Clear Sort View Lang
Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique
Set Type Project

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 68 Cards

Core Set (x1)
(12) 2 3 2 5 7โ˜… 10 [20219]
Dúnedain.   Noble.   Ranger.  

Sentinel.

Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

"I am Aragorn son of Arathorn; and if by life or death I can save you, I will."
–The Fellowship of the Ring


Core Set (x1)
(10) 2 2 2 4 6โ˜… 9 [19578]
Dúnedain.   Ranger.  

Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.

But in the wild lands beyond Bree there were mysterious wanderers. The Bree-folk called them Rangers, and knew nothing of their origin.
–The Fellowship of the Ring


Core Set (x2)
[4] 2 1 2 3 5โ˜… 10 [869790]
Gondor.   Noble.   Ranger.  

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 until the end of the phase.

"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers


Core Set (x2)
[4] 1 2 2 3 5โ˜… 10 [905715]
Dúnedain.   Ranger.  

Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area.

"What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dรบnedain were asleep, or were all gone into the grave?"
–Aragorn, The Fellowship of the Ring


Two-Player Limited Edition Starter (x1)
(12) 2 3 2 5 7โ˜… 1 [329]
Dúnedain.   Noble.   Ranger.  

Sentinel.

Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

"I am Aragorn son of Arathorn; and if by life or death I can save you, I will."
–The Fellowship of the Ring


Two-Player Limited Edition Starter (x1)
[4] 2 1 2 3 5โ˜… 1 [5850]
Gondor.   Noble.   Ranger.  

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 until the end of the phase.

"He leads now in all perilous ventures."
–Mablung, The Two Towers


Two-Player Limited Edition Starter (x2)
[2] 1 0 1 2 3โ˜… 1 [7065]
Dúnedain.   Ranger.  

Response: After you play Andrath Guardsman from your hand, choose a non-unique enemy engaged with you. That enemy cannot attack you this round.

They forgot or ignored what little they had ever known of the Guardians...
–The Fellowship of the Ring


Two-Player Limited Edition Starter (x1)
[2] 2 1 0 2 4โ˜… 1 [4370]
Gondor.   Ranger.  

Response: After Mablung enters play, choose an enemy to get +5 enagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area

"But still we will not sit idle and let Him do all as He would."
–The Two Towers


Revised Core Set (x1)
(12) 2 3 2 5 7โ˜…
Dúnedain.   Noble.   Ranger.  

Sentinel.

Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

"I am Aragorn son of Arathorn; and if by life or death I can save you, I will."
–The Fellowship of the Ring


Revised Core Set (x1)
(10) 2 2 2 4 6โ˜…
Dúnedain.   Ranger.  

Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.

But in the wild lands beyond Bree there were mysterious wanderers. The Bree-folk called them Rangers, and knew nothing of their origin.
–The Fellowship of the Ring


Revised Core Set (x3)
[4] 2 1 2 3 5โ˜…
Gondor.   Noble.   Ranger.  

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 until the end of the phase.

"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers


Revised Core Set (x3)
[4] 1 2 2 3 5โ˜…
Dúnedain.   Ranger.  

Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area.

"What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dรบnedain were asleep, or were all gone into the grave?"
–Aragorn, The Fellowship of the Ring


The Redhorn Gate (x1)
(10) 2 2 1 4 5โ˜… 3 [7986]
Noldor.   Noble.   Ranger.  

While Elladan is in play, Elrohir gets +2 .

Response: After Elrohir is declared as a defender, pay 1 resource from his resource pool to ready him.

"We will not turn back."
–The Return of the King


Road to Rivendell (x1)
(10) 2 1 2 4 6โ˜… 4 [8280]
Noldor.   Noble.   Ranger.  

While Elrohir is in play, Elladan gets +2 .

Response: After Elladan is declared as an attacker, pay 1 resource from his resource pool to ready him.

"Yes, the Dead ride behind."
–The Return of the King


Road to Rivendell (x3)
[5] 1 2 2 2 4โ˜… 4 [81279]
Dúnedain.   Ranger.  

