The Sands of Harad
(x1)

The Sands of Harad
(x1)

The Sands of Harad
(x3)

The Sands of Harad
(x3)

The Sands of Harad
(x3)

The Sands of Harad
(x3)

The Sands of Harad
(x3)

The Sands of Harad
(x3)

The Sands of Harad
(x3)

The Sands of Harad
(x3)

The Sands of Harad
(x3)

The Sands of Harad
(x3)

The Sands of Harad
(x3)
The Sands of Harad
(x1)

The Sands of Harad
(x5/x4)

The Sands of Harad
(x2)

2
(2)

City.
Response: After the player travel here, choose a non-unique enemy engaged with a player and place it faceup under this location. While an enemy is under this location, that enemy is considered to be out of play.
Forced: After Narrow Alleyway leaves play, put each enemy under it into play, engaged with the first player.
The Sands of Harad
(x2/x1)

The Sands of Harad
(x3)

The Sands of Harad
(x2)

The Sands of Harad
(x2)

3
(1)

City.
While Haradrim Estate is in the staging area, progress cannot be placed here.
Travel: Search the encounter deck and discard pile for a Harad enemy and put it into play engaged with the first player. Then, place 1 progress on the main quest, bypassing the active location. Shuffle the encounter deck.
The Sands of Harad
(x2/x1)

The Sands of Harad
(x2)

The Sands of Harad
(x1)

The Sands of Harad
(x2/x1)

The Sands of Harad
(x4)

The Sands of Harad
(x2/x1)

The Sands of Harad
(x2)

3
(3)

Desert.
While Parched Wadi is in the staging area, each Creature enemy gets +1 Threat and +1 Attack.
Forced: After Parched Wadi becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Creature enemy is discarded. Add that enemy to the staging area.
The Sands of Harad
(x4)

The Sands of Harad
(x2/x1)

The Sands of Harad
(x2/x1)

The Sands of Harad
(x1)

The Sands of Harad
(x1)

The Sands of Harad
(x1)

The Sands of Harad
(x1)

The Sands of Harad
(x4)

The Sands of Harad
(x2)

The Sands of Harad
(x2)

2
(2)

Forest.
Village.
Response: After the players travel to Village Hut, the first player discards the top card of his deck. If that card is an ally, he puts it into play under his control, exhausted.
Travel: Discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.
The Sands of Harad
(x2/x1)

The Sands of Harad
(x3)

The Sands of Harad
(x1)

(4)
When Revealed: Discard cards from the encounter deck until a Harad enemy is discarded. Add that enemy to the staging area and place a resource token on it. That enemy is "the Champion." While this stage is in play, the Champion gets +2 Threat, +2 Attack, +2 Defense and gains: Immune to player card effects. The main quest stage cannot be defeated while the Champion is in play."
The champion cannot take damage unless there are at least 4 progress tokens here. This stage cannot be defeated while the champion is in play.
The Sands of Harad
(x1)

The Sands of Harad
(x3/x2)

The Sands of Harad
(x4/x3)

The Sands of Harad
(x3/x2)

The Sands of Harad
(x1)

The Sands of Harad
(x3/x2)

The Sands of Harad
(x2/x1)

The Sands of Harad
(x1)

The Sands of Harad
(x3/x2)

The Sands of Harad
(x2)

The Sands of Harad
(x2/x1)

Weather.
When Revealed: Each player either discards his hand, or assigns X damage among characters he controls. X is the number of cards in his hand.
Shadow: Either discard the highest cost attachment you control, or assign X damage among characters you control where X is the number of attachments you control.
The Sands of Harad
(x2)

The Sands of Harad
(x1)

The Sands of Harad
(x2/x1)

The Sands of Harad
(x3)

The Sands of Harad
(x2/x1)

The Sands of Harad
(x3/x2)

The Sands of Harad
(x3)

The Sands of Harad
(x2/x1)

The Sands of Harad
(x1)

The Sands of Harad
(x1)

(50)
4
5
3
6




Orc.
Uruk.
Cannot have player card attachments or be optionally engaged.
While the engaged player is engaged with another Orc enemy, Uruk Chieftain cannot take damage.
Forced: At the end of the encounter phase, Uruk Chieftain engages the player engaged with the most non-unique Orc enemies.
The Sands of Harad
(x3)

The Sands of Harad
(x2/x1)

The Sands of Harad
(x2/x1)

(20)
2
2
2
2




Creature.
When Revealed: Attach to an Orc enemy and return that enemy to the staging area. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +2 Threat, +2 Attack, +2 Defense and +2 hit points.
Forced: When attached enemy leaves play, add Mordor Warg to the staging area."
The Sands of Harad
(x2/x1)

