The Mines of Moria
(x1)

The Mines of Moria
(x1)

1A-B
(5)
Setup: Each player adds 1 resource to each of his heroes' resource pools. Add The Watcher to the staging area.
While this stage has at least 5 progress on it, The Watcher is considered to be engaged with each player and attacks each player in turn order during the combat phase. (Deal and resolve a shadow card for each attack.)
Forced: When The Watcher is defeated, flip it over and add Chamber of Mazarbul to the staging area.
This stage cannot be defeated while The Watcher is in play.
The Mines of Moria
(x1)

2A-B
(20)
When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 1 or less (2 or less instead if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. Its 'when revealed' effects cannot be canceled.
Forced: At the beginning of the staging step, the opposing team looks at the top 2 cards of the encounter deck, puts 1 on the bottom, and puts the other back on top.
The Mines of Moria
(x1)

2A-B
(20)
When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 1 or less (2 or less instead if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. Its 'when revealed' effects cannot be canceled.
When Revealed: The opposing team searches the encounter deck and discard pile for one different 0 cost location per player and adds them to the staging area. Shuffle the encounter deck.
The Mines of Moria
(x1)

2A-B
(20)
When Revealed: The opposing team chooses an attachment controlled by each player and places them faceup under this stage as guarded objectives with blank text boxes. Players cannot play or put into play any attachment that shares a title with an attachment guarded by this stage. When this stage is defeated, return each guarded attachment to its owner's hand.
When Revealed: The opposing team searches the encounter deck and discard pile for one different 0 cost location per player and adds them to the staging area. Shuffle the encounter deck.
The Mines of Moria
(x1)

3A-B
(10)
When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 2 or less (cost 3 or less instead if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. Its 'when revealed' effects cannot be canceled.
Enemies cannot take damage while Chamber of Mazarbul is in the staging area.
When Revealed: The opposing team searches the encounter deck and discard pile for an enemy and adds it to the staging area.
This stage cannot be defeated while an enemy is in play. When this stage is defeated, the players win the game.
The Mines of Moria
(x1)

3A-B
(20)
When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 2 or less (cost 3 or less instead if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. Its 'when revealed' effects cannot be canceled.
Forced: At the beginning of the staging step, the first player must choose: either reveal an additional encounter card this phase, or no more than 5 progress can be placed here this phase.
This stage cannot be defeated while Chamber of Mazarbul is in play. When this stage is defeated, the players win the game.
The Mines of Moria
(x1)

3A-B
(15)
When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 2 or less (cost 3 or less instead if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. Its 'when revealed' effects cannot be canceled.
Each location in the staging area gets +1 Threat and +3 quest points.
Forced: When the active location is explored, reveal the top card of the encounter deck.
This stage cannot be defeated while Chamber of Mazarbul is in play. When this stage is defeated, the players win the game.
The Mines of Moria
(x1)

The Mines of Moria
(x1)

The Mines of Moria
(x1)
1
The Mines of Moria
(x3)
1
The Mines of Moria
(x1)
1
The Mines of Moria
(x2)
2
The Mines of Moria
(x2)
2
The Mines of Moria
(x1)
2
The Mines of Moria
(x3)
3
The Mines of Moria
(x1)
3
4
(4)

Underground.
While Spider Burrow is in the staging area, each Spider enemy gets +1 Defense.
Forced: When Spider Burrow is explored, the opposing team searches the encounter deck and discard pile for a Spider enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.
The Mines of Moria
(x1)
3
The Mines of Moria
(x2)
4
The Mines of Moria
(x1)
4
The Mines of Moria
(x2)
4
When Revealed: The opposing team attaches Denizen of the Deep to a non-unique enemy and returns it to the staging area. If there are no non-unique enemies in play, Denizens of the Deep gains surge. (Counts as Condition attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense and is immune to player card effects.)
The Mines of Moria
(x2)
5
The Mines of Moria
(x1)
5
The Mines of Moria
(x2)
5
When Revealed: Return the active location to the staging area. Each player assigns X damage among characters he controls, where X is the Threat of that location. If no location is returned to the staging area this way, Cave In gains surge.
Shadow: If this attack destroys a character, return the active location to the staging area.
The Mines of Moria
(x1)
6
The Mines of Moria
(x3)
6
The Mines of Moria
(x1)
6
The Mines of Moria
(x2)
7
The Mines of Moria
(x2)
7
The Mines of Moria
(x1)
7
The Mines of Moria
(x1)
8
The Mines of Moria
(x2)
8
The Mines of Moria
(x2)
8
The Mines of Moria
(x1)
9
The Mines of Moria
(x1)
9
The Mines of Moria
(x3)
9
The Mines of Moria
(x2)
10
The Mines of Moria
(x1)
10
The Mines of Moria
(x2)
10
The Mines of Moria
(x1)
11
The Mines of Moria
(x2)
11
The Mines of Moria
(x2)
11
The Mines of Moria
(x2)
12
The Mines of Moria
(x2)
12
The Mines of Moria
(x1)
12
The Mines of Moria
(x2)
13
The Mines of Moria
(x2)
13
The Mines of Moria
(x1)
13
The Mines of Moria
(x3)
14
The Mines of Moria
(x1)
14
2
(6)

Underground.
While Goblin Tunnels is in the staging area, each Goblin enemy gets +1 Attack.
Forced: When Goblin Tunnels is explored, the opposing team searches the encounter deck and discard pile for a Goblin enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.
The Mines of Moria
(x1)
14