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Card Set Scenario Encounter
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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 200 Cards

Core Set (x2)
(20) 2 3 1 3
Creature.   Spider.  

When Revealed: Each player must choose and exhaust 1 character he controls.

Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)


Core Set (x1/x0)
(40) 1 2 0 3
Creature.   Insect.  

Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.

Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)



Core Set (x1)
(32) 3 5 2 9
Creature.   Spider.  

When Revealed: Each character currently committed to a quest gets -1 until the end of the phase.

Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)


Core Set (x1)
(10) 1 2 0 2
Goblin.   Orc.  

Surge.

Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.


Core Set (x2/x1)
(30) 1 6 3 9
Troll.  

Excess combat damage dealt by Hill Troll must be assigned as an increase to your threat.

"Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrow."
–Troll, The Hobbit



Core Set (x2)
(48) 2 2 0 2
Goblin.   Orc.  

During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.

Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.


Core Set (x1/x0)
(40) 3 4 1 7
Creature.  

Forced: Each time Marsh Adder attacks you, raise your threat by 1.

Under the boughs of Mirkwood there was deadly strife of Elves and Men and fell beasts.
–The Fellowship of the Ring



Core Set (x2)
(20) 2 3 1 3
Creature.  

Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.

Shadow: attacking enemy gets +1 (+2 instead if this attack is undefended.)


Core Set (x3)
(10) 2 2 0 3
Dol Guldur.   Orc.  

When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.

Shadow: Attacking enemy gets +1 (+3 instead if this attack is undefended.)


Core Set (x1/x0)
(35) 2 3 3 6
Dol Guldur.   Orc.  

Chieftain Ufthak get +2 for each resource token on him.

Forced: After Chieftain Ufthak attacks, place 1 resource token on him.


Core Set (x2/x1)
(35) 2 3 1 5
Dol Guldur.   Orc.  

Forced: When Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.


Core Set (x4)
(25) 2 2 1 4
Creature.   Spider.  

Forced: After Forest Spider engages a player, it gets +1 until the end of the round.

Shadow: Defending player must choose and discard 1 attachment he controls.


Core Set (x1)
(5) 3 3 1 2
Goblin.   Orc.  

Shadow: attacking enemy gets +1 (If this attack is undefended, also raise your threat by 3.)


Core Set (x1)
(15) 1 1 0 2
Creature.  

When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)

They could not stand that, nor the huge bats, black as a top–hat, either...
–The Hobbit


Core Set (x2/x0)
(38) 1 2 3 5
Dol Guldur.   Orc.  

Forced: If Dungeon Jailor is in the staging area after the players have just quested unsuccessfully, shuffle 1 unclaimed objective card from the staging area back into the encounter deck.



Core Set (x1)
(40) 5 4 3 9
Nazgûl.  

No attachments can be played on Nazgรปl of Dol Guldur.

Forced: When the prisoner is 'rescued', move Nazgรปl of Dol Guldur into the staging area.

Forced: After a shadow effect dealt to Nazgรปl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.


Core Set (x2)
(8) 2 2 1 2
Undead.  

Doomed 1.

Shadow: Choose and discard 1 attachment you control. Discarded objective cards are returned to the staging area. (If this attack is undefended, discard all attachments you control.)


Core Set (x3)
(15) 2 2 1 3
Goblin.   Orc.  

Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.

Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)


Core Set (x3/x1)
(30) 1 1 0 1
Creature.  

Surge.

Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.

Shadow: attacking enemy gets +1 (+2 instead if defending player's threat is 35 or higher.)


Two-Player Limited Edition Starter (x2/x0)
(18) 3 2 2 4
Spider.  

While it is engaged with you, Spiders of Mirkwood gets +1 for each exhausted character you control.

Shadow: Choose and exhaust 1 character you control. If this attack was undefended, also deal that character 2 damage.


Two-Player Limited Edition Starter (x2)
(34) 2 3 1 3
Spider.  

Forced: After Gret Spider engages you, exhaust a character you control.

Shadow: Deal 1 damage to an exhausted character you control.


Two-Player Limited Edition Starter (x1)
(35) 3 5 3 6
Goblin.   Orc.  

Cannot have attachments.

While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 and +1

Shadow: Attacking enemy gets +2


Two-Player Limited Edition Starter (x2)
(48) 2 2 0 2
Goblin.   Orc.  

During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.

Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.


Two-Player Limited Edition Starter (x2/x0)
(20) 1 3 1 2
Goblin.   Orc.  

Surge.

Shadow: Attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)


Two-Player Limited Edition Starter (x2)
(12) 1 1 0 3
Goblin.   Orc.  

When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Savengers' by the total printed cost of all cards discarded in this way.


Two-Player Limited Edition Starter (x2/x0)
(36) 3 6 4 6
Troll.  

Cannot have attachments.

For each point of excess combat damage dealt by Great Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.


Two-Player Limited Edition Starter (x2)
(33) 2 3 2 3
Creature.   Warg.  

Response: When Cavern Warg attacks you, exhaust Cave Torch to cancel the attack and return Cavern Warg to the staging area.

Shadow: If this attack destroys a character, return attacking enemy to the staging area after this attack.


Revised Core Set (x2)
(20) 2 3 1 3
Creature.   Spider.  

When Revealed: Each player must choose and exhaust 1 character he controls.

Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)


Revised Core Set (x1/x0)
(40) 1 2 0 3
Creature.   Insect.  

Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.

Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)



Revised Core Set (x1)
(32) 3 5 2 9
Creature.   Spider.  

When Revealed: Each character currently committed to a quest gets -1 until the end of the phase.

Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)


Revised Core Set (x1)
(10) 1 2 0 2
Goblin.   Orc.  

Surge.

Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.


Revised Core Set (x2/x1)
(30) 1 6 3 9
Troll.  

Excess combat damage dealt by Hill Troll must be assigned as an increase to your threat.

"Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrow."
–Troll, The Hobbit



Revised Core Set (x2)
(48) 2 2 0 2
Goblin.   Orc.  

During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.

Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.


Revised Core Set (x1/x0)
(40) 3 4 1 7
Creature.  

