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Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 35 Cards
Revised Core Set (x4)
0
1 
Condition.

Permanent. Limit 1 per hero.

Response: After attached hero is declared as an attacker, exhaust Valor to heal 1 damage from attached hero and deal 1 damage to the defening enemy.

Revised Core Set (x4)
1 

Permanent. Limit 1 per hero.

Forced: After a character you control is destroyed, raise your threat by 1.

Angmar Awakened Campaign Expansion (x1)
0
Condition.

Permanent.

Setup: Attach to a hero. Add 2 resources to that hero's resource pool.

Action: Attached hero gets +2Willpower +2Attack and +2Defense until the end of the phase. (Limit once per game.)

Angmar Awakened Campaign Expansion (x1)
0
Condition.

Permanent.

Setup: Attach to a hero.

Attached hero gets +2 hit points.

Action: Ready attached hero. (Limit once per game.)

Angmar Awakened Campaign Expansion (x1)
0
Condition.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1Willpower

Response: Cancel up to 2 points of damage just dealt to attached hero. (Limit once per game.)

Angmar Awakened Campaign Expansion (x1)
0
Condition.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1Attack

Action: Move any amount of damage from attached hero to an enemy engaged with you. (Limit once per game.)

Angmar Awakened Campaign Expansion (x1)
0
Condition.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1Defense

Planning Action: Play an attachment from your discard pile on attached hero. (LImit once per game.)

Dream-chaser Campaign Expansion (x1)
0
Item. Weapon.

Permanet. Restricted.

Attached hero gets +1Defense (+2Defense instead if it has 2 or more resources in its resource pool).

Dream-chaser Campaign Expansion (x1)
0
Item. Weapon. Upgraded.

Permanet. Restricted.

Attached hero gets +2Defense (+3Defense instead if it has 2 or more resources in its resource pool).

Response: When attached hero defends against an enemy, exhaust Parrying Cutlass to move 1 resource from that enemy to attached hero's resource pool.

Dream-chaser Campaign Expansion (x1)
0
Item. Weapon.

Permanent. Restricted.

Attached hero gets +1Attack (+2Attack instead if it has 2 or more damage on it).

Dream-chaser Campaign Expansion (x1)
0
Item. Weapon. Upgraded.

Permanent. Restricted.

Attached hero gets +2Attack (+3Attack instead if it has 2 or more damage on it).

Action: Either deal 1 damage to an enemy, or toss Throwing Axe. If it travel at least two feet across the playing area and stops on any enemies, deal 4 damage to one of them. Reattach Throwing Axe to its hero. (Limit once per game.)

The Fellowship of the Ring (x1)
0
Title.

Permanent.

Setup: Attach to the Ring-bearer.

Action: Add Mr. Underhill to the victory display to choose an enemy engaged with you. Until the end of the round, that enemy cannot attack you.

"I will give you a travelling name now. When you go, go as Mr. Underhill."
–Gandalf, The Fellowship of the Ring

The Fellowship of the Ring (x1)
0
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1 defense and gains the Ranger trait.

"What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave?"
–Aragorn, The Fellowship of the Ring

The Fellowship of the Ring (x1)
0
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gets +2 hit points and gains the Healer trait.

"Few now have the skill of healing to match such evil weapons. But I will do what I can."
–Aragorn, The Fellowship of the Ring

The Fellowship of the Ring (x1)
0
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1 Attack and gains the Warrior trait.

"Three of the servants of Sauron were upon the Bridge, but they withdrew and I pursued them westward."
–Glorfindel, The Fellowship of the Ring

The Fellowship of the Ring (x1)
0
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1 Willpower and gains the Noble trait.

Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior in the fullness of his strength.
–The Fellowship of the Ring

The Two Towers (x1)
0
Skill.

Permanent.

Setup: Attach to a Warrior hero.

Response: After attached hero is declared as the only attacker against a non-unique enemy, exhaust Intimidation to give that enemy -2Defense for this attack.

"None knows what the new day shall bring him," said Aragorn. "Get you gone, ere it turn to your evil!"
–Aragorn, The Two Towers

The Two Towers (x1)
0
Skill.

Permanent.

Setup: Attach to a Healer hero.

Action: Exhaust attached hero and Hands of a Healer to heal up to 3 damage from a hero.

"Life to the dying
In the king's hand lying!"
–Herb–master, The Return of the King

The Two Towers (x1)
0
Skill.

Permanent.

Setup: Attach to a Ranger hero.

