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Results: 51 - 77 of 77 Cards
The Hunt for the Dreadnaught (x1)
16 3 3 4 3
Corsair.

Forced: When engaged player exhausts a Ship objective, Brash Corsair attacks that player.

'The Corsair of Umbar!' men shouted. 'The Corsairs of Umbar! Look! The Corsairs of Umbar are coming!'
–The Return of the King

The Hunt for the Dreadnaught (x3)
12 1 2 3 1
Corsair. Pillager.

Pillage 2. (After this enemy attacks you, discard the top 2 cards of your deck.)

Forced: After an event card is discarded from your deck by Corsair Plunderer's Pillage keyword, discard an attachment you control.

The Hunt for the Dreadnaught (x3)
23 3 3 2 2
Corsair. Pillager.

Pillage 3. (After this enemy attacks you, discard the top 3 cards of your deck.)

Forced: After an event card is discarded from your deck by Daring Buccaneer's Pillage keyword, deal 1 damage to a character you control.

The Hunt for the Dreadnaught (x3)
19 2 3 2 3
Corsair. Pillager.

Pillage 3. (After this enemy attacks you, discard the top 3 cards of your deck.)

Forced: After an event card is discarded from your deck by Fierce Marauder's Pillage keyword, discard 1 resource from the resource pool of a hero you control.

The Hunt for the Dreadnaught (x2)
28 0 2 1 4
Corsair.

While Southron Sailor is engaged with you, each Ship enemy engaged with you contributes itsThreat to the total Threat in the staging area.

"There is a great fleet drawing near to the mouths of the Anduin, manned by the corsairs of Umbar in the South."
–Beregond, The Return of the King

The Hunt for the Dreadnaught (x1)
40 4 5 3 5
Corsair.

Engaged player cannot attack Ship enemies.

...the strength of the rebels in Umbar was a great peril to Gondor...
–The Return of the King

The Hunt for the Dreadnaught (x2)
37 4 6 2 10
Corsair. Ship.

Boarding 2. Cannot have attachments.

While Black Sails is in the staging area, it gains Archery 3.

Shadow: If attacking enemy is a Ship return it to the staging area after this attack.

The Hunt for the Dreadnaught (x2)
24 1 2 2 5
Corsair. Ship.

Surge. Cannot have attachments.

Forced: When Corsair Skiff engages you from the staging area, eithe raise your threat by 3 or it gains Bording 1.

The Hunt for the Dreadnaught (x1)
28 3 4 4 6
Corsair. Ship.

Boarding 1. Immune to player card effects.

Response: After Corsair Skirmisher is destroyed as an enemy, the engaged player may discard allies they control with a total of at least 3Willpower to take control of Corsair Skirmisher as a ship-objective withWillpower equal to itsThreat (It loses the ship-enemy card type and gaines the ship-objective card type).

The Hunt for the Dreadnaught (x1)
44 3 8 4 9
Corsair. Ship.

Boarding 3. Cannot have attachments.

While Corsair Warship is in the staging area, it cannot be damaged and gains Archery 4.

...ships of great draught with many oars, and with black sails bellying in the breeze.
–The Return of the King

The Hunt for the Dreadnaught (x1)
28 4 4 3 8
Corsair. Ship.

Cannot have attachments.

Forced: After Ramming Ship engages you, it gets +4Attack until the end of the round.

Shadow: Put the top card of the Corsair deck into play engaged with you and deal it 1 shadow card.

The Hunt for the Dreadnaught (x1)
32 3 7 5 5
Corsair. Ship.

Boarding 1. Cannot have attachments.

For each point of damage that is dealt to a Ship objective by Slave Ship's attack, deal 1 point of damage to a non-Ship character controlled by the defending player, as well.

The Hunt for the Dreadnaught (x3)
33 3 5 2 7
Corsair. Ship.

Archery 2. Boarding 1. Cannot have attachments.

Forced: When War Galley engages you from the staging area, either raise your threat by 4 or it gains Boarding 1.

Voyage Across Belegaer Nightmare (x3)
16 3 3 4 3 5 
Corsair.

