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Scenario Encounter
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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
Region Archetype Age
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Results: 1 - 50 of 74 Cards
The Sands of Harad (x1)
11 2 2 2 5 7 ★ 4 
Dwarf. Noble. Warrior.

Sentinel.

Response: After Gimli is declared as a defender, spend 1 resource from his pool to ready another hero. If that hero is Legolas, he gets +1 Attack until the end of the phase. (Limit once per phase.)

“Faithless is he that says farewell when the road darkens...”
–The Fellowship of the Ring

The Sands of Harad (x1)
9 1 3 1 4 6 ★ 4 
Silvan. Noble. Scout.

Ranged.

Response: After Legolas commits to a quest, discard a card from your hand to ready another hero. If that hero is Gimli, he gets +1 Willpower until the end of the phase. (Limit once per phase.)

“I go to find the Sun!”
–The Fellowship of the Ring

The Sands of Harad (x3)
2 0 2 0 1 2 ★ 5 
Silvan.

Ranged.

Response: After Greenwood Archer enters play, ready a hero.

They dwelt most often by the edges of the woods, from which they could escape at times to hunt...
–The Hobbit

The Sands of Harad (x3)
4 0 1 2 3 4 ★ 5 
Dwarf. Warrior.

Sentinel.

Response: When you play Erebor Guard from your hand, discard the top 2 cards of your deck to reduce its cost by 2.

...the fortress of the dwarves could not be taken by surprise. –The Hobbit

The Sands of Harad (x3)
2 1 1 0 2 3 ★ 4 
Hobbit.

While there is a side quest in the victory display, Halfling Bounder gains:"Response: Discard Halfling Bounder to cancel the 'when revealed' effects of an encounter card that was just revealed from the encounter deck."

"The Bounders have never been so busy before."
–Sam Gamgee, The Fellowship of the Ring

The Sands of Harad (x3)
4 1 3 2 3 6 ★ 2 
Dúnedain. Ranger.

While there is a side quest in the victory display, Vigilant Dúnadan does not exhaust to defend.

"I don't think we've rightly understood till now what they did for us."
–Barliman Butterbur, The Return of the King

The Sands of Harad (x3)
0
4 

Play only if you control a unique character with the Silvan trait and another unique character with the Dwarf trait.

Action: Draw 1 card and add 1 resource to the resource pool of a hero you control.

...folk that saw them pass marvelled to see such companions...
–The Return of the King

The Sands of Harad (x3)
0
3 

Play only if you control a unique character with the Noble trait and another unique character with the Scout trait.

Response: After a player engages an enemy, reduce his threat by X, where X is that enemy's printedThreat

...the Captains of the West were well warned by their scouts...
–The Return of the King

The Sands of Harad (x3)
1
1 

Action: Deal X damage to an enemy engaged with you. X is the number of side quests in the victory display.

...the tides of fate had turned against them and their doom was at hand. –The Return of the King

The Sands of Harad (x3)
2
5 
Item. Armor.

Attach to a Dwarf hero. Restricted.

Attached hero gets +1 Defense.

Response: After attached hero takes damage from an enemy attack, exhaust Dwarven Shield to add 1 resource to attached hero's pool.

...each of them had also a short broad sword at his side and a round shield slung at his back.
–The Hobbit

The Sands of Harad (x3)
2
5 
Item. Weapon.

Attach to a Silvan hero. Restricted.

Attached hero gets +1 Willpower and +1 Attack.

Legolas had a bow and a quiver, and at his belt a long white knife.
–The Fellowship of the Ring

The Sands of Harad (x3)
0
1 
Song.

Attach to a quest card in play.

Response: When attached quest is defeated, the first player chooses a player. That player searches his deck for a side quest, adds it to his hand, and shuffles his deck.

"Now far ahead the Road has gone,
And I must follow, if I can..."
–Frodo Baggins, The Fellowship of the Ring

The Sands of Harad (x3)
0
5
3 

“For behold! The storm comes, and now all friends should gather together, lest each singly be destroyed.”
–Gandalf, The Two Towers

Limit 1 copy of The Storm Comes in the victory display.

While this quest is in the victory display, the first ally played by each player each round does not require a resource match.


The Sands of Harad (x1)

Forced: After an enemy attacks and destroys a character, remove X progress from the main quest, X is the attacking enemy'sThreat

At the end of the round, if the main quest has been in play the entire round and there are no progress tokens on it, the players lose the game.

The Sands of Harad (x5/x4)
28 1 2 1 3
Harad.

Surge. Archery 1.

