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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 651 - 700 of 779 Cards
The Watcher in the Water Nightmare (x3)
1 
Tentacle.

Surge.

When Revealed: Shuffle X Tentacle enemies from the encounter discard pile into the encounter deck. Heal X damage from The Watcher, if it is in play. X is the number of players in the game.

Twenty other arms came rippling out.
–The Fellowship of the Ring

The Long Dark Nightmare (x3)
1 

When Revealed: Starting with the first player, each player must choose and trigger a different "Lost:" effect in play.

Shadow: Make a locate test. If this test is failed, return attacking enemy to the staging area after this attack and trigger all "Lost:" effects in play.

The Long Dark Nightmare (x2)
1 

Surge.

When Revealed: Attach to a hero. (Counts as a Condition attachment with the text:"Lost: Discard attached hero.")

Shadow: If you have no cards in your hand, discard defending character from play.

Foundations of Stone Nightmare (x3)
1 

When Revealed: Each player must either discard his hand, or raise his threat by the number of cards in his hand. If no cards were discarded by this effect, Chill of the Roots gains surge.

Shadow: If attacking enemy is Nameless attach the top card of the defending player's deck to it.

Shadow and Flame Nightmare (x2)
1 
Attack.

Shadow: For each excess point of combat damage dealt by this attack (damage that is dealt beyond the remaining hit points of the character damaged by this attack) you must damage another character you control. Exhaust all characters damaged by this effect.

Shadow and Flame Nightmare (x2)
7 
Attack.

Shadow: For each point of damage dealt by this attack, heal 1 damage from Durin's Bane.

The flames roared up to greet it, and wreathed about it; and a black smoke swirled in the air. –The Fellowship of the Ring

Shadow and Flame Nightmare (x2)
5 
Attack.

Shadow: Discard all cards attached to the defending character and deal it 1 damage. Cannot be canceled.

Fire came from its nostrils. –The Fellowship of the Ring

Shadow and Flame Nightmare (x2)
1 
Attack.

Shadow: If this attack destroys a character, Durin's Bane makes an additional attack against the defending player after this one.

From out of the shadow a red sword leaped flaming. –The Fellowship of the Ring

Shadow and Flame Nightmare (x2)
8 
Attack.

Shadow: Deal Durin's Bane 3 additional shadow cards from the encounter deck (not the Balrog deck).

The dark figure streaming with fire raced towards them. –The Fellowship of the Ring

Peril in Pelargir Nightmare (x3)
3 

When Revealed: Each player must either remove a hero he controls from the quest or engage an enemy in the staging area. Each enemy engaged by this effect makes an immediate attack.

Shadow: Attacking enemy gets +2 Attack

Peril in Pelargir Nightmare (x2)
6 

Surge.

When Revealed: If Alcaron's Scroll is attached to a hero, choose an enemy engaged with that hero's controller, if able. Attached Alcaron's Scroll to that enemy, then add 1 progress to that enemy.

Peril in Pelargir Nightmare (x2)
6 

Surge.

When Revealed: If Alcaron's Scroll is attached to an enemy, choose one: either add 1 progress token to that enemy, or each card in the staging area gets +2 Threat until the end of the phase.

Into Ithilien Nightmare (x2)
6 

When Revealed: The current quest gains archery 2 until the end of the round. Then, assign all archery damage to characters in play as if it were the beginning of the combat phase.

Shadow: Attacking enemy gets +XAttack X is that enemy's archery value.

Into Ithilien Nightmare (x2)
6 

Doomed 2.

When Revealed: If the current quest has a keyword, until the end of the round, switch that keyword from battle to siege, or siege to battle, if able. If the current quest does not have a keyword, Savage Fray gains surge.

The Siege of Cair Andros Nightmare (x3)
6 

Doomed 2.

When Revealed: Deal 2 shadow cards to each enemy in play. Deal 2 damage to each Battleground location in play.

Shadow: Discard an attachment you control.

The Steward's Fear Nightmare (x2)
6 
Scheme.

When Revealed: Each player must either raise his threat by 5 or exhaust each ready character he controls.

Shadow: After this attack, return attacking enemy to the staging area. Then, it makes engagement checks against each player.

The Drúadan Forest Nightmare (x2)
6 

When Revealed: Each player must trigger the prowl keyword on each enemy engaged with him, as if that enemy had been revealed from the encounter deck. Then, return each engaged Wose enemy to the staging area. If no enemies are returned to the staging area by this effect, Drums of the Wild Men gains surge.