Response: After attached hero is declared as a defender against a non-unique enemy, exhaust Forewarned to discard 1 shadow card from that enemy.

"Faint and far are the feet of our enemies."
–Aragorn, The Two Towers

The Two Towers (x1)
0
Skill.

Permanent.

Setup: Attach to a Noble hero.

Response: After attached hero quests successfully, exhaust Leader of Men to add 1 resource to attached hero's pool.

"Take this, dear lord!" said a clear voice. "It was ever at your service."
–The Two Towers

The Two Towers (x1)
0
Favor.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1 Willpower +1 Attack +1 Defense and cannot have treachery card attachments.

"Beyond all hope you return to us in our need!"
–Aragorn, The Two Towers

The Two Towers (x1)
Condition.

Permanent.

Setup: Attach to the Ring-bearer.

Forced: At the end of the planning phase, either raise each player's threat by 1, or exhaust the Ring-bearer.

"It's heavy on me, Sam lad, very heavy. I wonder how far I can carry it?"
-Frodo Baggins, The Two Towers

The Black Riders (x1)
0
1 
Title.

Permanent.

Setup: Attach to the Ring-bearer.

Action: Add Mr. Underhill to the victory display to choose an enemy engaged with you. Until the end of the round, that enemy cannot attack you.

"I will give you a travelling name now. When you go, go as Mr. Underhill."
–Gandalf, The Fellowship of the Ring

The Black Riders (x1)
0
1 
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1 defense and gains the Ranger trait.

"What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave?"
–Aragorn, The Fellowship of the Ring

The Black Riders (x1)
0
1 
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gets +2 hit points and gains the Healer trait.

"Few now have the skill of healing to match such evil weapons. But I will do what I can."
–Aragorn, The Fellowship of the Ring

The Black Riders (x1)
0
1 
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1 Attack and gains the Warrior trait.

"Three of the servants of Sauron were upon the Bridge, but they withdrew and I pursued them westward."
–Glorfindel, The Fellowship of the Ring

The Black Riders (x1)
0
1 
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1 Willpower and gains the Noble trait.

Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior in the fullness of his strength.
–The Fellowship of the Ring

The Treason of Saruman (x1)
0
1 
Skill.

Permanent.

Setup: Attach to a Warrior hero.

Response: After attached hero is declared as the only attacker against a non-unique enemy, exhaust Intimidation to give that enemy -2Defense for this attack.

"None knows what the new day shall bring him," said Aragorn. "Get you gone, ere it turn to your evil!"
–Aragorn, The Two Towers

The Treason of Saruman (x1)
0
1 
Skill.

Permanent.

Setup: Attach to a Healer hero.

Action: Exhaust attached hero and Hands of a Healer to heal up to 3 damage from a hero.

"Life to the dying
In the king's hand lying!"
–Herb–master, The Return of the King

The Treason of Saruman (x1)
0
1 
Skill.

Permanent.

Setup: Attach to a Ranger hero.

Response: After attached hero is declared as a defender against a non-unique enemy, exhaust Forewarned to discard 1 shadow card from that enemy.

"Faint and far are the feet of our enemies."
–Aragorn, The Two Towers

The Treason of Saruman (x1)
0
1 
Skill.

Permanent.

Setup: Attach to a Noble hero.

Response: After attached hero quests successfully, exhaust Leader of Men to add 1 resource to attached hero's pool.

"Take this, dear lord!" said a clear voice. "It was ever at your service."
–The Two Towers

The Treason of Saruman (x1)
0
1 
Favor.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1 Willpower +1 Attack +1 Defense and cannot have treachery card attachments.

"Beyond all hope you return to us in our need!"
–Aragorn, The Two Towers

The Land of Shadow (x1)
1 
Condition.

Permanent.

Setup: Attach to the Ring-bearer.

Forced: At the end of the planning phase, either raise each player's threat by 1, or exhaust the Ring-bearer.

"It's heavy on me, Sam lad, very heavy. I wonder how far I can carry it?"
-Frodo Baggins, The Two Towers

The Flame of the West (x1)
0
1 
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gains the Rohan trait.

Attached hero gets +1 Attack while attacking with another Rohan character.

"Rise now, Meriadoc, esquire of Rohan of the household of Meduseld!"
–Théoden, The Return of the King

The Flame of the West (x1)
0
1 
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gains the Gondor trait.

Attached hero gets +1 Willpower while commited to the quest with another Gondor character.

"Here do I swear fealty and service to Gondor, and to the Lord and Steward of the realm..."
–Pippin, The Return of the King