Forced: Each time Marsh Adder attacks you, raise your threat by 1.

Under the boughs of Mirkwood there was deadly strife of Elves and Men and fell beasts.
–The Fellowship of the Ring



Revised Core Set (x2)
(20) 2 3 1 3
Creature.  

Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.

Shadow: attacking enemy gets +1 (+2 instead if this attack is undefended.)


Revised Core Set (x3)
(10) 2 2 0 3
Dol Guldur.   Orc.  

When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.

Shadow: Attacking enemy gets +1 (+3 instead if this attack is undefended.)


Revised Core Set (x1/x0)
(35) 2 3 3 6
Dol Guldur.   Orc.  

Chieftain Ufthak get +2 for each resource token on him.

Forced: After Chieftain Ufthak attacks, place 1 resource token on him.


Revised Core Set (x2/x1)
(35) 2 3 1 5
Dol Guldur.   Orc.  

Forced: When Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.


Revised Core Set (x4)
(25) 2 2 1 4
Creature.   Spider.  

Forced: After Forest Spider engages a player, it gets +1 until the end of the round.

Shadow: Defending player must choose and discard 1 attachment he controls.


Revised Core Set (x1)
(5) 3 3 1 2
Goblin.   Orc.  

Shadow: attacking enemy gets +1 (If this attack is undefended, also raise your threat by 3.)


Revised Core Set (x1)
(15) 1 1 0 2
Creature.  

When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)

They could not stand that, nor the huge bats, black as a top–hat, either...
–The Hobbit


Revised Core Set (x2/x0)
(38) 1 2 3 5
Dol Guldur.   Orc.  

Forced: If Dungeon Jailor is in the staging area after the players have just quested unsuccessfully, shuffle 1 unclaimed objective card from the staging area back into the encounter deck.



Revised Core Set (x1)
(40) 5 4 3 9
Nazgûl.  

No attachments can be played on Nazgรปl of Dol Guldur.

Forced: When the prisoner is 'rescued', move Nazgรปl of Dol Guldur into the staging area.

Forced: After a shadow effect dealt to Nazgรปl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.


Revised Core Set (x2)
(8) 2 2 1 2
Undead.  

Doomed 1.

Shadow: Choose and discard 1 attachment you control. Discarded objective cards are returned to the staging area. (If this attack is undefended, discard all attachments you control.)


Revised Core Set (x3)
(15) 2 2 1 3
Goblin.   Orc.  

Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.

Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)


Revised Core Set (x3/x1)
(30) 1 1 0 1
Creature.  

Surge.

Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.

Shadow: attacking enemy gets +1 (+2 instead if defending player's threat is 35 or higher.)


The Hunt for Gollum (x2/x1)
(12) 1 1 0 3
Goblin.   Orc.  

When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Scavenger's by the total printed cost of all cards discarded in this way.


The Hunt for Gollum (x5/x2)
(34) 2 2 2 6
Mordor.  

Hunters from Mordor get +2 and +2 for each Clue card in play.

Shadow: Deal 1 damage to each hero with a Clue card attached. (3 damage instead if this attack is undefended.)


Conflict at the Carrock (x4/x2)
(20) 1 2 0 4
Creature.  

Forced: If Muck Adder damages a character, discard that character from play.

Shadow: Defending character gets -1 for the duration of this attack.


A Journey To Rhosgobel (x4)
(32) 1 2 1 3
Creature.  

Only Eagle characters or characters with ranged can attack or defend against Mirkwood Flock.

Shadow: If this attack is undefended, the damage must be placed on Wilyador.


A Journey To Rhosgobel (x5)
(26) 1 1 0 2
Creature.  

Only Eagle characters or characters with ranged can attack or defend against Black Forest Bats.

Shadow: If this attack is undefended, the damage must be placed on Wilyador


The Hills of Emyn Muil (x3/x2)
(35) 3 1 2 6
Mordor.   Orc.  

Doomed 2.

Orc Horse Thieves get +1 for each location in the staging area.


The Dead Marshes (x4/x2)
(36) 1 3 2 6
Creature.  

Forced: Remove 2 damage from Giant Marsh Worm at the end of each round.

Escape: 2

"No birds here. There are snakeses, wormses, things in the pools. Lot of things, lots of nasty things."
–Gollum, The Two Towers


Return to Mirkwood (x4/x2)
(22) 1 1 1 1
Creature.  

Surge.

Forced: After Mirkwood Bats engages a player, deal 1 damage to each character controlled by the player guarding Gollum.


Return to Mirkwood (x3/x0)
(44) 2 8 4 6
Creature.   Spider.  

Forced: At the beginning of the encounter phase, Attercop, Attercop automatically engages the player guarding Gollum, regardless of his threat.

"Attercop! Attercop! Won't you stop..."
–Bilbo Baggins, The Hobbit


Khazad-dûm (x2/x1)
(30) 3 4 3 4
Goblin.   Orc.  

Forced: Before Patrol Leader is dealt damage, discard the top card of the encounter deck. If the discarded card is an enemy, cancel that damage.

Shadow: Cancel all damage dealt to this enemy.


Khazad-dûm (x2/x1)
(33) 4 6 4 7
Troll.  

For each excess point of combat damage dealt by Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must damage another character you control.


Khazad-dûm (x1/x0)
(45) 2 1 1 3
Orc.   Summoner.  

Surge.

When Revealed: Reveal 1 card from the encounter deck and add it to the staging area.


Khazad-dûm (x1/x0)
(27) 2 5 2 4
Goblin.   Orc.  

When Revealed: Chieftain of the Pit gets +3 until the end of the round.

Shadow: attacking enemy attacks again after this attack. Deal it another shadow card for the next attack.


Khazad-dûm (x5)
(15) 2 2 2 2
Goblin.   Orc.  

Goblin Spearman gets +2 if its attack is undefended.

Shadow: Add Goblin Spearman to the staging area.


Khazad-dûm (x2)
(48) 2 1 3 1
Goblin.   Orc.  

Players cannot optionally engaged Goblin Archer.

Characters with ranged are eligible to attack Goblin Archer while it is in the staging area.

