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Trait Keyword Victory
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Player Encounter Quest
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Results: 1 - 50 of 84 Cards
A Shadow in the East (x1)
0
3 
Artifact. Ring. Master.

Restricted. Immune to non-Master card effects.

Setup: Attach to a hero you control and search your deck for a Master card. Add it to your hand and shuffle your deck. Your threat elimination level is reduced by 5.

If The One Ring leaves play, the players lose the game.

A Shadow in the East (x1)
7 2 1 2 2 4 ★ 2 
Hobbit.

Response: After Frodo Baggins commits to the quest, spend 1 resource from his resource pool to ready another unique character committed to the quest. If you quest successfully this phase, reduce your threat by 1.

"Keep your tempers and hold your hands to the last possible moment!"
–The Return of the King

A Shadow in the East (x3)
2 2 0 0 2 3 ★ 2 
Hobbit.

Response: After Merry enters play, each unique ally you control gets +1 Willpower until the end of the round.

"Shire–folk have been so comfortable so long they don't know what to do. They just want a match, though, and they'll go up in fire."
–The Return of the King

A Shadow in the East (x3)
2 2 0 0 2 3 ★ 2 
Hobbit.

Pippin gets +2 Attack while attacking an enemy with an engagement cost higher than your threat.

Response: After you engage an enemy with an engagement cost higher than your threat, ready Pippin.

"Down on your knees in the road and ask pardon, or I will set this troll's bane in you!"
–The Return of the King

A Shadow in the East (x3)
4 2 1 2 3 5 ★ 1 
Gondor. Noble. Ranger.

Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).

"There will be hard handstrokes nigh at hand ere the day is full."
–The Two Towers

A Shadow in the East (x3)
3 1 2 1 2 4 ★ 1 
Gondor. Warrior.

Ranged.

Response: After Derufin participates in an attack that destroys an enemy engaged with a player, discard Derufin to reduce the engaged player's threat by X, where X is the destroyed enemy's printed Threat.

A Shadow in the East (x3)
0
1 

Planning Action: Search the top 5 cards of the encounter deck for an enemy. Add that enemy to the staging area to reduce the cost of the first ally you play this phase by X, where X is that enemy'sThreat Shuffle the encounter deck.

A Shadow in the East (x3)
1
1 
Condition.

Attach to the active location. Limit 1 per location.

Attached location gets +2 quest points.

Response: After attached location is explored, discard cards from the encounter deck until a location is discarded. Add that location to the staging area to choose an non-unique enemy in the staging area and shuffle it into the encounter deck.

A Shadow in the East (x3)
0
2 
Master.

Response: Exhaust The One Ring and raise your threat by 1 to cancel the effects of an encounter card just revealed from the encounter deck and discard that card. Then, reveal an encounter card.

“If I, wearing it, were to command you, you would obey, even if it were to leap from a precipice or to cast yourself into the fire.”
–Frodo, The Two Towers

A Shadow in the East (x3)
0
1 
Master.

Combat Action: Exhaust The One Ring and raise your threat by 1 to choose a non-Nazgul enemy engaged with you. Until the end of the phase, that enemy cannot attack you.

“He vanished. I have never seen such a thing happen before...”
–Boromir, The Fellowship of the Ring

A Shadow in the East (x3)
0
1 
Master.

Action: Exhaust The One Ring and raise your threat by 1 to ready the hero with The One Ring Attached. That hero gets +1 Willpower, +1 Attack, and +1 Defense until the end of the phase.

“And behold! in our need chance brings to light the Ring of Power.”
–Boromir, The Fellowship of the Ring

A Shadow in the East (x1)

Forced: At the end of the round, place 1 resource here. Then if there are at lest 3 resources here, remove 3 of them and shuffle the encounter discard pile into the encounter deck. Discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.

A Shadow in the East (x3/x1)
24 1 2 1 2
Easterling.

Surge.

Forced: After Easterling Outrider engages a player, either place 1 resource on Easterling Pursuit, or Easterling Outrider makes an immediate attack.

Shadow: Discard an attachment you control.

A Shadow in the East (x2)
2
5
Riverland.

While River Running is in the staging area, enemies cannot be optionally engaged.

Travel: The first player engages the highest engagement cost enemy in the staging area.

...below them were trees that looked like oaks and elms, and wide grass lands, and a river running through it all.
–The Hobbit

A Shadow in the East (x2/x1)
4
4
Riverland.

While Exposed Riverbank is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, place 1 resource on Easterling Pursuit."

Travel: Place 1 resource on Easterling Pursuit.