Ranged. Sentinel. Secrecy 3.

They roamed at will southwards, and eastwards even as far as the Misty Mountains; but they were no few and rarely seen.
–The Fellowship of the Ring


The Watcher in the Water (x1)
(12) 2 3 2 5 7โ˜… 10 [21762]
Dúnedain.   Ranger.  

Sentinel.

Refresh Action: Reduce your threat to your starting threat level. (Limit once per game.)

"I am older than I look, I might prove useful."
–The Fellowship of the Ring


Heirs of Númenor (x3)
[4] 1 2 2 2 4โ˜… 4 [80683]
Gondor.   Ranger.  

Action: Discard Damrod from play to lower your threat by 1 for each enemy in the staging area.


Heirs of Númenor (x3)
[2] 0 1 0 3 3โ˜… 7 [196321]
Gondor.   Ranger.  

Action: Exhaust Ithilien Tracker to lower the of the next enemy added to the staging area to 0 until the end of the phase.

Green gauntlets covered their hands, and their faces were hooded and masked with green, except for their eyes, which were very keen and bright. –The Two Towers


Heirs of Númenor (x1)
Gondor.   Ranger.  

While Celador is in the staging area, he is committed to the current quest.

Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador.

If Celador leaves play, remove him from the game.


Heirs of Númenor (x2)
Gondor.   Ranger.  

While Ithilien Guardian is in the staging area, he is committed to the current quest.

When Revealed: Add Ithilien Guardian to the staging area and Ithilien Guardian gains Surge.

Shadow: Deal 2 damage to the attacking enemy.


Encounter at Amon Dîn (x3)
[3] 1 2 1 2 4โ˜… 5 [113404]
Gondor.   Ranger.  

Ranged.

Response: After Ithilien Archer attacks and damages an enemy, return that enemy to the staging area.


Assault on Osgiliath (x1)
(11) 2 2 2 5 7โ˜… 3 [6323]
Gondor.   Ranger.   Noble.  

Ranged.

Faramir gets +1 for each enemy in the staging area.

"The road may pass, but they shall not! Not while Faramir is Captain." –Mablung, The Two Towers


The Blood of Gondor (x3)
[4] 1 3 1 3 5โ˜… 6 [179482]
Gondor.   Ranger.  

Action: Exhaust Anborn to return 1 Trap card from your discard pile to your hand.

"I sent my keenest huntsmen to seek him, but he slipped them, and they had no sight of him till now, save Anborn."
–Faramir, The Two Towers


The Blood of Gondor (x1)
2 3 1 4
Gondor.   Noble.   Ranger.  

The first player gains control of Faramir.

CombatAction: Exhaust Faramir to turn 1 hidden card faceup. If that card is an enemy, deal 3 damage to it.

If Faramir leaves play, the players have lost the game.


The Dunland Trap (x3)
[3] 1 2 0 2 4โ˜… 7 [210518]
Gondor.   Ranger.  

Secrecy 2.

Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.

All had swords at their sides... โ€“The Two Towers


The Three Trials (x1)
(11) 2 3 2 4 7โ˜… 3 [7509]
Dúnedain.   Ranger.   Scout.  

Response: After a location is explored, ready Idraen.

"Where now are the Dรบnedain, Elessar, Elessar? Why do thy kinsfolk wander afar?" –Galadriel, The Two Towers


Trouble in Tharbad (x1)
(9) 2 3 1 3 6โ˜… 7 [15212]
Silvan.   Ranger.   Scout.  

Ranged.

Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lรณrien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.

"We allow no strangers to spy out the secrets of the Naith..." –The Fellowship of the Ring


The Nîn-in-Eilph (x1)
(10) 2 2 2 4 6โ˜… 6 [13534]
Gondor.   Ranger.  

Response: After you engage an enemy, add 1 resource to Mablung's resource pool. (Limit once per phase.)

