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Trait Keyword Victory
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Player Encounter Quest
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14 Results Found

The Grey Havens (x3)
(35) 2 5 2 7
Corsair.   Ship.  
Boarding 1. Cannot have attachments. Scouting Ship gets -15 engagement cost while you are off course (Cloudy, Rainy, or Stormy).

The Grey Havens (x2)
(37) 4 6 5 7
Corsair.   Ship.  
Boarding 2. Cannot have attachments. Each Raider enemy revealed from the Corsair deck by Light Cruiser’s boarding keyword enters play with 1 resource on it.

The Grey Havens (x2/x0)
(44) 3 8 4 9
Corsair.   Ship.  
Boarding 3. Cannot have attachments. While Corsair Warship is in the staging area, it cannot be damaged and gains archery 4.

Flight of the Stormcaller (x1)
(50) 2 6 6 18
Corsair.   Ship.  
Cannot have attachments. When the Stormcaller advances to the next quest stage, return it to the Stormcaller's area. If the Stormcaller leaves play, the players win the game.

Flight of the Stormcaller (x3/x2)
(46) 2 4 3 6
Corsair.   Ship.  
Cannot have attachments. While Sahír's Escort is in the Stormcaller’s area, it contributes its Threat to the amount of progress the Stormcaller places on its quest stage each round. When Revealed: Add Sahír’s Escort to the Stormcaller’s area, instead of the players’ staging area.

Flight of the Stormcaller (x2/x1)
(38) 3 5 4 8
Corsair.   Ship.  
Cannot have attachments. While Swift Raider is in the staging area, it gains: “Forced: After a player commits 4 or more characters to a Sailing test or to the quest, Swift Raider engages that player.”

Flight of the Stormcaller (x2)
(24) 1 2 2 5
Corsair.   Ship.  
Cannot have attachments. Forced: When Corsair Skiff engages you from the staging area, either raise your threat by 3 or it gains Boarding 1.

A Storm on Cobas Haven (x1)
(50) 3 5 3 18
Corsair.   Ship.  
Immune to player card effects. Only Ship objectives can be declared as attackers against Raider Flagship. Forced: At the end of the encounter phase, the engaged player reveals the top card of the Corsair deck and engages it.

A Storm on Cobas Haven (x2)
(28) 3 4 4 6
Corsair.   Ship.  
Immune to player card effects. Response: After Corsair Skirmisher is destroyed as an enemy, the engaged player may discard allies he controls with a total of at least 3 Willpower ti take control of Corsair Skirmisher as a Ship-Objective with Willpower equal to its Threat. (It loses the Ship-Enemy card type and gains the Ship-Objective card type).

A Storm on Cobas Haven (x3/x2)
(46) 2 5 5 7
Corsair.   Ship.  
Cannot have attachments. While Siege Ship is in the staging area, it gains: "Forrced: at the end of the quest phase, if Siege Ship is not guarding an objective and there is an unguarded objective in the staging area, attach Siege Ship to that objective, guarding it."

A Storm on Cobas Haven (x1/x0)
(42) 5 7 5 8
Corsair.   Ship.  
Cannot have attachments. When Revealed: Search the encounter deck and discard pile for a Dol Amroth objective and add it to the staging area. Then, attach Heavy Crusier to that objective, guarding it. Shuffle the encounter deck.

The City of Corsairs (x2)
(32) 3 7 5 5
Corsair.   Ship.  
Cannot have attachments. For each point of damage dealt to a Ship objective by Slave Ship's attack, deal 1 point of damage to a non-Ship character controlled by the defending player, as well.

Flight of the Stormcaller Nightmare (x2)
(44) 4 4 2 9
Corsair.   Ship.  
Cannot have attachments. While you are off-course (Cloudy, Rainy, or Stormy), Tide-runner is considered to be in the Stormcaller's area and the staging area, regardless of its current location. When Revealed: Either choose a player to engage Tide-runner, or add Tide-runner to the Stormcaller's area and it gains surge.

Flight of the Stormcaller Nightmare (x1)
(34) 5 8 5 14
Corsair.   Ship.  
Cannot have attachments. *Forced: After this Sailing test ends, if you are off-course (Cloudy, Rainy, or Stormy), put the Venom's Bite into play in the staging area. If you are on-course (Sunny), put it into play in the Stormcaller's area instead. ☸*