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Trait Keyword Victory
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6 Results Found

The Black Riders (x1/x1)
(38) 3 1 3 5
Bree.   Spy.  
Players cannot optionally engage Bill Ferny. Forced: At the beginning of the staging step, either shuffle 1 out of play Ringwraith into the encounter deck or each player raises their threat by 1 for each non-Fellowship hero he committed to the quest.

Murder at the Prancing Pony (x1)
(42) 3 2 3 5
Cannot be optionally engaged. The first treachery revealed each round gains doomed 1 and its effects cannot be canceled.

Shadow: Either raise your threat by 4, or this attack is considered undefended.

Murder at the Prancing Pony (x1)
5 (5)
Immune to player card effects. While Bill Ferny's House is in the victory display, each Suspect, and each shadow card dealt to a Suspect, is immune to player card effects. Travel: Search the encounter deck, discard pile and victory display for Bill Ferny and add him to the staging area. Shuffle the encounter deck.

The Black Riders (x1)
1A-B (8)

Setup: Set all copies of Ringwraith, The Witch-king, Midgewater, and Weathertop aside, out of play. Add The Prancing Pony and Bill Ferny to the staging area. Shuffle the encounter deck.

The player cannot advance while The Prancy Pony is in play.

Murder at the Prancing Pony (x1)

Making the Accusation In order to advance from stage 2B to 3A, the players must "make an accusation." To make the accusation, the first player names 1 Suspect and 1 Hideout. Then, he reveals the facedown, out of play Suspect and Hideout cards and adds them to the staging area. If the revealed Suspect and Hideout are the same as those named by the first player, the accusation is correct and the players have successfully identified the killer and the outlaw's secret hideout. If the out of play cards are not the same as the ones named by the first player, then the accusation is not correct, and the heroes have embroiled themselves in a deeper plot by pursuing the wrong the wrong Suspect or ivestigating the wrong Hideout. If the accusation is not correct, search the Investigation deck for each just named card that is not already in play and add it to the staging area. Then, raise each player's threat by 3. Page 4/5

The Investigation List Suspects □ Todd the Troll □ Susie the Spider □ Wolf-pelt Jake □ Johnny Goblin-fingers □ Old Orc-Eyes Hideouts □ Bill Ferny's House Staddle Hiding Hole □ Combe Storehouse □ Archet Trading Post □ Chetwood Campsite Page 5/5

A Knife in the Dark Nightmare (x1)

You are playing Nightmare mode. While Bill Ferny is in the staging area, he gains: "Immune to player card effects."

Begin with the standard quest deck and encounter deck for the A Knife in the Dark scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 4x Shady Bree-lander 3x Weather Hills 1x Unwanted Attention 3x Pathless Country 1x Weathertop Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard A Knife in the Dark encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.