A Shadow in the East (x2)

When Revealed: Place 1 resource on Easterling Pursuit. Then, raise each player's threat by 1 for each resource on Easterling Pursuit.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 1 resource on Easterling Pursuit.

A Shadow in the East (x1)
36 3 6 3 6
Easterling.

Forced: When Easterling Captain enters play, discard cards from the encounter deck until an Easterling treachery is discarded. Attach that treachery to Easterling Captain.

Forced: When Easterling Captain would take any amount of damage, discard an Easterling attachment from him. Then, cancel the damage.

A Shadow in the East (x2/x1)
40 2 5 2 5
Easterling.

Archery 2.

Rider of Rhûn gets -10 enagement cost for each Easterling attachment it has.

When Revealed: Search the encounter deck and discard pile for an Easterling Horse and attach it to Rider of Rhûn. Shuffle the encounter deck.

A Shadow in the East (x3)
Easterling.

While attached to an enemy, counts as a Mount attachment with the text: "Attached enemy gets +2 ThreatForced: At the end of the round, return attached enemy to the staging area."

When Revealed: Attach to the lowest engagement cost Easterling enemy without an Easterling Horse and return it to the staging area. Otherwise, Easterling Horse gains surge.

A Shadow in the East (x3)
28 2 2 2 3
Easterling.

Archery 1.

Easterling Raider gets +1 Attack and +1 Defense for each Easterling attachment on it.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has an Easterling attachment).

A Shadow in the East (x3/x2)
34 3 3 3 4
Easterling.

Peril.

Forced: When Warrior of Rh–n attacks, attach the top Easterling treachery in the discard pile to it.

Shadow: Attach the top Easterling treachery in the discard pile to attacking enemy.

A Shadow in the East (x2/x1)
Easterling.

Surge.

While attached to an enemy, counts as a Weapon attachment with the text: "Attached enemy gets +2 Attack

When Revealed: Attach to the Easterling enemy with the lowestAttack without a Sword of Rh–n.

A Shadow in the East (x2/x1)
Easterling.

Surge.

While attached to an enemy, counts as a Weapon attachment with the text: "Attached enemy gains Archery 2."

When Revealed: Attach to the highest engagement cost Easterling enemy without a Recurve Bow.

A Shadow in the East (x1)
8

The Easterlings are fearless warriors, but a stern defense may dissuade them.

Surge.

When Revealed: After an Easterling enemy enters play, attach the top Easterling treachery in the discard pile to that enemy.

Forced: After Warriors of the East becomes the current quest, the highestAttack Easterling enemy in the staging area attacks the first player.

A Shadow in the East (x4/x3)
2
4
Plains.

When Revealed: Each copy of Rolling Plains gets +2 Threat until the end of the phase.

Travel: Raise each player's threat by 2.

The falling stream vanished into a deep growth of cresses and water–plants, and they could hear it tinkling away in green tunnels, down long gentle slopes...
–The Two Towers

A Shadow in the East (x2/x1)
3
3
Plains.

While Rocky Outcrop is in the staging area, characters cannot be readied by player card effects.

Travel: The first player exhausts a hero he controls.

A Shadow in the East (x2/x1)

Doomed 1.

When Revealed: Each exhausted character gets -1Willpower until the end of the phase.

Shadow: Deal 1 damage to the defending character.

A Shadow in the East (x2)

When Revealed: Each player exhausts a character he controls and deals 1 damage to it.

Shadow: Either exhaust a character you control, or return attacking enemy to the staging area after this attack.

A Shadow in the East (x1)
6

The lonely plains appear to stretch endlessly in each direction, and you tire just from looking at them.

Each player cannot ready more than 6 characters he controls during the refresh phase.

Response: When this stage is defeated, each player may ready a hero he controls.

A Shadow in the East (x1)
38 3 6 2 8
Cultist.

Immune to player card effects.

Cannot be optionally engaged.

Forced: After Priest of Sauron attacks and destroys an ally, raise each player's threat by 2.

A Shadow in the East (x1)
44 3 4 3 8
Cultist.

Immune to player card effects.

Forced: After a location is revealed from the encounter deck, The Governor engages the first player and makes an immediate attack.

"In all the long wars with the Dark Tower treason has ever been our greatest foe."
–Gandalf, The Fellowship of the Ring

A Shadow in the East (x1)
40 3 5 1 9
Cultist.

Immune to player card effects.

Do not discard shadow cards dealt to Black Númenórean if they have a shadow effect.

Forward: When Black Númenórean attacks, resolve each of his faceup shadow cards as if they had been dealt this round.

