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14 Results Found

The Grey Havens (x1)
5 4 4 18
Grey Havens.   Ship.  
Immune to player card effects. Sentinel. The Dream-chaser can always be committed to sailing tests (even if you are not the first player), and counts as 2 characters when committed to a Sailing test. If the Dream-chaser is destroyed, the players lose the game.

The Grey Havens (x1)
3 3 4 16
Gondor.   Ship.  
Immune to player card effects. Sentinel. Raise your starting threat by 3. Draw 1 additional card during the resource phase. If the Dawn Star is destroyed, its controller is eliminated from the game.

The Grey Havens (x1)
3 3 5 15
Grey Havens.   Ship.  
Immune to player card effects. Sentinel. Reduce the cost of the first ally you play each round by 1. If the Nárelenya is destroyed, its controller is eliminated from the game.

The Grey Havens (x1)
2 4 2 14
Gondor.   Ship.  
Immune to player card effects. Sentinel. Ranged. Reduce your starting threat by 3. Each hero you control gets +1 Attack. If the Silver Wing is destroyed, its controller is eliminated from the game.

A Storm on Cobas Haven (x2)
2 2 2 8
Gondor.   Ship.  
Immune to player card effects. If you are on-course (Sunny), Dol Amroth Warship gets +2 Willpower, +2 Attack, and +2 Defense. Forced: When Dol Amroth Warship is destroyed, set it aside, out of play.

The Hunt for the Dreadnaught (x1)
5 3 3 13
Grey Havens.   Ship.   Basic.  
Immune to player card effects. Sentinel. Each hero you control gets +1 Willpower. Setup: Choose a hero you control. Until the end of the game, that hero gains the printed Traits of another hero you control.

The Hunt for the Dreadnaught (x1)
6 4 4 15
Grey Havens.   Ship.   Upgraded.  
Immune to player card effects. Sentinel. Each hero you control gets +2 Willpower. Response: After Eithiliant flips, shuffle up to 6 cards from your discard pile into your deck. Place 6 progress on a location in any group.

The Hunt for the Dreadnaught (x1)
2 5 3 15
Grey Havens.   Ship.   Basic.  
Immune to player card effects. Ranged. Sentinel. Each hero you control gets +1 hit point. Reduce your threat by 3. Choose a hero you control. Until the end of the game, that hero gains ranged.

The Hunt for the Dreadnaught (x1)
3 6 4 18
Grey Havens.   Ship.   Upgraded.  
Immune to player card effects. Ranged. Sentinel. Each hero you control gains +2 hit points and gains ranged. Response: After Golden Wing flips, deal 6 damage to an enemy in any group.

The Hunt for the Dreadnaught (x1)
3 2 5 16
Gondor.   Ship.   Basic.  
Immune to player card effects. Sentinel. Each hero you control gets +1 Defense. Forced: When you draw your starting hand, draw 5 additional cards, then shuffle 5 cards from your hand into your deck. You cannot take a mulligan.

The Hunt for the Dreadnaught (x1)
4 3 4 14
Gondor.   Ship.   Basic.  
Immune to player card effects. Sentinel. Your starting hand size is 8 cards. Action: Play an event from your hand with a cost 3 or more, reducing its cost by 1.

The Hunt for the Dreadnaught (x1)
3 4 3 17
Gondor.   Ship.   Basic.  
Immune to player card effects. Sentinel. Setup: Add 1 resource to each of your heroes' resource pools. Action: Spend 2 resources to ready a character. (Limit once per round.)

The Hunt for the Dreadnaught (x1)
3 4 4 18
Grey Havens.   Ship.   Basic.  
Immune to player card effects. Sentinel. The first card you play each round does not require a resource match. Action: Play an ally or attachment from your hand. (Limit once per round.)

The Hunt for the Dreadnaught (x4)
3 5 4 10
Gondor.   Ship.  
Immune to player card effects. Ranged. Sentinel. When Revealed: Choose a player. That player gains control of Gondorian Warship. Forced: When Gondorian Warship is destroyed, set it aside, out of play.

Shadow: Deal 5 damage to attacking enemy.