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15 Results Found

The Sands of Harad (x5/x4)
(28) 1 2 1 3
Harad.  
Surge. Archery 1. Forced: When Umbar Sentry attacks, either remove 1 progress token from the main quest, or it gets +2 Attack for this attack.

A Shadow in the East (x3)
(28) 2 2 2 3
Easterling.  
Archery 1. Easterling Raider gets +1 Attack and +1 Defense for each Easterling attachment on it.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has an Easterling attachment).

Wrath and Ruin (x4/x2)
(30) 1 4 1 3
Easterling.  
Surge. Archery 1. Forced: After Easterling Skirmisher attacks and destroys a character, that character's controller must return the location he controls with the highest Threat to the staging area.

The Road Darkens (x3/x2)
(33) 1 3 1 3
Orc.   Uruk-hai  
Uruk-hai Tracker gets +2 Attack against characters with 2 or fewer printed hit points.

Shadow: Discard a non-objective attachment you control.

The Treason of Saruman (x3/x1)
(38) 2 4 2 5
Orc.   Uruk-hai  
When Revealed: Either increase the pursuit value by 3, or reveal an additional encounter card.

The Treason of Saruman (x2/x0)
(44) 4 5 1 5
Dunland.  
When Revealed: Warrior of Dunland makes an immediate attack against you. Forced: After Warrior of Dunland attacks and destroys a character, place 3 progress on the active location.

The Treason of Saruman (x4)
(39) 4 4 1 4
Orc.   Uruk-hai.  
Forced: After Soldier of Isengard attacks and destroys a character, place 1 progress on the current quest.

Shadow: Exhaust a character you control.

The Treason of Saruman (x2)
(29) 1 2 1 3
Orc.  
When Revealed: Either discard 1 random card from your hand, or reveal an encounter card.

Shadow: Until the end of the round, attacking enemy gets +2 Defense.

The Treason of Saruman (x3/x2)
(44) 1 3 1 3
Orc.  
When Revealed: Discard 1 random card from your hand. Snaga gets +X Threat until the end of the round, where X is the discarded card's printed cost.

The Land of Shadow (x4)
(36) 1 3 1 4
Harad.  
Forced: After Man of Harad engages you, discard 1 random card from your hand.

Shadow: Discard 1 random card from your hand.

The Flame of the West (x3)
(40) 2 3 1 3
Orc.   Mordor.  
When Revealed: Either deal 2 damage to a hero you control, or deal 2 damage to Minas Tirith.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Mordor trait).

The Mountain of Fire (x3)
(54) 2 3 1 4
Easterling.  
When Revealed: Deal 1 damage to a questing character you control.

Shadow: After this attack, attacking enemy engages the next player then makes an attack.

The Siege of Annúminas (x3)
(30) 2 4 2 3
Orc.  
Archery 1. Forced: When Orc of Angmar attacks, either remove 1 progress from the main quest, or it gets +2 Defense until the end of the phase.

Shadow: Defender gets -2 Defense until end of round.

The Siege of Annúminas (x3)
(35) 2 3 2 4
Orc.  
Archery 1. Forced: After Angmar Warg-rider engages you, either remove 2 progress from the main quest, or it makes an immediate attack.

Shadow: Exhaust a character you control.

Breaking of the Fellowship Nightmare (x4)
(35) 3 5 1 3
Orc.   Uruk-hai.  
Toughness 2. Archery 1. Forced: After Isengard Tracker destroys a character, move it to the first player's staging area.

Shadow: After this attack, move attacking enemy to the first player's staging area.