Forced: After an enemy is revealed from the encounter deck, the first player must deal 1 damage to 1 character he controls.


Khazad-dûm (x4)
(33) 1 3 2 4
Goblin.   Orc.  

When Revealed: Goblin Follower engages the last player.

Shadow: attacking enemy gets +1 (+2 instead if attacking the last player.)


Khazad-dûm (x2/x0)
(38) 2 7 3 10
Troll.  

Immune to ranged damage.

No attachments can be played on Great Cave-troll.


Khazad-dûm (x1/x0)
(50) 1 1 3 1
Orc.   Summoner.  

While Orc Drummer is in the staging area, each enemy gets +X . X is the number of players in the game.


Khazad-dûm (x3)
(29) X X 2 2
Goblin.   Orc.  

X is the number of players in the game.

Shadow: attacking enemy gets +X . X is the number of players in the game.


Khazad-dûm (x4)
(32) 2 3 3 2
Uruk.   Orc.  

When Revealed: The first player must choose and discard an attachment from a questing character, if able.

Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy.


Khazad-dûm (x3/x2)
(30) 2 4 2 4
Creature.  

If Mountain Warg is dealt a shadow card with no effect, return Mountain Warg to the staging area after it attacks.

Shadow: attacking enemy gets +1 (+2 instead if a Mountain is the active location.)


Khazad-dûm (x3)
(37) 3 1 0 2
Goblin.   Orc.   Scout.  

Each player with a threat of 25 or higher cannot optionally engage Goblin Scout.


Khazad-dûm (x5)
(20) 1 3 1 2
Goblin.   Orc.  

Goblin Swordsman gets +2 if its attack is undefended.

Shadow: Add Goblin Swordsman to the staging area.


The Redhorn Gate (x3)
(25) 1 2 2 3
Goblin.   Orc.  

Mountain Goblin gets +1 for each Mountain location in the staging area.

Shadow: Attacking enemy gets +1 (+2 instead if the active location is a Mountain.)


The Redhorn Gate (x2/x0)
(35) 2 5 5 7
Troll.  

Mountain Troll gets +1 for each Mountain location in the staging area.

Shadow: Attacking enemy gets +1 (+2 instead if the active location is a Mountain.)


The Redhorn Gate (x3)
(28) 3 3 1 4
Creature.   Snow.  

Allies cannot defend while Snow Warg is attacking.

Forced: After a character is declared as a defender against Snow Warg, deal 1 damage to the defending character, if able.


Road to Rivendell (x4)
(27) 2 2 2 4
Goblin.   Orc.  

Ambush (After this enemy enters play, each player makes an engagement check against it.)

Forced: After Goblin Taskmaster engages a player, that player deals 2 damage to 1 character he controls.


Road to Rivendell (x3)
(21) 1 3 1 3
Orc.  

Ambush (After this enemy enters play, each player makes an engagement check against it.)

Forced: After Orc Raiders engages a player, that player discards 2 attachments he controls, if able.


Road to Rivendell (x3)
(35) 2 0 0 3
Creature.  

Surge.

While Crebain is in the staging area, encounter card effects cannot be canceled.

Shadow: Return attacking enemy to the staging area after it attacks.


Road to Rivendell (x3)
(34) 0 2 3 5
Creature.  

Ambush (After this enemy enters play, each player makes an engagement check against it.)

Forced: After Wild Bear engages a player, it makes an immediate attack.


The Watcher in the Water (x4/x3)
(12) 2 3 0 3
Tentacle.  

Forced: When Grasping Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach this card to an attacking character as a Tentacle attachment with the text: "Attached character's and are reduced to 0."


The Watcher in the Water (x4/x3)
(12) 2 3 0 3
Tentacle.  

Forced: When Thrashing Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, deal the damage from the attack to 1 character an attacking player controls (ignoring defense).


The Watcher in the Water (x4/x3)
(18) 2 4 1 3
Tentacle.  

Forced: When Striking Tentacle attacks, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, this attack is considered undefended.


The Long Dark (x3)
(31) 3 2 1 4
Spider.   Creature.  

When Revealed: The first player draws 1 card. Then, that player must choose and discard 4 cards from his hand, if able.

Forced: After Cave Spider engages a player, that player must choose and discard 1 card from his hand, if able.


The Long Dark (x4)
(15) 2 1 1 2
Goblin.   Orc.  

Forced: After Goblin Sneak engages a player, discard the top card of the encounter deck. If it is a treachery card, Goblin Sneak engages the next player, if able.

Shadow: Add Goblin Sneak to the staging area.


The Long Dark (x1/x0)
(39) 4 3 3 5
Goblin.   Orc.  

Lost: Each player must choose and discard 1 ally he controls from play, if able.

Shadow: Trigger all "Lost:" effects in play.


The Long Dark (x3)
(20) 1 3 0 3
Creature.  

Rock Adder cannot be attacked unless it has dealt at least 1 damage this round.

Shadow: If this attack is undefended, the defending player must discard 1 character he controls from play.


Foundations of Stone (x5/x3)
(27) 3 X 3 X
Nameless.  

Forced: After Nameless Thing engages a player, attach the top 2 cards of that player's deck to it.

X is the printed cost of all attached cards on this card. If there are no cards attached, X is 3.


Foundations of Stone (x3/x1)
(40) 4 X 4 X
Nameless.  

Forced: After Elder Nameless Thing engages a player, attach the top 3 cards of that player's deck to it.

X is the printed cost of all attached cards on this card. If there are no cards attached, X is 4.


Foundations of Stone (x4)
(33) 1 1 2 1
Creature.  

Only characters with ranged can attack or defend against Moria Bats.

While Moria Bats is engaged with a player, it gets +1 for each other enemy engaged with that player.


Shadow and Flame (x3)
(35) 2 1 1 2
Goblin.   Orc.  

When Revealed: Each player must deal 1 damage to a hero he controls.

Forced: After a character leaves play, shuffle Ranging Goblin and the top card in the encounter discard pile back into the encounter deck.


Heirs of Númenor (x5)
(25) 2 3 1 3
Thug.  