The Drúadan Forest Nightmare (x3)
6 
Item.

Surge.

When Revealed: Attach to the enemy in play with the highest engagement cost. (Counts as a Weapon attachment with the text: "Attached enemy gets +2 Attack and gains archery 2.")

Merry did not like this talk of wild men and poisoned darts... –The Return of the King

Encounter at Amon Dîn Nightmare (x3)
10 

When Revealed: Place 3 damage tokens on Dead Villagers. Until the end of the round, add 1 to the total Threat in the staging area for each damage token on Dead Villagers.

Shadow: Attacking enemy gets +2 Attack If this attack destroys an ally, place 1 damage token on Dead Villagers.

Encounter at Amon Dîn Nightmare (x2)
3 

When Revealed: Discard 1 villager token from Rescued Villagers. Assign X damage among characters in play. X is the number of damage tokens on Dead Villagers.

Shadow: Either discard 1 villager token from Rescued Villagers, or this attack is considered undefended.

Encounter at Amon Dîn Nightmare (x2)
6 

When Revealed: Each player must choose: either discard 2 villager tokens from Rescued Villagers, or search the encounter deck and discard pile for an enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.

Shadow: Attacking enemy gets +1 Attack Deal is another shadow card.

Encounter at Amon Dîn Nightmare (x2)
6 
Panic.

Surge. Doomed 1.

When Revealed: Attach to Rescued Villagers. (Counts as a Condition attachment with the text:"Forced: At the end of the round, discard 1 villager token from Rescued Villagers.")

"Few maybe, of those now sundered will meet again." –Beregond, The Return of the King

Assault on Osgiliath Nightmare (x2)
6 

Doomed 1.

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Each enemy gets -X engagement cost. X is the number of locations controlled by players.Forced: At the beginning of the encounter phase, if there are fewer than X enemies in the staging area, reveal an encounter card.")

Assault on Osgiliath Nightmare (x2)
6 

When Revealed: Add X to the total Threat in the staging area this phase. X is the number of locations the players control. If X is less than 4, Overrun Defenses gains doomed 2.

Shadow: Exhaust a character you control (2 characters instead of you control 4 or more locations).

Assault on Osgiliath Nightmare (x2)
9 

When Revealed: If the total Threat of locations controlled by players is greater than the total Threat in the staging area, raise each player's threat by 2 and immediately end the quest phase without resolving the quest.

Shadow: Attacking enemy gets +1 Attack for each location you control.

The Blood of Gondor Nightmare (x3)
3 

Doomed 1.

When Revealed: Each player must either take 1 hidden card for each questing hero he controls, or remove one hero he controls from the quest for each hidden card in his play area.

The Blood of Gondor Nightmare (x2)
6 

When Revealed: Each player turns each hidden card in his play area faceup. Each player then takes hidden cards equal to the number of hidden cards he just turned faceup.

Shadow: Take 1 hidden card. Then, turn 1 hidden card in your play area faceup.

The Morgul Vale Nightmare (x2)
6 

When Revealed: Place 1 progress token on To the Tower. Until the end of the phase, The Towers Beckons adds XThreat to the total Threat in the staging area, where X is the number of progress tokens on To the Tower.

Shadow: Place 1 progress token on To the Tower.

The Morgul Vale Nightmare (x2)
6 

When Revealed: Place 1 progress token on To the Tower. Each player must assign damage among characters he controls equal to the number of progress token on To the Tower.

Shadow: If this attack destroys a character, place 1 progress on To the Tower.

The Fords of Isen Nightmare (x2)
5 

When Revealed: Each player assigns X damage among characters he controls, where X is the number of cards in his hand.

Shadow: Assign X damage among characters you control. X is the number of cards in your hand.

To Catch an Orc Nightmare (x2)
1 

When Revealed: Each player discard the top 3 cards of his out-of-play deck. Add each enemy discarded this way to the staging area. If no enemies are added to the staging area this way, Mugash's Cunning gains surge.

Shadow: Attacking enemy gets +3Attack and +3Defense until the end of the round.

To Catch an Orc Nightmare (x2)
5 

Surge. Doomed 1.

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text:"Forced: After a player engages an enemy, he must either exhaust a character he controls, or remove 1 time counter from the current quest.")

To Catch an Orc Nightmare (x2)
5 

When Revealed: If Mugash is attached to a hero, the player who controls that hero unattaches Mugash and engages it. Then, Mugash makes an immediate attack.

Shadow: Attacking enemy cannot take damage until the end of the round.