But the Captains of the West were well warned by their scouts, skilled men from Henneth Annรปn led by Mablung...
–The Return of the King


The Lost Realm (x1)
(12) 2 3 2 5 7โ˜… 7 [15664]
Dúnedain.   Ranger.   Warrior.  

Each enemy engaged with you gets -1 .

Response: After Aragorn participates in an attack that destroys an enemy, choose an enemy not engaged with you and engage that enemy.

"I serve no man," said Aragorn; "but the servants of Sauron I pursue into whatever land they may go." –The Two Towers


The Lost Realm (x1)
(10) 2 2 2 4 6โ˜… 3 [7454]
Dúnedain.   Ranger.  

While you are engaged with any enemy, Halbarad does not exhaust to commit to a quest.

You may optionally engage 1 additional enemy during the encounter phase.

"Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not." –The Return of the King


The Lost Realm (x3)
[0] 1 3 1 3 5โ˜… 8 [315562]
Dúnedain.   Ranger.  

Forced: After Dรบnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard Dรบnedain Hunter. Shuffle the encounter deck.


The Lost Realm (x3)
[4] 0 2 2 3 4โ˜… 3 [54911]
Dúnedain.   Ranger.  

Warden of Annรบminas gets +1 for each enemy engaged with you.

Rangers passed at times beyond the hills, but they were few and did not stay. –The Fellowship of the Ring


The Lost Realm (x3)
[-] 2 2 2 3 5โ˜… 2 [37348]
Dúnedain.   Ranger.  

Encounter. Surge. Ranged. Sentinel.

When Revealed: The first player chooses a player to take control of Ranger of the North. Then, either deal 2 damage to an enemy or place 2 progress tokens on a location.


The Lost Realm (x1)
X X X 4
Dúnedain.   Ranger.  

X is the number of quest cards in play.

The first player gains control of Iรขrion.

Response: After a side quest is revealed from the encounter deck, ready Iรขrion.

If Iรขrion leaves play, the players lose the game.


The Wastes of Eriador (x3)
[4] 2 2 2 3 5โ˜… 8 [261157]
Dúnedain.   Ranger.  

Response: After you engage an enemy, if you control at least 1 Dรบnedain hero, spend 1 resource to put Ranger of Cardolan into play from your hand, under your control. At the end of the round, if Ranger of Cardolan is still in play, shuffle it into its owner's deck.


The Wastes of Eriador (x1)
1 3 3 3
Dúnedain.   Ranger.   Warrior.  

Response: After an enemy engages a player, give control of Amarthiรบl to that player.

If Amarthiรบl leaves play, the players lose the game.


Across the Ettenmoors (x1)
1 3 3 3
Dúnedain.   Ranger.   Warrior.  

Response: After an enemy engages a player, give control of Amarthiรบl to that player.

If Amarthiรบl leaves play, the players lose the game.


The Treachery of Rhudaur (x1)
1 3 3 3
Dúnedain.   Ranger.   Warrior.  

Response: After an enemy engages a player, give control of Amarthiรบl to that player.

If Amarthiรบl leaves play, the players lose the game.


The Battle of Carn Dûm (x1)
(10) 1 3 3 3 6โ˜… 5 [11038]
Dúnedain.   Ranger.   Warrior.  

While you are engaged with at least 1 enemy, Amarthiรบl gains the resource icon.

While you are engaged with at least 2 enemies, add 1 additional resource to Amarthiรบl's resource pool when you collect resources during the resource phase.

"The heirs of Elendil do not forget all things past..."
–Aragorn, The Return of the King


The Battle of Carn Dûm (x3)
[3] 1 1 1 3 3โ˜… 6 [161150]
Dúnedain.   Ranger.  

Sentinel.

Guardian of Arnor gets +1 for each enemy engaged with you.

"Travellers scowl at us, and countrymen give us scornful names."
–Aragorn, The Fellowship of the Ring


The Dread Realm (x3)
[3] 1 1 1 3 3โ˜… 6 [138907]
Dúnedain.   Ranger.  

