Mount Gundabad
(x1)

(9)
1
1
2
2




Hobbit.
Burglar.
Response: After Bilbo Baggins commits to the quest, choose an enemy in the staging area. Until the end of the phase, Bilbo Baggins gets +X Willpower where X is that enemy's Threat. If the players quest successfully, deal 1 damage to that enemy (2 damage instead if it is guarding a card).
Mount Gundabad
(x3)

Mount Gundabad
(x3)

Mount Gundabad
(x3)

Mount Gundabad
(x3)

Mount Gundabad
(x3)

Mount Gundabad
(x3)

Mount Gundabad
(x3)

Mount Gundabad
(x3)

Mount Gundabad
(x3)
Mount Gundabad
(x1)

1
(1)

Underground.
Immune to player card effects.
Forced: After The First Forge becomes the active location, exhaust the hero with Wormsbane attached. That hero cannot ready while The First Forge is the active location.
Response: After the First Forge is explored, flip Wormsbane to its Reforged side and attach it to any hero.
Mount Gundabad
(x1)

7
(7)

Underground.
Forced: When Dagnir's Hoard is explored, Dagnir returns to the staging area and makes an immediate attack against each player in turn order.
Response: After Dagnir's Hoard is explored, each player may search his deck for an Item attachment, add it to his hand, and shuffle his deck.
Mount Gundabad
(x1)

Mount Gundabad
(x1)

(50)
X
7
5
20




Dragon.
Indestructible.
Indestructible.
Immune to player card effects. X is 1 more than the number of quest cards in the victory display.
Cannot take more than X damage each round.
While there are 5 or more quest cards in the victory display, Dagnir cannot leave the staging area and is considered to be engaged with each player.
Mount Gundabad
(x3)

Mount Gundabad
(x3/x2)

Mount Gundabad
(x2/x1)

Mount Gundabad
(x3/x2)

Mount Gundabad
(x2/x1)

Mount Gundabad
(x2)

Mount Gundabad
(x2/x0)

Mount Gundabad
(x2)

Mount Gundabad
(x1)

1A-B
(-)
Setup: Add Dagnir to the staging area and set The First Forge aside, out of play. Create the Caves deck and the quest deck (see insert). Attach Wormsbane to a hero, Broken side face-up. Shuffle the encounter deck and discard cards from the top until X locations have been discarded, where X is 1 less than the number of players in the game. Add those locations to the staging area.
Forced: At the end of the planning phase, the first player looks at the top 2 cards of the quest deck and chooses 1 to place on the bottom of the quest deck. Then, add The Side Door to the victory display and advance to the top stage 2A of the quest deck.
Mount Gundabad
(x1)

2A-B
(3)
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
Forced: After characters are committed to the quest, raise each player's threat by 1.
Forced: When this stage is defeated, shuffle The First Forge into the Caves deck.
At the end of the combat phase, the players may bypass this stage.
Mount Gundabad
(x1)

2A-C
(3)
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
The 'when revealed' effects of the first treachery revealed each round cannot be canceled.
Forced: When this stage is defeated, search the Caves deck for a location and make it the active location. Shuffle the Caves deck.
At the end of the combat phase, the players may bypass this stage.
Mount Gundabad
(x1)

2A-D
(5)
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
Forced: After characters are committed to the quest, discard the top 5 cards of the encounter deck. Add a random enemy discarded this way to the staging area.
Forced: When this stage is defeated, reduce each player's threat by 5.
At the end of the combat phase, the players may bypass this stage.
Mount Gundabad
(x1)

2A-E
(7)
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
Forced: After characters are committed to the quest, Dagnir makes an immediate attack against each player with 6 or more characters.
Forced: When this stage is defeated, deal 5 damage to Dagnir. This damage is not limited by Dagnir's text, and does not count toward her X value.
At the end of the combat phase, the players may bypass this stage.
Mount Gundabad
(x1)

2A-F
(4)
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
Each player cannot play more than 1 card each phase.
Forced: When this stage is defeated, the first player looks at the top 2 cards of the quest deck and chooses 1 to place on the bottom of the quest deck. Then, flip over the top card of the quest deck.
At the end of the combat phase, the players may bypass this stage.
Mount Gundabad
(x1)

2A-G
(6)
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
Forced: After characters are committed to the quest, each player must deal 2 damage to a questing character he controls.
Forced: When this stage is defeated, discard a non-unique enemy from play.
At the end of the combat phase, the players may bypass this stage.
Mount Gundabad
(x1)

2A-H
(-)
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
Dagnir gets -5 engagement cost for each character the first player controls.
Response: After a player resolve an attack against Dagnir, if Dagnir has no hit points remaining, that player may discard a Reforged Wormsbane he controls to add Dagnir to the victory display. Then, the players win the game.
At the end of the combat phase, if there are 4 or fewer quests in the victory display, the players must bypass this stage.
Mount Gundabad
(x1)

Mount Gundabad
(x1)