A Shadow in the East (x1)
Plot.

Add +1 to the totalThreat in the staging area for each resource here.

Forced: When the active location is explored, discard the top X cards of each player's deck, when X is that location'sThreat Then, place 1 resource here for each event discarded this way.

A Shadow in the East (x1)
Plot.

Each non-unique enemy gets +1 Attack

Forced: After an enemy attacks and destroys a character, place 1 damage token here. Then, if there are X damage tokens here, the players lose the game. X is 4 more than the number of players.

A Shadow in the East (x1)
Plot.

Sauron Worship enters play with 1 damage token on it.

Each player's threat elimination level is reduced by 1 for each damage token here.

Forced: At the end of the round, place 1 damage token here.

A Shadow in the East (x3)
Clue.

Guarded (enemy).

Attached enemy gets +1 Threat +1 Attack and +1 Defense

When Evidence of the Cult is free of encounters, add it to the victory display. Then, place 1 resource on the main quest.

A Shadow in the East (x3)
2
4
City.

While Hillside Manor is in the staging area, each player's threat cannot be reduced by more than 1 each round by player card effects.

Travel: Each player discards 1 random card from his hand.

The wine of Dorwinion brings deep and pleasant dreams.
–The Hobbit

A Shadow in the East (x2/x1)

When Revealed: Each player discards all ally cards from his hand. If no cards are discarded this way, Disappearances gains doomed 2.

Shadow: Discard an attachment you control.

A Shadow in the East (x2/x1)

When Revealed: Attach to the highest attack ally in play. (Counts as a Condition attachment with the text: "Attached ally loses the ally card type, gains the enemy card type, and engages its owner. Treat attached ally's text box as if it were blank. If Secret Cultist is discarded, or the attached ally's owner is eliminated, discard attached ally.")

A Shadow in the East (x3)
34 2 4 2 4
Mordor.

When Revealed: Either raise each player's threat by X, where X is the active location'sThreat or Messenger from Mordor makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1 Attack

A Shadow in the East (x2/x1)
36 1 2 1 3
Mordor.

Surge.

Servant of Sauron engages the first player.

Forced: After the engaged player raises his threat, Servant of Sauron makes an immediate attack. (Limit once per phase.)

A Shadow in the East (x2/x1)

Doomed 1.

When Revealed: Until the end of the round, enemies engaged with the first player cannot take damage.

Shadow: Either raise your threat by 2, or attacking enemy cannot take damage this round.

A Shadow in the East (x1)
6

The shadow of Mordor is on the servants of the Enemy, and they inspire fear in your companions. Only a stout heart can stand against them.

Surge.

Forced: After an enemy engages a player, that player raises his threat by 1.

Response: When Shadow of Fear is defeated, reduce each player's threat by 3.

A Shadow in the East (x2)
28 2 3 2 3
Easterling.

Forced: After Rh–n Backstabber engages you, either raise your threat by 2, or discard an ally you control with printed cost 2 or higher.

Shadow: Raise your threat by 1 for each enemy engaged with you.

A Shadow in the East (x2/x1)
32 3 3 1 5
Easterling.

Treacherous Easterlings gets +1 Attack and +1 Defense for each resource token on it (Limit +3Attack and +3Defense

Forced: After the engaged player raises his threat, place 1 resource token on Treacherous Easterling.

A Shadow in the East (x2)
1
5
City.

City Forum gets +1 Threat for each resource here.

While City Forum is in the staging area, it gains:"Forced: After a location is explored, place 1 resource here."

Travel: Each player raises his threat by 1 for each resource here.

A Shadow in the East (x2)
2
5
City.

Immune to player card effects.

Forced: When Seedy Travern is explored, reveal each facedown card under it.

Travel: Look at the top 5 cards of the encounter deck. Put one of those cards facedown under Seedy Tavern and shuffle the rest back into the encounter deck.

A Shadow in the East (x2)

When Revealed: Raise each player's threat by X, where X is the active location'sThreat If there is no active location, Darkness in the East gains surge.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you raised your threat this round).

A Shadow in the East (x2/x1)
3
3
City.

While Side Street is in the staging area, progress cannot be placed on other locations in the staging area.

Travel: Shuffle the encounter discard pile into the encounter deck and discard cards until a location is discarded. Add that location to the staging area.

A Shadow in the East (x2/x1)
4
4
City.

While Catacombs is in the staging area, enemies in the staging area cannot take damage.

Travel: Each player discards the top card of the encounter deck. If a player discards an enemy this way, he puts it into play engaged with him.