Forced: When the engaged player exhausts a Ship objective. Brash Corsair makes an immediate attack.

Voyage Across Belegaer Nightmare (x2)
40 3 7 3 8 1 
Corsair. Ship.

Boarding 1. Cannot have attachments.

Forced: At the end of the encounter phase, if Sahír's Pursuer is in the staging area, the first player must either engage it or shift your heading off-course.

Raid on the Grey Havens Nightmare (x3)
16 3 2 3 3 1 
Corsair. Raider.

Durin the combat phase, Corsair Pillager makes 1 additional attack for each resource token on it.

Forced: After the players travel to an Aflame location, place 1 resource on Corsair Pillager for each damage on that location.

Raid on the Grey Havens Nightmare (x3)
44 2 2 2 4 5 
Corsair. Raider.

Corsair Pyromaniac gets +1 Threat +1 Attack and +1 Defense for each resource token on it.

Forced: After a card is placed underneath The Havens Burn, place 1 resource on Corsair Pyromaniac.

Raid on the Grey Havens Nightmare (x1)
32 4 6 2 5 1 
Corsair.

For each excess point of combat damage dealt by Elite Marauder (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must place 1 damage on an Aflame location in the staging area.

Flight of the Stormcaller Nightmare (x4)
28 0 3 3 4 4 
Corsair.

While Raider of the Storm is engaged with you, each Ship enemy engaged with you gets +1 Threat +1 Attack +1 Defense and contributes itsThreat to the total Threat in the staging area.

Flight of the Stormcaller Nightmare (x2)
44 4 4 2 9 1 
Corsair. Ship.

Boarding 1. Cannot have attachments.

While you are off-course (Cloudy, Rainy, or Stormy), Tide-runner is considered to be in the Stormcaller's area and the staging area, regardless of its current location.

When Revealed: Either choose a player to engage Tide-runner, or add Tide-runner to the Stormcaller's area and it gains surge.

Flight of the Stormcaller Nightmare (x1)
34 5 8 5 14 5 
Corsair. Ship.

Boarding 2. Cannot have attachments.

*Forced: After this Sailing test ends, if you are off-course (Cloudy, Rainy, or Stormy), put the Venom's Bite into play in the staging area. If you are on-course (Sunny), put it into play in the Stormcaller's area instead.

?*

The Thing in the Depths Nightmare (x3)
36 3 3 1 3 1 
Corsair. Raider.

Corsair Duelist enters play with 2 resources on it.

Forced: When Corsair Duelist would be defeated, remove 1 resource and all damage from it instead.

Shadow: Attacking enemy gets +1 Attack for each resource on it.

A Storm on Cobas Haven Nightmare (x2)
28 4 4 3 8 5 
Corsair. Ship.

Cannot have attachments.

Forced: After Ramming Ship engages you, it gets +4Attack until the end of the round.

Shadow: Put the top card of Corsair deck into play engaged with you and deal it a shadow card.

A Storm on Cobas Haven Nightmare (x3)
42 2 5 3 3 1 
Corsair.

Forced: When Fang of Sahír engages you, either deal 3 damage to a Ship objective you control, or Fang of Sahír makes an immediate attack.

The City of Corsairs Nightmare (x2)
41 2 5 2 7 4 
Corsair. Ship.

Boarding 2.

Forced: After you shift your heading on-course, Patrol Ship gets -40 engagement cost this round.

*Forced: After Patrol Ship is discarded from the encounter deck during a Sailing test, cancel all Wheel symbols found unless you add it to the staging area.

The City of Corsairs Nightmare (x2)
28 4 4 2 4 1 
Corsair. Raider.

While Corsair Loyalist has 4 or more resources on it, its attacks are considered to be undefended.

Shadow: If attacking enemy is a Raider either add 2 resources to attacking enemy, or attacking enemy makes an additional attack after this one.

The City of Corsairs Nightmare (x3)
48 3 3 4 6 5 
Corsair.

Forced: At the end of the encounter phase, if Umbar Patrol is in the staging area, add 2 resources to the Raider enemy with the most resources on it.

Shadow: Add 1 resource to each Raider enemy engaged with you.