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15 Results Found

The Grey Havens (x1)
1A-B (8)

Sailing.  
Setup: Prepare the Corsair deck. Players prepare their fleet. Shuffle each stage 2 card in the quest deck so that their order is random, leaving stage 3 on the bottom. Search the encounter deck for 1 copy of Rolling Seas and 1 copy of Scouting Ship, and add them to the staging area. Shuffle the encounter deck.

While you are on-course, each Ship objective gets +2 Willpower. When this stage is defeated, if you are on course (Sunny), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top state of the quest deck.

The Grey Havens (x1)
2A-B (6)

Sailing.  
When Revealed: Search the encounter deck and discard pile for 1 copy of Fog Bank and add it to the staging area. Shuffle the encounter deck.

While you are off-course (Cloudy, Rainy, or Stormy), each non-Ship ally gets –2 Willpower. When this stage is defeated, if you are on-course (Sunny), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.

The Grey Havens (x1)
2A-B (4)

Sailing.  
When Revealed: Search the encounter deck and discard pile for 1 copy of Scouting Ship and add it to the staging area. Shuffle the encounter deck.

While you are off-course (Cloudy, Rainy, or Stormy), each Ship enemy gains Boarding 1. When this stage is defeated, if you are on-course (Sunny), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.

The Grey Havens (x1)
2A-B (4)

Sailing.  
When Revealed: Search the encounter deck and discard pile for 1 copy of Starlit Sea and add it to the staging area. Shuffle the encounter deck.

While you are off-course (Cloudy, Rainy, or Stormy), each Ocean location gets +1 Threat. When this stage is defeated, if you are on-course, look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.

The Grey Havens (x1)
3A-B (10)

Sailing.  
When Revealed: Search the encounter deck or discard pile for the Ship enemy with the highest Threat and add it to the staging area (the 2 Ship enemies with the highest Threat instead if there are 3 or more players in the game). Shuffle the encounter deck.

You cannot place progress on Corsair Pursuit unless you are on-course (Sunny). If there are no Ship enemies in play, you have defeated your pursuers, and win the game. If this stage has 10 or more progress on it, you have lost your pursuers, and win the game.

Flight of the Stormcaller (x1)
1A-B (8)

Sailing.  
Setup: Prepare the Corsair deck. Players prepare their fleet. Prepare the Stormcaller’s area with a second quest deck consisting of only stages 2C, 3C, and 4C, as well as the Stormcaller (see insert). Search the encounter deck for 1 copy of Rolling Seas, and add it to the staging area (2 copies instead if there are 3 or more players in the game). Shuffle the encounter deck.

Forced: At the end of the quest phase, if you are off-course (Cloudy, Rainy, or Stormy), move 2 progress from Swift Departure to the Stormcaller's quest stage.

Flight of the Stormcaller (x1)
2A-B (12)

Sailing.  
When Revealed: Search the encounter deck and discard pile for 1 copy of Swift Raider and add it to the staging area. Shuffle the encounter deck.

No more than 8 progress can be placed here each round. If you are off-course (Cloudy, Rainy, or Stormy), no more than 4 progress can be placed here each round instead. When you defeat this stage, if the Stormcaller is at stage 2, you have caught up to the Stormcaller and win the game. Otherwise, advance to the next stage.

Flight of the Stormcaller (x1)
3A-B (18)

Sailing.  
Forced: At the end of the staging step, if you are off-course (󲂒, 󲂓, or 󲂔), reveal an additional encounter card from the top of the encounter deck. When you defeat this stage, if the Stormcaller is still at stage 3, you have caught up to the Stormcaller and win the game. Otherwise, advance to the next stage.

Flight of the Stormcaller (x1)
4A-B (24)

Sailing.  
When Revealed: Discard cards from the top of the encounter deck until a Weather treachery is discarded. Resolve that card’s “when revealed” effect. That effect cannot be canceled.

Forced: After a Weather treachery is revealed, deal 1 damage to each Ship objective and Ship enemy at this stage. If you defeat this stage, you have caught up to the Stormcaller and win the game.

A Storm on Cobas Haven (x1)
1A-B (10)

Sailing.  
Setup: Prepare the Corsair deck. Players prepare their fleet. Set each copy of Dol Amroth Warship aside, out of play. Search the encounter deck for Raider Flagship and 1 copy of Scouting Ship, and add them to the staging area. Search the encounter deck for a Dol Amroth objective of your choice and add it to the staging area. Then, shuffle the encounter deck and resolve the Guarded keyword on that objective.

Forced: When a Ship enemy engages you, if you are off-course (Cloudy, Rainy or Stormy), deal 2 damage to a Ship objective you control. If you are on-course (Sunny), deal 2 damage to that Ship enemy instead. If your current heading is at the worst setting (Stormy), Raider Flagship gets -50 engagement cost.

A Storm on Cobas Haven (x1)
2A-B (16)

Sailing.  
When Revealed: Search the encounter deck and discard pile for a Ship enemy and add it to the staging area (2 Ship enemies instead if there are 3 or 4 players in the game). Shuffle the encounter deck. For each unguarded objective in the staging area, attach a non-unique Ship enemy in the staging area to that objective, guarding it.

If your current heading is at the worst setting (Stormy), Raider Flagship gets -50 engagement cost. You cannot advance while at least 1 objective is guarded by an encounter.

A Storm on Cobas Haven (x1)
3A-B (5)

Sailing.  
When Revealed: The players make engagement checks against each enemy in the staging area. Raider Flagship gets -50 engagement cost during these engagement checks.

Raider Flagship gets -50 engagement cost. Break Through the Fleet! has +5 quest points for each Ship enemy in play. If this stage is defeated, or if Raider Flagship is in the victory display, the players have broken through the Corsair fleet and win the game!

The City of Corsairs (x1)
1A-B (15)

Sailing.  
Setup: Shuffle the Coast of Umbar, Corsair Raiders, Stormy Weather, Umbar Fleet, and Voyage Across Belegaer encounter sets into one encounter deck and make it the active encounter deck. Set The City of Corsairs encounter set aside, as an inactive second encounter deck. Prepare the Corsair deck. Players prepare their fleet. Add the Stormcaller to the staging area. Add 1 copy of Southern Belfalas to the staging area (2 instead if there are 3 or 4 players in the game). Shuffle the encounter deck.

Progress cannot be placed on The Coast of Umbar if the players are off-course. If the Stormcaller is destroyed (or if this stage has 15 or more progress on it), advance to stage 2.

Voyage Across Belegaer Nightmare (x1)
2A-B (-)

Sailing.  
When Revealed: Search the encounter deck, discard pile and victory display for 1 copy of Corsair Warship and add it to the staging area. Shuffle the encounter deck.

Sailing. Forced: At the end of the quest phase, if there is no Corsair Warship in play, this stage is defeated. When this stage is defeated, if you are on course (☀), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest. Otherwise, advance to the top stage of the quest deck.

Voyage Across Belegaer Nightmare (x1)
2A-B (-)

Sailing.  
When Revealed: Set your heading to the worst setting (⚡).

Sailing. Cancel the first ☸ symbol found during each Sailing test. Forced: At the end of the quest phase, if your heading is on-course (☀), this stage is defeated. When this stage is defeated, look at the top 3 stages of the quest deck and advance to one of your choice, placing the others on the bottom of the quest deck.