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8 Results Found

The Road to Isengard Nightmare (x1)

You are playing Nightmare mode. Forced: When Ent of Fangorn leaves play, remove it from the game.

Begin with the standard quest deck and encounter deck for The Road to Isengard scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 3x Snaga 1x Ring-wall of Isengard 2x Open Pit 1x Machines of Isengard 3x Blast of Sorcery Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Road to Isengard encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

The Road to Isengard Nightmare (x3)
(38) 2 3 2 3
Orc.  
Peril. Archery 2. When Revealed: Discard 1 random card from your hand and assign X damage among characters you control. X is the discarded card's printed cost.

The Road to Isengard Nightmare (x3)
(33) 3 3 2 4
Orc.   Isengard.  
Forced: When Half-orc of Isengard attacks, either discard 1 random card from your hand, or Half-orc of Isengard gets +3 Attack for this attack.

Shadow: If this attack destroys a character, discard 1 random card from your hand.

The Road to Isengard Nightmare (x3)
2 (5)
Isengard.  
While Poisonous Shaft is in the staging area, damaged characters cannot be readied by player card effects. Wizardry: Each player discards a damaged character he controls.

The Road to Isengard Nightmare (x3)
3 (3)
Isengard.  
While Fortress of Isengard is in the staging area, each Orc enemy gets +1 Threat, +1 Attack and +1 Defense. Wizardry: Return the topmost enemy in the encounter discard pile to the staging area.

The Road to Isengard Nightmare (x2)

Peril. Surge. When Revealed: If Saruman is in play, he makes an immediate attack against you.

Shadow: Either discard 1 random card from your hand, or attacking enemy makes an additional attack against you after this one.

The Road to Isengard Nightmare (x3)

When Revealed: Each player assigns X damage among questing characters he controls, where X is the Threat of the active location. If there is no active location, Fire and Foul Fumes gains surge.

Shadow: Assign X damage among characters you control. X is the Threat of the active location.

The Road to Isengard Nightmare (x2)

When Revealed: Until the end of the round, characters cannot be declared as attackers. If there are no engaged enemies, raise each player's threat by 4.

Shadow: Until the end of the round, defending character cannot ready.