Into Fangorn Nightmare (x2)
5 

When Revealed: Either remove 6 progress from the current quest, or remove 1 time counter from the current quest.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, remove all progress from the current quest.

Into Fangorn Nightmare (x2)
5 

When Revealed: If Mugash is attached to a hero, deal 2 damage to that hero. If Mugash is not attached to a hero, Fangorn's Anger gains surge and doomed 2.

Shadow: After this attack, if Mugash is attached to a hero, attacking enemy engages the player who controls that hero.

The Dunland Trap Nightmare (x2)
1 

When Revealed: Each engaged enemy makes an immediate attack. If no attacks are made this way, Boar Clan Assault gains surge.

Shadow: Each enemy engaged with you gets +1 Attack until the end of the phase.

The Dunland Trap Nightmare (x2)
5 

When Revealed: Each player draws 1 card. Until the end of the round, add XThreat to the total Threat in the staging area. X is the number of card in the first player's hand.

Shadow: Put the topmost enemy in the discard pile into play engaged with you and deal it a shadow card.

The Three Trials Nightmare (x3)
1 

Surge.

When Revealed: Attach to a hero with a Key objective attached, if able. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot commit to the quest, and cannot attack or defend against enemies with a Trait shared by any of that hero's attached Key objectives.")

The Three Trials Nightmare (x2)
5 

When Revealed: Attach to the current quest. (Counts as Condition attachment with the text: "Each non-unique characters gets -1Willpower and cannot attack enemies that share a Trait with the current trial's Key objective.")

Shadow: If the defending character is not unique, attacking enemy gets +10Attack

Trouble in Tharbad Nightmare (x2)
1 

When Revealed: Each player must choose: either remove 1 time counter from the quest or discard an ally he controls from play. Then, if any player's threat is 20 or less, Waylaid by Agents gains doomed 3.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if your threat is 20 or less).

Trouble in Tharbad Nightmare (x3)
5 

Surge.

When Revealed: Attach Tharbad Patrol to a non-unique location in the staging area without a copy of Tharbad Patrol attached. (Counts as a Condition attachment with the text:"Forced: After the players travel to attached location, each player must discard the top 2 cards from the encounter deck and engage each enemy he discarded in this way.")

The Nîn-in-Eilph Nightmare (x2)
2 

When Revealed: Either remove 1 time counter from the current quest or remove each character with 3 or moreWillpower from the quest.

Shadow: Defending character cannot ready until the end of the round.

The Nîn-in-Eilph Nightmare (x2)
1 

When Revealed: Return the topmost location in the encounter discard pile to the staging area. Until the end of the phase, each location in the staging area gets +1 Willpower

Shadow: Deal 1 damage to the defending character.

Celebrimbor's Secret Nightmare (x3)
2 

When Revealed: Deal 1 damage to each location in the staging area. Until the end of the phase, each damaged location gets +1 Threat If there are no locations in the staging area, Hateful Search gains surge.

Shadow: Defending player discards a non-objective attachment he controls.

Celebrimbor's Secret Nightmare (x2)
1 

When Revealed: Bellach makes an immediate attack against each player in turn order. Then, deal 1 damage to the active location for each character destroyed by this effect.

Shadow: Deal 1 damage to the defending character.

Celebrimbor's Secret Nightmare (x2)
5 

Surge.

When Revealed: Place Closing In facedown underneath The Orcs' Search.

Shadow: Attacking enemy gets +1 Attack for each card underneath The Orcs' Search.

The Antlered Crown Nightmare (x2)
1 

When Revealed: Each player draws 1 card. Until the end of the round, add 1 to the total Threat in the staging area for each card in the first player's hand.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, discard your hand and draw 3 cards.

The Antlered Crown Nightmare (x2)
5 

When Revealed: Add the top 2 cards of the Raven deck to the staging area. If any player has 5 or more cards in hand, this effect cannot be cancelled.

Shadow: Put the top card of the Raven deck into play, engaged with you.

Intruders in Chetwood Nightmare (x2)
3 

When Revealed: Each player returns each enemy engaged with him to the staging area. Either search the encunter deck, discard pile and victory display for Orc Rearguard and reveal it, or each player must deal 4 damage to a character he controls. Shuffle the encounter deck.

Intruders in Chetwood Nightmare (x3)
2 

When Revealed: Search the encounter deck, discard pile and victory display for a copy of Orc War Party and add it to the staging area. Shuffle the encounter deck. Either remove all progress from the main quest, or each Orc War Party in the staging area makes an immediate attack against the player with the highest threat.