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Trait Keyword Victory
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Player Encounter Quest
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Results: 29 Cards
Dream-chaser Campaign Expansion (x2)
2 2 2 8
Gondor. Ship.

Immune to player card effects.

If you are on-course (☀️), Dol Amroth Warship gets +2Willpower +2Attack and +2Defense

Forced: When Dol Amroth Warship is destroyed, set it aside, out of play.

Dream-chaser Campaign Expansion (x1)
5 4 4 18
Grey Havens. Ship.

Immune to player card effects. Sentinel.

The Dream-chaser can always be committed to Sailing tests (even if you are not the first player), and counts as 2 characters when committed to a Sailing test.

If the Dream-chaser is destroyed, the players lose the game.

Dream-chaser Campaign Expansion (x1)
6 5 5 19
Grey Havens. Ship. Upgraded.

Campaign Mode only.

Immune to player card effects. Sentinel.

The Dream-chaser can be committed to any Sailing test and counts as 3 characters when committed to a Sailing test.

If the Dream-chaser is destroyed, the players lose the game.

Dream-chaser Campaign Expansion (x1)
3 3 4 16
Gondor. Ship.

Immune to player card effects. Sentinel.

Raise your starting threat by 3.

Draw 1 additional card during the resource phase.

If the Dawn Start is destroyed, its controller is eliminated from the game.

Dream-chaser Campaign Expansion (x1)
4 4 5 18
Gondor. Ship. Upgraded.

Immune to player card effects. Sentinel.

Draw 1 additional card during the resource phase.

If the Dawn Start is destroyed, its controller is eliminated from the game.

Dream-chaser Campaign Expansion (x1)
3 4 3 16 2 
Gondor. Ship.

Immune to player card effects. Sentinel.

Response: After you play a card with an odd printed cost, add 1 resource to a hero's resource pool. (Limit once per round.)

If the Duskbringer is destroyed, its controller is eliminated from the game.

Dream-chaser Campaign Expansion (x1)
4 4 3 17 5 
Grey Havens. Ship.

Immune to player card effects. Ranged.

Action: Discard the top 2 cards of any deck to deal 1 damage to an engaged non-unique enemy. (Limit once per round.)

If the Glórinaith is destroyed, its controller is eliminated from the game.

Dream-chaser Campaign Expansion (x1)
3 3 5 16 1 
Grey Havens. Ship.

Immune to player card effects. Sentinel.

Reduce the cost of the first ally you play each round by 1.

If the Nárelenya is destroyed, its controller is eliminated from the game.

Dream-chaser Campaign Expansion (x1)
4 4 6 17 1 
Grey Havens. Ship. Upgraded.

Campaign Mode only.

Immune to player card effects. Sentinel.

Reduce the cost of the first ally you play each round by 1.

If the Nárelenya is destroyed, its controller is eliminated from the game.

Dream-chaser Campaign Expansion (x1)
2 4 2 14 2 
Gondor. Ship.

Immune to player card effects. Sentinel. Ranged.

Reduce your starting threat by 3.

Each hero you control gets +1Attack

If the Silver Wing is destroyed, its controller is eliminated from the game.

Dream-chaser Campaign Expansion (x1)
3 6 3 16 2 
Gondor. Ship.

Campaign Mode only.

Immune to player card effects. Sentinel. Ranged.

Reduce your starting threat by 6. Each hero you control gets +1Attack

If the Silver Wing is destroyed, its controller is eliminated from the game.

The Grey Havens (x1)
5 4 4 18
Grey Havens. Ship.

Immune to player card effects. Sentinel.

The Dream-chaser can always be committed to Sailing tests (even if you are not the first player), and counts as 2 characters when committed to a Sailing test.

If the Dream-chaser is destroyed, the players lose the game.

The Grey Havens (x1)
3 3 4 16
Gondor. Ship.

Immune to player card effects. Sentinel.

Raise your starting threat by 3.

Draw 1 additional card during the resource phase.

If the Dawn Star is destroyed, its controller is eliminated from the game.

The Grey Havens (x1)
3 3 5 15
Grey Havens. Ship.

Immune to player card effects. Sentinel.

Reduce the cost of the first ally you play each round by 1.

If the Nárelenya is destroyed, its controller is eliminated from the game.

The Grey Havens (x1)
2 4 2 14
Gondor. Ship.

Immune to player card effects. Sentinel. Ranged.

Reduce your starting threat by 3.

Each hero you control gets +1 Attack.

If the Silver Wing is destroyed, its controller is eliminated from the game.

A Storm on Cobas Haven (x2)
2 2 2 8
Gondor. Ship.

Immune to player card effects.

