobbit: On the Doorstep (x3)
3
1
Forest. Mountain.

While Hidden Path is the active location, locations in the staging area get -1 Threat.

Travel: Spend 2 resources to travel here.

About midday, creeping behind a great stone that stood alone like a pillar, Bilbo came on what looked like rough steps going upwards. –The Hobbit

The Hobbit: On the Doorstep (x1)
12
4
Mountain.

While at least 1 card is stacked underneath, The Lonely Mountain is immune to player card effects, cannot leave the staging area, and gets -2 Threat for each card stacked under it.

Action: While making a burgle attempt, the first player may spend 2 resources to take the revealed card into hand and reveal the next card of his deck.

The Hobbit: On the Doorstep (x3/x0)
4
4
Underground.

While Great Hall is the active location, it gains: "Forced: Put 1 progress on Smaug the Golden at the end of each round."

Burgle: The first player shuffles his deck and reveals the top card. He may discard 3 cards from his hand that match the revealed card's type.

The Hobbit: On the Doorstep (x2)
1
1
Mountain.

While Secret Entrance is the active location, The Lonely Mountain's Threat is reduced by half (round up).

Travel: The first player must exhaust a hero and name a card type to travel here. Then, look at the top card of the encounter deck. If the looked at card is not the named type, return Secret Entrance to the staging area. (The players cannot travel again this round.)

The Hobbit: On the Doorstep (x3)
3
3
Wasteland.

While Desolation of Smaug is the active location, the first treachery card revealed each round gains surge.

Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's cost.

The Hobbit: On the Doorstep (x3)
2
5
Mountain.

Response: When Western Slopes leaves play as an explored location (choose one): the first player draws 2 cards, or remove 1 progress token from Smaug the Golden.

Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's sphere.

The Hobbit: On the Doorstep (x3/x2)
3
3
Mountain.

While Northern Slopes is in the staging area, each Goblin enemy gets +1 Attack and +1 Defense.

While Northern Slopes is the active location, it gains: "Forced: When a character leaves play, remove 1 progress from the current quest, if able."

The Hobbit: On the Doorstep (x1)
2
2
Ruins. Valley.

Immune to player card effects.

Forced: Remove 2 progress from stage 3B at the end of each round, if able.

Travel: Spend 3 resources to travel here. (1 resource instead if stage 3B is the current quest.)

The Hobbit: On the Doorstep (x1)
2
2
Ruins. Mountain.

Immune to player card effects.

Forced: Remove 2 progress from stage 4B at the end of each round, if able.

Travel: Spend 3 resources to travel here. (1 resource instead if stage 4B is the current quest.)