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Card Set Scenario Encounter
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Text
Trait Keyword Victory
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Player Encounter Quest
Region Archetype Age
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Results: 5 Cards

The Redhorn Gate (x3)
[2] 3 [58334]

Secrecy 2.

Action: Raise your threat by 1 to look at the top card of the encounter deck. Then, reduce your threat by X, where X is the threat of that card.


Road to Rivendell (x3)
[3] 7 [198638]

Secrecy 2.

Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck. Add Out of the Wild to the victory display.


The Dunland Trap (x3)
[3] 1 2 0 2 4โ˜… 7 [210518]
Gondor.   Ranger.  

Secrecy 2.

Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.

All had swords at their sides... โ€“The Two Towers


The Three Trials (x3)
[2] 1 1 0 2 3โ˜… 5 [99447]
Noldor.   Scout.  

Secrecy 2.

"Elrond is sending Elves, and they will get in touch with the Rangers, and maybe with Thranduil's folk in Mirkwood." –Gandalf, The Fellowship of the Ring


The Nîn-in-Eilph (x3)
[3] 2 0 1 2 4โ˜… 7 [202540]
Dale.   Scout.  

Secrecy 2.

Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.

In two days going they rowed right up the Long Lake and passed out into the River Running... –The Hobbit