If you are on-course (Sunny), Dol Amroth Warship gets +2 Willpower +2 Attack and +2 Defense

Forced: When Dol Amroth Warship is destroyed, set it aside, out of play.

The Hunt for the Dreadnaught (x1)
5 3 3 13
Grey Havens. Ship. Basic.

Immune to player card effects. Sentinel.

Each hero you control gets +1 Willpower

Setup: Choose a hero you control. Until the end of the game, that hero gains the printed Traits of another hero you control.

The Eithiliant, or "The Rainbow Spearpoint,", is an extremely swift elvent schooner featuring a swan motif.

The Hunt for the Dreadnaught (x1)
6 4 4 15
Grey Havens. Ship. Upgraded.

Immune to player card effects. Sentinel.

Each hero you control gets +2 Willpower

Response: After Eithiliant flips, shuffle up to 6 cards from your discard pile into your deck. Place 6 progress on a location in any group.

The Hunt for the Dreadnaught (x1)
2 5 3 15
Grey Havens. Ship. Basic.

Immune to player card effects. Ranged. Sentinel.

Each hero you control gets +1 hit point.

Reduce your threat by 3. Choose a hero you control. Until the end of the game, that hero gains ranged.

The Golden Wing is equipped with a massive ballista.

The Hunt for the Dreadnaught (x1)
3 6 4 18
Grey Havens. Ship. Upgraded.

Immune to player card effects. Ranged. Sentinel.

Each hero you control gains +2 hit points and gains ranged.

Response: After Golden Wing flips, deal 6 damage to an enemy in any group.

The Hunt for the Dreadnaught (x1)
3 2 5 16
Gondor. Ship. Basic.

Immune to player card effects. Sentinel.

Each hero you control gets +1 Defense

Forced: When you draw your starting hand, draw 5 additional cards, then shuffle 5 cards from your hand into your deck. You cannot take a mulligan.

The Hunt for the Dreadnaught (x1)
4 3 6 19
Gondor. Ship. Upgraded.

Immune to player card effects. Sentinel.

Each hero you control gets +2 Defense

Response: After Pride of Lebennin flips, heal 2 damage from a character. Choose up to 2 cards from the encounter discard pile and add them to the victory display.

The Hunt for the Dreadnaught (x1)
4 3 4 14
Gondor. Ship. Basic.

Immune to player card effects. Sentinel.

Your starting hand size is 8 cards.

Action: Play an event from your hand with a cost 3 or more, reducing its cost by 1.

An exquisite work of elven craftsmanship, the number Silent Mist bear the symbol of the Star of Eärendil on its foresail.

The Hunt for the Dreadnaught (x1)
5 4 5 17
Gondor. Ship. Upgraded.

Immune to player card effects. Sentinel.

Response: After Silent Mist flips, choose up to 2 events from your discard pile and/or your collection and add them to your hand (following deckbuilding rules).

Action: Play an event from your hand with cost 3 or more, reducing its cost by 2.

The Hunt for the Dreadnaught (x1)
3 4 3 17
Gondor. Ship. Basic.

Immune to player card effects. Sentinel.

Setup: Add 1 resource to each of your heroes' resource pools.

Action: Spend 2 resources to ready a character. (Limit once per round.)

The wealth of Gondor financed the construction of impressive ships which inspired all who sailed them.

The Hunt for the Dreadnaught (x1)
4 5 4 20
Gondor. Ship. Upgraded.

Immune to player card effects. Sentinel.

Response: After Swan Ship of Dol Amroth flips, add 2 resources to a hero's resource pool. Ready a card.

Action: Spend 1 resource to ready a card. (Limit once per round.)

The Hunt for the Dreadnaught (x1)
3 4 4 18
Grey Havens. Ship. Basic.

Immune to player card effects. Sentinel.

The first card you play each round does not require a resource match.

Action: Play an ally or attachment from your hand. (Limit once per round.)

Exceptionally agile for its size. Twilight's Call is adept at launching surprise attacks as daylight fades.

The Hunt for the Dreadnaught (x1)
4 5 5 22
Grey Havens. Ship. Upgraded.

Immune to player card effects. Sentinel.

Each card you play does not require a resource match.

Response: After Twilight's Call flips, draw 3 cards.

Action: Play an ally or attachment from your hand.

The Hunt for the Dreadnaught (x4)
3 5 4 10
Gondor. Ship.

Immune to player card effects. Ranged. Sentinel.

When Revealed: Choose a player. That player gains control of Gondorian Warship.

Forced: When Gondorian Warship is destroyed, set it aside, out of play.

Shadow: Deal 5 damage to attacking enemy.