Forced: When the player whose hero has Alcaron%27s Scroll attached raises his threat, Harbor Thug engages that player.

Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron%27s Scroll attached, if able.


Heirs of Númenor (x4)
(34) 1 3 1 5
Harad.  

Southron Company gets +2 and +2 while the current quest card has the battle or siege keyword.

Shadow: attacking enemy gets +1 (+2 instead if the current quest card has a keyword.)


Heirs of Númenor (x3/x2)
(15) 1 2 1 2
Orc.   Besieger.  

Surge.

When Revealed: Deal 1 damage to each Battleground location in play, if able.

Shadow: Deal 2 damage to The Citadel if it is in play. Otherwise, attacking enemy gets +2 .


Heirs of Númenor (x3/x2)
(33) 2 7 3 5
Besieger.  

Doomed 2.

When Revealed: If the active location is a Battleground deal 3 damage to it.

Shadow: Deal 2 damage to The Approach if it is in play. Otherwise, attacking enemy gets +2 .


Heirs of Númenor (x2/x1)
(30) 3 4 1 6
Besieger.  

When Revealed: Deal 2 damage to the lowest Battleground location in play, if able.

Shadow: Deal 2 damage to The Banks if it is in play. Otherwise, attacking enemy gets +2 .


Heirs of Númenor (x3)
(28) 3 1 0 2
Brigand.  

Forced: When Pickpocket attacks, the defending player discards 1 resource from one of his heroes' resource pools and 1 card at random from his hand.

Shadow: Defending player discards 1 of his attachments. (Discard all of his attachments instead if undefended.)


Heirs of Númenor (x3)
(17) 2 3 2 2
Brigand.  

Forced: When Zealous Traitor engages a player, that player must deal 1 damage to each ally he controls. (2 damage instead if Zealous Traitor was not optionally engaged.)


Heirs of Númenor (x2)
(24) 3 3 3 3
Brigand.  

Forced: When Lossarnach Bandit engages a player, that player discards 1 resource from each of his heroes%27 resource pools. (2 resources instead if Lossarnach Bandit was not optionally engaged.)


Heirs of Númenor (x1/x0)
(40) 4 5 1 5
Brigand.  

Archery 2.

Forced: When Umbar Assassin engages a player, that player must deal 3 damage to a hero he controls. (Discard that hero instead if Umbar Assassin was not optionally engaged.)


Heirs of Númenor (x3/x1)
(25) 3 4 1 5
Creature.   Spider.  

When Revealed: Until the end of the round, Morgul Spider gets +1 for each character not currently committed to a quest.

Far and wide her lesser broods, bastards of the miserable mates, her own offspring, that she slew, spread from glen to glen... –The Two Towers


Heirs of Númenor (x3)
(18) 1 1 1 1
Creature.  

When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.

Shadow: Defending player raises his threat by X where X is the attacking enemy's .


Heirs of Númenor (x3)
(35) 2 3 2 4
Harad.  

Archery X.

X is the number of players in the game.

Shadow: Attacking enemy gets +1 (+3 instead if it has the Harad trait.)


Heirs of Númenor (x2)
(27) 3 4 3 3
Harad.  

Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.

Shadow: This enemy attacks again after this attack resolves. (Deal a new shadow card for that attack.)


Heirs of Númenor (x1/x0)
(38) 4 7 3 12
Harad.   Creature.  

No attachments can be attached to Mรปmak.

Mรปmak cannot take more than 3 damage each round.

"His upturned hornlike tusks were bound with bands of gold and dripped with blood." –The Two Towers


Heirs of Númenor (x1)
(33) 2 5 2 5
Mordor.  

Allies cannot defend against Lieutenant of Mordor.

When Revealed: Resolve the "when revealed" effect on the topmost treachery card in the encounter discard pile, if able. This effect cannot be canceled.


Heirs of Númenor (x3)
(35) 2 1 2 5
Mordor.   Orc.  

Archery X.

X is the number of different resource icons , , or on heroes in play.

Shadow: Attacking enemy gets +2 .


Heirs of Númenor (x2/x0)
(40) 2 8 3 5
Mordor.   Orc.  

While Orc Vanguard is in the staging area, resources cannot be spent from the resource pools of heroes who have a , or resource icon.

Shadow: Deal the attacking enemy two additional shadow cards.


Heirs of Númenor (x3/x0)
(28) 2 1 1 3
Mordor.   Orc.  

Forced: When Orc Rabble is dealt a shadow card, it gets +2 until the end of the phase.

Shadow: Deal the attacking enemy an additional shadow card for each player in the game.


Heirs of Númenor (x3)
(30) 3 3 2 3
Mordor.   Orc.  

Forced: When Orc Arsonist engages a player, deal 1 shadow card to each enemy engaged with that player.

Shadow: Attacking enemy gets +1 . Deal it another shadow card.


The Steward's Fear (x5)
(25) 3 2 2 2
Brigand.  

Underworld Dissident gets +1 for each Underworld location in play.

Shadow: If this attack is undefended, remove 1 token from the current quest.


The Drúadan Forest (x3/x1)
(40) 0 1 2 2
Wose.  

Each Wose enemy in the staging area gets +2 .

Shadow: Each Wose enemy engaged with the defending player gets +1 .


The Drúadan Forest (x3)
(35) 2 3 2 4
Wose.  

Archery 2. Prowl X.

X is the number of players in the game.

Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.


The Drúadan Forest (x4/x2)
(25) 2 4 3 3
Wose.  

Prowl 1. Archery X.

X is the number of heroes in play with no resources in their resource pool.

Shadow: Attacking enemy gets +2 .


The Drúadan Forest (x3)
(5) 2 2 1 2
Wose.  

Surge. Prowl 1.

Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.


Encounter at Amon Dîn (x4)
(25) 2 4 1 4
Orc.  

Forced: After Marauding Orc attacks and destroys a character, place 1 damage token on Dead Villagers.

Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.


Encounter at Amon Dîn (x3)
(35) 2 3 1 3
Orc.  

When Revealed: Discard 1 villager token from the active location. If no villager token is discarded by this effect, Orc Ravager gains Surge.

