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Results: 5 Cards
Breaking of the Fellowship Nightmare (x1)

You are playing Nightmare mode.

"The day has come at last." her said: "the day of choice which we have long delayed. What shall now become of our Company that has travelled so far in fellowship?"
–Aragorn, The Fellowship of the Ring

Begin with the standard and encounter deck for the Breaking of the Fellowship scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

4x Uruk-hai Archer

2x River Anduin

1x Slopes of Amon Hen

2x Black Feathered Arrows

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Breaking of the Fellowship encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

The Fellowship of the Ring (x1)

You are playing in Campaign Mode.

Setup: Starting with the first player, each player chooses 1 of the following boon cards: Phial of Galadriel, Three Golden Hairs, Lórien Rope, or Leaf-wrapped Lembas, and attaches it to a hero he controls. The chosen boon cards have been earned by the players. Shuffle Followed by Night and Ill Fate into the encounter deck.

"But this I will say to you: your Quest stands upon the edge of a knife. Stray but a little and it will fail, to the ruin of all." –Galadriel, The Fellowship of the Ring

Resolution: If Fallen into Evil is attached to a hero, add that hero to the list of Fallen Heroes in the Campaign Log.

The first player chooses either Followed by Night or Ill Fate to be added to the campaign pool. The chosen burden card has been earned by the players.

Each player chooses 1 hero he controls (other than the Ring-bearer or Aragorn) to be taken captive. Record the name of each "captive" in the Notes section of the Campaign Log.

I would have guided Frodo to Mordor and gone with him to the end; but if I seek him now in the wilderness, I must abandon the captives to torment and death. My heart speaks clearly at last: the fate of the Bearer is in my hands no longer. The Company has played its part. Yet we that remain cannot forsake our companions while we have strength left. Come! We will go now. Leave all that can be spared behind! We will press on by day and dark! –Aragorn, The Two Towers

The Road Darkens (x1)

You are playing in Campaign Mode.

Setup: Starting with the first player, each player chooses 1 of the following boon cards: Phial of Galadriel, Three Golden Hairs, Lórien Rope, or Leaf-wrapped Lembas, and attaches it to a hero he controls. The chosen boon cards have been earned by the players. Shuffle Followed by Night and Ill Fate into the encounter deck.

"But this I will say to you: your Quest stands upon the edge of a knife. Stray but a little and it will fail, to the ruin of all." –Galadriel, The Fellowship of the Ring

Resolution: If Fallen into Evil is attached to a hero, add that hero to the list of Fallen Heroes in the Campaign Log.

The first player chooses either Followed by Night or Ill Fate to be added to the campaign pool. The chosen burden card has been earned by the players.

Each player chooses 1 hero he controls (other than the Ring-bearer or Aragorn) to be taken captive. Record the name of each "captive" in the Notes section of the Campaign Log.

I would have guided Frodo to Mordor and gone with him to the end; but if I seek him now in the wilderness, I must abandon the captives to torment and death. My heart speaks clearly at last: the fate of the Bearer is in my hands no longer. The Company has played its part. Yet we that remain cannot forsake our companions while we have strength left. Come! We will go now. Leave all that can be spared behind! We will press on by day and dark! –Aragorn, The Two Towers

A Shadow in the East (x1)
Side
A

You cannot play non-unique allies or put non-unique allies into play.

Forced: When you control exactly 9 unique characters, flip this card over.

Side
B

You cannot play allies or put allies into play.

Each character you control gets +1 Willpower +1 Attack and +1 Defense

Forced: After a character you control leaves play, flip this card over.

The Mountain of Fire (x1)
Fellowship.

Attached hero gains the Ring-bearer trait and the sphere. You cannot lose control of the first player token.

Action: Exhaut The One Ring and raise your threat by 1 to choose an enemy. Until the end of the phase, that enemy gets -X Threat where X is the attached hero's Willpower