Ranged.

Fornost Bowman gets +1 for each enemy engaged with you.

To the last battle at Fornost with the Witch–lord of Angmar they sent some bowmen to the aid of the king...
–The Fellowship of the Ring


The City of Corsairs (x3)
[1] 0 1 0 1 1โ˜… 5 [104318]
Gondor.   Ranger.  

Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.

From such men the Lord Denethor chose his forayers.to harry the Orcs and other enemies that roamed between the Ephel Dรบath and the River.
–The Two Towers


The Sands of Harad (x3)
[4] 1 3 2 3 6โ˜… 4 [84727]
Dúnedain.   Ranger.  

While there is a side quest in the victory display, Vigilant Dรบnadan does not exhaust to defend.

"I don't think we've rightly understood till now what they did for us."
–Barliman Butterbur, The Return of the King


The Sands of Harad (x1)
2 3 1 3
Harad.   Ranger.  

Ranged.

Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.)

If Yazan leaves play, you are eliminated from the game.


The Mûmakil (x3)
[2] 1 0 1 2 3โ˜… 5 [96712]
Dúnedain.   Ranger.  

Response: After you play Andrath Guardsman from your hand, choose a non-unique enemy engaged with you. That enemy cannot attack you this round.

They forgot or ignored what little they had known of the Guardians, and of the labours of those that made possible the long peace of the Shire.
–The Fellowship of the Ring


The Mûmakil (x3)
[5] 2 3 1 3 6โ˜… 6 [151311]
Harad.   Ranger.  

Ranged.

Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.)


Race Across Harad (x1)
(8) 2 2 0 4 5โ˜… 5 [11646]
Dúnedain.   Ranger.  

Thurindir gets +1 for each side quest in the victory display.

Setup: Search your deck for a side quest and add it to your hand. Shuffle your deck.

"He is one of the wandering folk – Rangers we call them."
–Barliman Butterbur, The Fellowship of the Ring


The Crossings of Poros (x3)
[2] 0 1 1 2 3โ˜… 4 [81741]
Gondor.   Ranger.  

Response: After Emyn Arnen Ranger commits to the quest, choose an enemy with a Trap attachment. Until the end of the phase, Emyn Arnen Ranger gets +X where X is the chosen enemy's printed


Fire in the Night (x3)
[4] 2 2 2 3 5โ˜… 5 [88361]
Dúnedain.   Ranger.  

While there is at least 1 side quest in the victory display, ready Thalion at the beginning of the combat phase.

While there are at least 3 side quests in the victory display, Thalion loses the ally card type, gains the hero card type and the resource icons of each sphere on a side quest in the victory display.


The Ghost of Framsburg (x3)
[4] 2 2 2 3 5โ˜… 2 [32087]
Woodman.   Ranger.  

Ranged.

Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.

...they were brave and well–armed and even the Wargs dared not attack them if there were many together...
–The Hobbit


A Shadow in the East (x3)
[4] 2 1 2 3 5โ˜… 2 [37155]
Gondor.   Noble.   Ranger.  

Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).

"There will be hard handstrokes nigh at hand ere the day is full."
–The Two Towers


Under the Ash Mountains (x3)
[1] 0 2 0 1 2โ˜… 2 [33618]
Dúnedain.   Ranger.  

Ranged.

You cannot play Northern Bowmaster from your hand unless you are engaged with an enemy.


The Fortress of Nurn (x1)
(12) 2 3 2 5 7โ˜… 1 [976]
Dúnedain.   Ranger.   Scout.  

Sentinel.

Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X where X is Aragorn's If this effect reduces the location's to 0, place 1 progress on it. (Limit once per round.)


Under the Ash Mountains Preorder Promotion (x1)
[1] 0 2 0 1 2โ˜… 2 [33618]
Dúnedain.   Ranger.  

Ranged.

You cannot play Northern Bowmaster from your hand unless you are engaged with an enemy.