Shadow: Attacking enemy gets +1 (+2 instead if undefended.)


Encounter at Amon Dîn (x2/x0)
(40) 3 5 2 3
Creature.   Eagle.  

When Revealed: Discard the character with the fewest remaining hit points. That character's controller may discard 3 cards at random from his hand to prevent this effect.

Eagles are not kindly birds. Some are cowardly and cruel. –The Hobbit


Assault on Osgiliath (x2/x0)
(40) 2 6 2 3
Orc.   Uruk.   Mordor.  

When Revealed: Add the topmost Orc enemy from the encounter discard pile to the staging area.

Shadow: Defending player discards an attachment he controls. (All attachments he controls instead if undefended.)


Assault on Osgiliath (x4)
(30) 1 4 1 2
Orc.   Uruk.   Mordor.  

Forced: After Uruk Soldier attacks and destroys a character, that character's controller returns a location he controls to the staging area, if able.

Shadow: Defending player raises his threat by 1 for each location he controls.


Assault on Osgiliath (x3)
(25) 1 1 2 3
Harad.  

While engaged with a player, Southron Phalanx gets +1 for each location that player controls.

Shadow: Attacking enemy gets +1 for each location the defending player controls.


Assault on Osgiliath (x2/x0)
(37) 3 5 3 6
Harad.  

When Revealed: Southron Commander makes an immediate attack from the staging area against each player who controls at least 1 location.

"...the Southrons were bold men and grim..."
–The Return of the King


The Blood of Gondor (x1)
(35) X 5 3 5
Mordor.  

X is the total number of hidden cards in the game.

Forced: At the end of the round, each player must raise his threat by 1 for each hiddien card in his play area.


The Blood of Gondor (x4/x2)
(10) 2 3 1 3
Orc.   Mordor.  

Forced: After Orc Ambusher engages you, discard 1 non-objective ally you control, if able.

Shadow: Attacking enemy gets +1 (+3 instead if undefended.)


The Blood of Gondor (x3/x1)
(20) 3 4 1 5
Orc.   Uruk.   Mordor.  

Forced: After Brutal Uruk attacks and destroys a character, that character's controller turns all hidden cards in his play area faceup. Deal a shadow card to each enemy turned faceup by this effect and resolve their attacks as normal.


The Blood of Gondor (x2)
(5) 1 1 0 2
Creature.  

Forced: When Evil Crow engages a player, that player takes 1 hidden card.

Shadow: Take 1 hidden card.


The Morgul Vale (x4)
(35) 1 2 2 6
Mordor.  

Any damage that would be dealt to a Captain enemy is dealt to 1 Morgul Bodyguard instead.

Shadow: Attacking enemy engages the next player and makes an immediate attack, if able.


The Morgul Vale (x2)
(5) 1 3 1 3
Mordor.  

Forced: After any number of progress tokens are placed on To the Tower, deal Morgul Sorcerer a shadow card.

Shadow: Defending player must place 1 progress token on To the Tower or treat this attack as undefended.


The Morgul Vale (x3)
(40) 4 1 0 3
Orc.   Mordor.  

Forced: When Morgul Tracker is optionally engaged, place 1 progress token on To the Tower.

Shadow: Attacking enemy gets +1 . If undefended, place 1 progress token on To the Tower as well.


The Voice of Isengard (x3)
(40) 3 6 3 6
Orc.   Uruk.  

While a player controls a hero with Mugash attached, Mugash's Guard engages that player.

Forced: After Mugash's Guard destroys a character, if Mugash is attached to a hero, return Mugash to the staging area.


The Voice of Isengard (x3)
(30) 3 5 3 5
Orc.  

Forced: When Methedras Orc attacks, the defending player shuffles 1 random card from his hand into his out-of-play deck.

Shadow: If this attack destroys a character, remove 1 time counter from the current quest.


The Voice of Isengard (x4/x3)
(1) 2 4 4 5
Huorn.  

Hinder.

Cannot have attachments.

Forced: At the beginning of each resource phase, the engaged player must raise his threat by 2.

"There is a great power in them, and they seem able to wrap themselves in shadow..." –Merry, The Two Towers


The Voice of Isengard (x3/x2)
(38) 3 5 4 8
Huorn.  

Hinder.

Cannot have attachments.

Forced: At the beginning of each resource phase, Angry Huorn attacks the engaged player.

"I should be terrified of meeting them, if there were no true Ents about to look after them." –Merry, The Two Towers


The Voice of Isengard (x3/x2)
(34) 2 3 4 6
Huorn.  

Hinder.

Cannot have attachments.

Forced: At the beginning of each resource phase, the engaged player must deal 3 damage to a character he controls.

"We could not see them, of course, but the whole air was full of creaking." –Merry, The Two Towers


The Voice of Isengard (x3)
(33) 3 4 2 4
Orc.  

Forced: After Orc Skirmisher engages a player, that player must either deal 3 damage to a character he controls, or remove 1 time counter from the current quest.

Shadow: Attacking enemy gets +1 .


The Voice of Isengard (x3/x1)
(35) 2 3 1 3
Orc.  

When Revealed: Either reveal an additional encounter card, or remove 1 time counter from the current quest.

Shadow: Attacking enemy makes an additional attack after this one.


The Voice of Isengard (x2/x1)
(20) 1 2 1 2
Creature.  

Surge.

Forced: After Orc Hound engages a player, that player must exhaust a character he controls.


The Voice of Isengard (x3)
(30) 1 2 3 3
Dunland.  

While any player has 3 or more cards in hand, Dunland Prowler gains Surge.

While any player has 5 or more cards in hand, Dunland Prowler gets +1 .

...the wild men of the Dunland fells. –The Two Towers


The Voice of Isengard (x2)
(33) 2 1 2 4
Dunland.  

While engaged with a player, Dunlending Bandit gets +1 for each card in that player's hand.

Shadow: Attacking enemy gets +1 (+2 instead if the defending player has at least 3 cards in his hand).


The Voice of Isengard (x2/x0)
(35) 3 5 3 5
Dunland.  