The Sands of Harad
(x1)

1A-B
(15)
Setup: Add โSeize them!โ to the staging area. Each player adds 1 different location to the staging area and puts 1 copy of Umbar Sentry into play engaged with him. Shuffle the encounter deck.
This stage cannot have more than 15 progress tokens on it.
While at least 1 player is engaged with an enemy, the players cannot defeat this stage.
The Sands of Harad
(x1)

2A-B
(15)
When Revealed: End the current phase. Shuffle the encounter discard pile into the encounter deck. Starting with the first player, each player discards cards from the top of the encounter deck until he discards an enemy, and puts that enemy into play engaged with him.
This stage cannot have more than 15 progress tokens on it.
Forced: At the beginning of the quest phase, if any player is not engaged with an enemy, discard cards from the top of the encounter deck until an enemy is discarded and add it to the staging area.
While at least 1 player is engaged with an enemy, the players cannot defeat this stage. If the players defeat this stage, they win the game.
The Sands of Harad
(x1)

1A-B
(8)
Setup: Each player searches the encounter deck for a copy of Burnt Sands and adds it to the staging area. Shuffle the encounter deck. Place the heat tracker next to the quest deck and set the temperature to 10.
Forced: After an ally enters play, either exhaust it, or deal 1 damage to it.
Forced: At the end of the round, increase the temperature by 4.
If the temperature is 60 or higher, the players lose the game.
The Sands of Harad
(x1)

2A-B
(14)
When Revealed: Increase the temperature by 2. Shuffle the encounter discard pile into the encounter deck and reveal 1 encounter card per player.
Forced: At the end of the round, increase the temperature by 4. Then, each player assigns X damage among characters he controls, where X is the tens digit of the temperature.
If the temperature is 60 or higher, the players lose the game.
The Sands of Harad
(x1)

3A-B
(16)
When Revealed: Increase the temperature by 2. Each player searches the encounter deck, discard pile, and victory display for a Were-worm and adds it to the staging area, if able. Shuffle the encounter deck.
During the quest phase, add X Threat to the total Threat in the staging area, where X is the tens digit of the temperature.
Forced: At the end of the round, increase the temperature by 4.
While at least 1 Were-worm is in play, the players cannot defeat this stage. If the players defeat this stage, they win the game. If the temperature is 60 or higher, the players lose the game.
The Sands of Harad
(x1)

1A-B
(0)
Setup: Set Uruk Chieftain aside, out of play. Each player adds 1 copy of Sauronโs Enforcers to the staging area. Move each hero to the staging area. Each player takes control of an objective-hero and adds 2 resources to its resource pool. Remove each remaining objective-hero from the game. For the remainder of the game, heroes in the staging area are in play but under no playerโs control, immune to player card effects, and their text boxes are considered to be blank.
Damage from undefended attacks must be dealt to a hero in the staging area, if able.
The first card each player plays each phase does not require a resource match.
Forced: After placing progress from questing successfully, each player chooses a hero he owns in the staging area and, takes control of that hero, and exhausts it. Advance to stage 2A.
The Sands of Harad
(x1)

2A-B
(5)
Damage from undefended attacks must be dealt to a hero in the staging area, if able.
The first card each player plays each phase does not require a resource match.
Forced: When this stage is defeated, each player chooses a hero he owns in the staging area, takes control of that hero, and exhausts it.
The Sands of Harad
(x1)

3A-B
(10)
When Revealed: Each player searches the encounter deck and discard pile for an Orc enemy and adds it to the staging area. Shuffle the encounter deck. Attach each hero in the staging area to a different Orc enemy in the staging area. Each hero attached to an enemy is guarded by that enemy. Guarded heroes are under no playerโs control, immune to player card effects, and their text boxes are considered to be blank.
While an enemy is guarding a hero it gets +1 Threat, +1 Attack, +1 Defense and is immune to player card effects.
Forced: When the enemy guarding a hero is defeated, that heroโs owner takes control of that hero and exhausts it.
This stage cannot be defeated while an enemy is guarding a hero.
The Sands of Harad
(x1)

4A-B
(15)
When Revealed: Add Uruk Chieftain to the staging area. Shuffle the encounter discard pile into the encounter deck and reveal 1 encounter card per player.
Uruk Chieftain cannot take non-combat damage.
Each non-unique Orc enemy gets -10 engagement cost.
Forced: After Uruk Chieftain engages a player, it makes an immediate attack.
The players cannot defeat this stage while Uruk Chieftain is in play. If the players defeat this stage, they win the game.