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Player Encounter Quest
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Results: 9 Cards

The Uruk-hai Nightmare (x1)

You are playing Nightmare mode.

Each Captive is immune to player card effects.

Setup: Set Mauhรบr aisde, out of play.

Forced: When the players advance to stage 2A, add Mauhรบr to the staging area.

“You'll run with me behind you,” said Uglรบk. “Run! Or you'll never see your beloved holes again.”

—The Two Towers

Begin with the standard quest deck and encounter deck for The Uruk-hai scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

  • 3x Uruk-hai Figter
  • 1x Snaga
  • 2x Eastemnet
  • 2x Plains of Rohan
  • 3x The Wold
  • 2x Unseen Barrier

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Uruk-hai encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.


The Uruk-hai Nightmare (x1)
(24) 4 5 2 4
Orc.   Uruk-hai.  

Toughness 1. Archery 2.

Forced: After Mauhรบr attacks, increase the pursuit value by 1.

"Mauhรบr and his lads are in the forest, and they should turn up any time now." –Uglรบk, The Two Towers


The Uruk-hai Nightmare (x1)
(32) 3 4 2 5
Orc.   Uruk-hai.  

Toughness 2.

While Lugdush is engaged with a player, each other enemy cannot take damage.

Shadow: If attacking enemy is unique, it cannot take damage until the end of the round.


The Uruk-hai Nightmare (x4)
(28) 3 3 1 3
Orc.   Uruk-hai.  

Toughness 2.

Forced: After Orc of the White Hand attacks and destroy a character, increase the pursuit value by 1.

Shadow: If this attack destroys a character, increase the pursuit value by 1.


The Uruk-hai Nightmare (x2)
5 (5)
Plains.   Hills.  

Action: Increase the pursuit value by 1 to place 1 progress on Wold of Rohan.

Shadow: Discard a non-objective attachment you control.

...the land sloped down into a wide shallow depression, where the ground was soft and wet. –The Two Towers


The Uruk-hai Nightmare (x3)
3 (4)
Plains.  

Forced: After an encounter card effect is canceled, increase the pursuit value by 1.

Shadow: Either increase the pursuit value by 1, or attacking enemy cannot take damage until the end of the round.


The Uruk-hai Nightmare (x3)
3 (6)
Plains.  

While The Uruk's Trail is the active location, it gains:"Response: After The Uruk's Trail is explored, reduce the pursuit value by 3."

Travel: Search the encounter deck and discard pile for a non-unique Uruk-hai enemy and add it to the staging area. Shuffle the encounter deck.


The Uruk-hai Nightmare (x3)

Peril.

When Revealed: Either increase the pursuit value by 4, or Uglรบk makes an immediate attack against you.

Shadow: Attacking enemy gets +X where X is the tens digit of the pursuit value.


The Uruk-hai Nightmare (x2)

Peril. Surge.

When Revealed: Either discard an ally you control, or increase the pursuit value by 1.

Shadow: Exhaust a character you control.

The Orcs clapped and hooted. "Can't take his medicine," they jeered.
–The Two Towers