Forced: After Dunland Raider engages a player, that player must deal X damage divided among characters he controls where X equals the number of cards in his hand.

Shadow: Discard an attachment you control.


The Voice of Isengard (x2)
(37) 0 4 2 3
Dunland.  

When Revealed: Each player draws a card.

Forced: After a player draws any number of cards, Dunland Tribesman gets +1 until the end of the round.

Shadow: Attacking enemy gets +1 .


The Voice of Isengard (x2/x0)
(35) 3 5 3 6
Dunland.  

Forced: After Dunland Chieftain engages a player, discard X cards from the top of the encounter deck where X is the number of cards in the engages player's hand. Put the topmost Dunland enemy discarded this way into play engaged with that player.


The Voice of Isengard (x3)
(25) 2 2 1 4
Dunland.  

Forced: After the engaged player draws any number of cards. Dunland Berserker makes an immediate attack.

Shadow: Attacking enemy makes an additional attack after this one.


The Voice of Isengard (x3)
(28) 3 1 1 3
Creature.  

While engaged with a player, Prowling Wolf gets +1 for each location in the staging area.

Shadow: Defending player exhausts a character he controls.


The Dunland Trap (x3/x2)
(28) 3 0 0 5
Dunland.   Boar Clan.  

Boar Clan Stalker gets +1 and +1 for each resource token on it (limit +4).

Forced: After the engaged player draws any number of cards, put a resource token on Boar Clan Stalker.


The Dunland Trap (x4)
(20) 2 3 1 4
Dunland.   Boar Clan.  

Forced: After the engaged player draws any number of cards, deal Boar Clan Warrior a shadow card.

Shadow: Attacking enemy gets +1 for each shadow card on it.


The Three Trials (x5/x4)
(28) 1 1 2 4
Undead.   Spirit.  

Cannot have attachments.

Spirit of the Wild gets +1 and +1 for each Key objectives the players control.

Shadow: Attacking enemy gets +1 for each Key objective the players control.


Trouble in Tharbad (x4)
(40) 2 3 2 4
Mordor.   Orc.   Spy.  

Forced: When Spy from Mordor attacks, remove 1 time counter from the current quest.

"Some spying breed of Orc, I guess, or a creature of theirs." –Faramir, The Two Towers


Trouble in Tharbad (x2/x1)
(30) 3 5 4 5
Orc.  

While Bellach's Marauder is engaged with a player, it gains:

Forced: After a time counter is removed from the current quest, deal Bellach's Marauder 2 shadow cards.

Shadow: Remove 1 time counter from the current quest.


The Nîn-in-Eilph (x4/x3)
(35) 3 3 3 6
Creature.  

Cannot have attachments.

Forced: After any number of time counters are removed from the current quest, Giant Swamp Adder attacks the engaged player.

There were also abominable creatures haunting the reeds and tussocks... –The Fellowship of the Ring


The Nîn-in-Eilph (x3)
(20) 2 1 1 6
Creature.   Insect.  

Forced: After any number of time counters are removed from the current quest, the engaged player must deal 2 damage to an ally he controls.

Shadow: Deal 1 damage to the defending character.


Celebrimbor's Secret (x4/x3)
(40) 2 3 2 4
Mordor.   Orc.  

When Revealed: Either place 3 damage on the active location, or reveal an additional encounter card.

Scour: Place 1 damage on the active location.

Shadow: Place 1 damage on the active location.


Celebrimbor's Secret (x2/x1)
(45) 3 5 3 5
Mordor.   Orc.  

Forced: After Prowling Orc attacks, place 1 damage on the active location.

Scour: Prowling Orc engages the player with the highest threat and makes an immediate attack.

"Garn! You don't even know what you're looking for." –Orc, The Return of the King


The Antlered Crown (x4/x3)
(36) 3 4 2 5
Dunland.   Raven Clan.  

Forced: After Raven Warrior engages a player. remove X time counters from locations in play. X is the number of cards in engaged player's hand.

Shadow: Defending player discards an attachment he controls.


The Antlered Crown (x3/x2)
(26) 2 3 2 2
Dunland.   Raven Clan.  

When Revealed: Either remove 1 time counter from the active location, or reveal an additional encounter card.

Shadow: Attacking enemy gets +X where X is the Time X value on the active location.


The Lost Realm (x3/x1)
(40) 3 6 3 6
Orc.  

Cannot have attachments.

While Orc War Party is in the staging area, enemies in the staging area cannot take damage.

The players cannot win the game while Orc War Party is in play.

They kept no order, thrusting, jostling, and cursing; yet their speed was very great. –The Two Towers


The Lost Realm (x5/x4)
(20) 2 2 1 2
Orc.  

Forced: After Cornered Orc engages a player, it makes an immediate attack.

Shadow: Attacking enemy gets +1 (+2 instead if the defending character is damaged).


The Lost Realm (x3/x1)
(35) 3 5 2 6
Undead.   Wraith.  

Forced: After Thaurdir's Damned engages you, discard the top 2 cards of your deck and assign X damage among characters you control. X is the combined printed cost of the discarded cards.

"I saw them; grim faces and evil..." –Frodo, The Two Towers


The Lost Realm (x4)
(30) 2 2 1 5
Undead.   Wraith.  

Forced: When Baleful Shade attacks, the defending player discards the top card of his deck. If the discarded card is an ally, Baleful Shade gets +2 for this attack.

Shadow: Exhaust a character you control.


The Lost Realm (x3)
(25) 2 2 3 3
Orc.  

When Revealed: Either discard 1 ally from play, or reveal an additional encounter card.

Shadow: Attacking enemy gets +1 . If this attack destroys an ally, return attacking enemy to the staging area.


The Lost Realm (x3/x2)
(30) 3 3 2 4
Orc.  

Forced: After Angmar Marauder attacks and destroys an ally, return it to the staging area.

Shadow: Attacking enemy gets +1 for each ally the defending player controls.


The Lost Realm (x2/x1)
(35) 3 5 2 5
Orc.  

Forced: After Angmar Captain attacks and destroys an ally, discard the top card of the defending player's deck. If the discarded card is an ally, Angmar Captain makes an additional attack against the defending player.