The Fortress of Nurn Preorder Promotion (x1)
(12) 2 3 2 5 7โ˜… 1 [976]
Dúnedain.   Ranger.   Scout.  

Sentinel.

Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X where X is Aragorn's If this effect reduces the location's to 0, place 1 progress on it. (Limit once per round.)


The Treason of Saruman (x1)
(0) 2 3 2 5 7โ˜… 1 [813]
Dúnedain.   Noble.   Ranger.  

The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game.

Action: Spend 2 resources from Aragorn's resource pool to ready a hero.

"I am Aragorn son of Arathorn and am called Elessar, the Elfstone, Dunadan, the heir of Isildur Elendilโ€™s son of Gondor."
–The Two Towers


The Land of Shadow (x1)
(11) 2 2 2 5 7โ˜… 4 [8673]
Gondor.   Noble.   Ranger.  

Ranged.

Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

"That will be the Captain: he can master both beasts and men" –Beregond, The Return of the King


The Land of Shadow (x1)
(9) 2 2 1 4 5โ˜… 8 [16273]
Gondor.   Ranger.  

Reduce the cost of the first Trap card you play each round by 1 (to a minimum of 0).

Response: After a Trap card you control is attached to an enemy, draw 1 card.

"See! Some of the Southrons have broken from the trap and are flying from the road." –The Two Towers


The Land of Shadow (x3)
[4] 1 3 1 3 5โ˜… 6 [157651]
Gondor.   Ranger.  

Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to that enemy.

"Now I have him at arrow–point." –The Two Towers


The Land of Shadow (x3)
[2] 2 1 0 2 4โ˜… 8 [312247]
Gondor.   Ranger.  

Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.

"But still we will not sit idle and let Him do all as He would." –The Two Towers


The Flame of the West (x1)
(0) 2 3 2 5 7โ˜… 1 [173]
Dúnedain.   Noble.   Ranger.  

The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game.

While Aragorn has an Artifact attached, he gains sentinel and does not exhaust to quest.

"I have no help to send, therefore I must go myself..."
–The Return of the King


The Flame of the West (x3)
[4] 2 2 2 3 5โ˜… 5 [123812]
Dúnedain.   Ranger.  

Reduce the cost to play Halbarad by 1 for each enemy engaged with you.

Each enemy engaged with you gets +10 engagement cost.

"Halbarad Dunadan, Ranger of the North I am..."
–The Return of the King


The Mountain of Fire (x3)
[3] 2 1 1 3 4โ˜… 6 [134188]
Noldor.   Ranger.  

While Elrohir is in play, Elladan gets +2

Response: After you optionally engage an Orc enemy, ready Elladan.

...they rode often far afield with the Rangers of the North, forgetting never their mother's torment in the dens of the Orcs. –The Return of the King


The Mountain of Fire (x3)
[3] 2 1 1 3 4โ˜… 6 [142213]
Noldor.   Ranger.  

While Elladan is in play, Elrohir gets +2

Response: After you optionally engage an Orc enemy, ready Elrohir.

"From the North we came with this purpose, and from Elrond our father we brought this very counsel."
–The Return of the King


The Massing at Osgiliath (x2)
2 2 1 2
Gondor.   Ranger.   Ally.  

When Revealed: The first player takes control of Ranger of Ithilien exhausted and committed to the quest. Then, Ranger of Ithilien gains surge.

Shadow: Deal 2 damage to attacking enemy. The defending player may exhaust a character he controls to take control of Ranger of Ithilien.


The Old Forest (x1)
(12) 2 3 2 5 7โ˜…
Dúnedain.   Noble.   Ranger.  

Sentinel.

Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.


Fog on the Barrow-downs (x1)
(12) 2 3 2 5 7โ˜…
Dúnedain.   Noble.   Ranger.  

Sentinel.

Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.


The Siege of Annúminas (x1)
(11) 2 2 2 5 7โ˜…
Gondor.   Noble.   Ranger.  

Ranged. Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)