In the twilight he saw a large black Orc... –The Two Towers


The Lost Realm (x2/x1)
(33) 3 4 2 3
Undead.  

Forced: After Dead Lord engages you, put the topmost Undead enemy in the discard pile into play engaged with you.

Shadow: Attacking enemy gets +1 . If this attack destroys a character, reveal 1 encounter card.


The Lost Realm (x5/x4)
(27) 1 3 1 2
Undead.  

When Revealed: Put each copy of Cursed Dead in the discard pile into play in the staging area.

Shadow: Attacking enemy gets +1 (+2 instead if there is a copy of the defending character in its owner's discard pile).


The Wastes of Eriador (x4/x3)
(30) 2 3 1 4
Creature.   Warg.  

When Revealed: Each Warg enemy gets +1 until the end of the phase.

Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack (deal a new shadow card for that attack).


The Wastes of Eriador (x2/x1)
(35) 2 4 2 5
Creature.   Warg.  

While Blood-thirsty Warg is in the staging area, it gains:

Forced: When it becomes Night, Blood-thirsty Warg engages the first player and makes an immediate attack.

The wold snarled and sprang towards them with a great leap.
–The Fellowship of the Ring


The Wastes of Eriador (x2/x1)
(40) 3 6 3 6
Creature.   Warg.  

Cannot have attachments.

While a player is making an engagement check against Hunting Pack, it gets -1 engagement cost for each damaged character that player controls.

"...who now will wish to journey south by night with the wild wolves on his tail?" –Gandalf, The Fellowship of the Ring


The Wastes of Eriador (x3)
(20) 2 2 3 3
Creature.   Warg.  

Forced: After White Warg engages you, deal 1 damage to a character you control (2 damage instead if it is Night).

Shadow: If it is Night, attacking enemy makes an additional attack after this one.


The Wastes of Eriador (x3/x2)
(25) 1 2 1 3
Creature.   Warg.  

Surge.

While it is Night, Wolf of Angmar gets +2

Shadow: Attacking enemy gets +1 (+2 instead if it is Night).


Escape from Mount Gram (x2)
(36) 2 3 2 3
Goblin.   Orc.  

Capture 1.

Forced: When Cruel Torturer would damage an ally by an attack, capture that ally underneath Cruel Torturer instead.

"You'll get bed and breakfast all right: more than you can stomach"
–Uglรบk, The Two Towers


Escape from Mount Gram (x3)
(16) 1 2 1 2
Goblin.   Orc.  

Capture 1.

Response: After the captured card(s) underneath Dungeon Guard are rescued, the players may put 1 of them into play at no cost.


Escape from Mount Gram (x2/x0)
(28) 2 X 1 3
Goblin.   Orc.  

Capture 1.

X is the number of cards in play with 1 or more captured cards underneath them.

Shadow: Attacking enemy gets +1 (+2 instead if it has no captured cards underneath it).


Across the Ettenmoors (x4)
(36) 1 2 3 6
Troll.  

Savage Trollspawn gets +1 for each damaged character the engaged player controls.

Shadow: Attacking enemy gets +1 for each damaged character the defending player controls.


Across the Ettenmoors (x2/x0)
(41) 3 5 4 7
Giant.  

Forced: After Coldfell Giant engages you, deal 1 damage to 3 different characters you control.

Shadow: If the defending character has at least 1 damage token on it, attacking enemy makes an additional attack after this one.


Across the Ettenmoors (x2/x0)
(46) 3 6 2 9
Troll.  

For each excess point of combat damage dealt by Cruel Mountain-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must remove 1 progress from each quest card in play.

Trolls were abroad, no longer dull–witted, but cunning...
–The Fellowship of the Ring


Across the Ettenmoors (x2)
(31) 2 4 1 12
Troll.  

Ruthless Hill-troll gets +2 and +2 while it has 3 or more damage on it.

Shadow: Shuffle 1 location with the safe keyword (but not its attached encounter) back into the encounter deck.


Across the Ettenmoors (x2)
(16) 2 2 2 3
Goblin.   Orc.  

Damaged characters cannot be declared as attackers or defenders against Goblin Pursuer.

Shadow: Attacking enemy gets +1 (+3 instead if this attack is undefended).


The Treachery of Rhudaur (x2)
(23) 2 3 3 5
Undead.   Wight.  

While the current quest has 1 or more progress on it, Wight of Rhudaur gains

UNRECOGNIZED TYPE: keywordkeyword

@surge}.

While the current quest has 0 progress on it, Wight of Rhudaur gains doomed 2.

...evil spirits out of Angmar and Rhudaur entered into the deserted mounds and dwelt there.
–The Return of the King


The Treachery of Rhudaur (x3/x2)
(32) 2 4 2 4
Undead.   Wraith.  

Forced: When Traitorous Wight engages a player, remove 2 progress from each quest card in play.

Shadow: For each point of damage dealt by this attack, remove 1 progress from each quest in play.


The Battle of Carn Dûm (x4/x3)
(40) 1 4 3 5
Orc.  

Carn Dรปm Garrison gets +1 for each shadow card currently dealt to it.

Shadow: Attacking enemy gets +1 for each shadow card currently dealt to it.


The Battle of Carn Dûm (x4/x2)
(8) 1 2 1 3
Orc.  

Doomed 1. Surge.

Any time progress is placed on the current quest, reduce the amount of progress placed by 1.

Shadow: Add Orc Grunts to the staging area.


The Battle of Carn Dûm (x2/x0)
(35) 2 5 4 6
Creature.   Werewolf.  

Forced: After an event card is played, deal 1 shadow card to Werewolf of Angmar.

Forced: If there are 3 shadow cards dealt to Werewolf of Angmar and it is in the staging area, it engages the first player and makes an immediate attack (do not deal it a shadow card for this attack).


The Dread Realm (x3/x1)
(34) 4 5 0 9
Undead.   Wraith.  

Forced: After Dwimmerlaik attacks and destroys a character, the defending player reanimates that character and deals it 1 shadow card.

Shadow: If this attacks destroys a character, reanimate that character and deal it 1 shadow card.


The Dread Realm (x3/x2)
(26) 3 2 2 4
Undead.   Sorcerer.  

Forced: When you resolve shadow cards dealt to Witch of Angmar, if they have the Sorcery trait, resolve their "when revealed" effects. (Resolve any shadow effects first.)


The Dread Realm (x2)
(18) 2 4 0 5
Undead.   Wraith.  

Forced: When Wraith of Carn Dรปm leaves play, attach it to a character in play. Counts as a Sorcery attachment with the text:

Attached character has -1 , -1 , and -1 If the attached character leaves play, return Wraith of Carn Dรปm to the staging area as an enemy.


The Grey Havens (x3/x2)
(35) 3 3 4 3
Undead.  

Forced: When Servant of the Deceiver engages you, look at the top card of your deck. If its printed cost is 2 or less, place it on the bottom of your deck and Servant of the Deceiver gets +2 until the end of the round.


The Grey Havens (x3)
(28) 2 2 1 3
Corsair.  

When Revealed: Either deal 2 damage to an Aflame location in play, or search the encounter deck and discard pile for an Aflame location with the highest Aflame X value, and add it to the staging area.


The Grey Havens (x3/x1)
(36) 3 4 3 5
Corsair.   Raider.  

Forced: After Sahรญr's Ravager attacks, place 1 resource on it. Then, deal X damage to the Aflame location in play with the lowest Aflame value, where X is the number of resources on Sahรญr's Ravager.


The Grey Havens (x2)
(28) 0 2 1 4
Corsair.  

While Southron Sailor is engaged with you, each Ship enemy engaged with you contributes its to the total in the staging area.

”There is a great fleet drawing near to the mouths of Anduin, manned by the corsairs of Umbar in the South.”
–Beregond, The Return of the King


The Grey Havens (x3)
(36) 1 2 2 4
Corsair.   Raider.  

Cunning Pirate gets +1 and +1 for each resource on it.

Forced: When Cunning Pirate engages you, discard an attachment you control and place resources on Cunning Pirate equal to that attachment's printed cost.


The Grey Havens (x2)
(12) 2 3 3 3
Corsair.   Raider.  

Forced: When Vicious Marauder engages you, discard a random card from your hand and place resources on it equal to that card's printed cost.

Forced: When Vicious Marauder attacks you, distribute damage among characters you control equal to the number of resources on it.


The Grey Havens (x2/x0)
(40) 4 5 3 5
Corsair.  

While you are engaged with Umbar Captain, characters you control cannot attack Ship enemies.

...the strength of the rebels in Umbar was a great peril to Gondor...
–The Return of the King


The Grey Havens (x3)
(24) 2 3 2 4
Corsair.   Raider.  

Umbar Raider gets +1 for each resource on it.

Forced: After Umbar Raider attacks you, move 1 resource from one of your heroesโ€™ resource pools to Umbar Raider.

“And there men of Lamedon contested the fords with fell folk of Umbar and Harad who had sailed up the river.”
–Legolas, The Return of the King


The Grey Havens (x2)
(16) 2 3 3 2
Corsair.   Raider.  

Forced: When Corsair Infiltrator attacks, deal it 1 additional shadow card for each resource on it.

Forced: After the engaged player collects resources at the beginning of the resource phase, that player moves 1 resource from one of his heroes’ pools to Corsair Infiltrator.


The Grey Havens (x2/x0)
(40) 3 5 1 5
Corsair.   Raider.  

Raid Leader gets +1 for each resource on it.

Forced: When Raid Leader engages you, move 1 resource from each of your heroes’ resource pools to Raid Leader.

“The Corsairs are upon us! It is the last stroke of doom!”
–Men of Gondor, The Return of the King


The Grey Havens (x3)
(32) 2 4 3 3
Undead.  

Forced: When Drowned Dead attacks and destroys an ally, place that ally on the bottom of its owner's deck.

Shadow: If this attack destroys an ally, place that ally on the bottom of its owner's deck.


The Grey Havens (x2/x1)
(38) 3 3 2 4
Undead.  

While you are engaged with Soulless Cadaver, your deck cannot be searched.

Forced: When Soulless Cadaver engages you, place each card in your hand with printed cost 2 or less on the bottom of your deck.


The Grey Havens (x2/x1)
(26) 1 2 0 4
Undead.  

Surge.

Forced: When Throngs of Unfaithful is defeated, discard the bottom card of the engaged player's deck. If that cardโ€™s printed cost is 2 or less, return Throngs of Unfaithful to the top of the encounter deck.


Flight of the Stormcaller (x2)
(26) 2 2 2 3
Corsair.   Raider.  

Corsair Seafarer gets +1 for each resource on it.

Forced: After the engaged player commits a hero to a Sailing test or to a quest, move 1 resource from that hero's resource pool to Corsair Seafarer.


Flight of the Stormcaller (x2/x1)
(10) 3 3 3 4
Corsair.  

Forced: When the Stormcaller advances to the next quest stage, Serpent's Blade makes an immediate attack against the engaged player.


The Thing in the Depths (x2)
(0) 2 - 5 5
Creature.   Tentacle.  

Surge.

Eye of the Beast cannot attack.

While Eye of the Beast is engaged with a player, The Thing in the Depths attacks that player during the combat phase (deal and resolve a shadow card for this attack).


The Thing in the Depths (x2)
(23) 3 5 1 7
Creature.   Tentacle.  

Grapple ( lowest printed ).

Forced: At the end of the combat phase, if Thrashing Arm is engaged with you, deal 3 damage to a character you control.


The Thing in the Depths (x3)
(17) 1 3 1 5
Creature.   Tentacle.  

Surge. Grapple ( highest printed quest points ).

Forced: After Crushing Arm is detached from a location, it makes an immediate attack against the first player.


The Thing in the Depths (x3)
(20) 2 4 1 4
Creature.   Tentacle.  

Grapple ( highest printed ).

Forced: When Grasping Arm attacks, the engaged player must exhaust a character he controls.

Shadow: If this attack is undefended, resolve Grasping Arm's Grapple keyword.