Forced: When Umbar Sentry attacks, either remove 1 progress token from the main quest, or it gets +2 Attack for this attack.

Umbar remained at war with Gondor for many lives of men...
–The Return of the King

The Sands of Harad (x2)
2
2
City.

Response: After the player travel here, choose a non-unique enemy engaged with a player and place it faceup under this location. While an enemy is under this location, that enemy is considered to be out of play.

Forced: After Narrow Alleyway leaves play, put each enemy under it into play, engaged with the first player.

The Sands of Harad (x2/x1)
3
3
City.

While Street of Umbar is the active location, each enemy gets -1 engagement cost for each progress token on the main quest.

Shadow: Discard an attachment you control.

The Sands of Harad (x3)
2
3
City.

While Umbar Square is the active location, it gains:"Response: After an enemy is defeated, place 1 progress on the main quest, bypassing the active location."

Travel: Reveal the top card of the encounter deck to travel here.

The loss of Umbar was grievous to Gondor...
–The Return of the King

The Sands of Harad (x2)
X
4
City.

X is the number of engaged enemies.

Travel: Assign X damage among characters in play to travel here.

Often those on who suspicion fell had fled to Umbar and there joined the rebels...
–The Return of the King

The Sands of Harad (x2)
3
1
City.

While Haradrim Estate is in the staging area, progress cannot be placed here.

Travel: Search the encounter deck and discard pile for a Harad enemy and put it into play engaged with the first player. Then, place 1 progress on the main quest, bypassing the active location. Shuffle the encounter deck.

The Sands of Harad (x2/x1)

When Revealed: Either remove all progress from the main quest, or assign X damage among characters in play. X is the number of progress tokens on the main quest.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Sands of Harad (x2)
Weather.

When Revealed: Discard a the active location. Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a location is discarded. Make that location the active location.

The Sands of Harad (x1)
6

You must find a cool place to rest, out of the sun's burning gaze...

Surge.

Forced: At the end of the round, remove X progress from the main quest. X is the tens digit of the temperature.

Response: When Seek Shade is defeated, reduce the temperature by 10.

The Sands of Harad (x2/x1)
40 2 2 1 3
Creature.

Carrior Birds gets -1 engagement cost for each damaged character in play.

Forced: After Carrion Bird engages you, discard a damaged character you control.

The Sands of Harad (x4)
2
3
Desert.

While the temperature is 40 or higher, Burnt Sands gets +2 Threat

Forced: After Burnt Sands becomes the active location, increase the temperature by 2.

...all seemed ruinous and dead, a desert burned and choked. –The Return of the King

The Sands of Harad (x2/x1)
X
4
Desert.

X is the tens digit of the temperature.

Forced: After Scorched Hamada becomes the active location, assign X damage among characters in play.

Shadow: Raise your threat by X, where X is the tens digit of the temperature.

The Sands of Harad (x2)
3
3
Desert.

While Parched Wadi is in the staging area, each Creature enemy gets +1 Threat and +1 Attack

Forced: After Parched Wadi becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Creature enemy is discarded. Add that enemy to the staging area.

The Sands of Harad (x4)
22 X X X 5
Creature.

X is the tens digit of the temperature.

Forced: After Were-worm engages you, it makes an immediate attack. (Do not deal it a shadow card.)

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the temperature is 40 or higher).

The Sands of Harad (x2/x1)
Weather.

When Revealed: Each player assigns X damage among characters he controls, where X is the tens digit of the temperature.

Shadow: Attacking enemy gets +XAttack where X is the tens digit of the temperature.

The Sands of Harad (x2/x1)
Weather.

Surge.

When Revealed: Increase the temperature by 4.

Shadow: Either raise the temperature by 2, or return attacking enemy to the staging area after this attack.

The Sands of Harad (x1)
2 2 2 3
Harad. Noble.

Response: At the beginning of the planning phase, add 1 resource to a hero's pool.

If Kahliel leaves play, you are eliminated from the game.

The Sands of Harad (x1)
3 1 2 3
Harad. Scout.

Response: After Firyal commits to a quest, look at the top of the encounter deck. Then, you may discard that card.

If Firyal leaves play, you are eliminated from the game.

The Sands of Harad (x1)
2 3 1 3
Harad. Ranger.

Ranged.

Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.)

If Yazan leaves play, you are eliminated from the game.

The Sands of Harad (x1)
1 2 3 3
Harad. Warrior.

Sentinel.

Response: After Jubayr is declared as a defender, discard 1 facedown shadow card from a non-unique enemy. (Limit once per phase.)

If Jubayr leaves play, you are eliminated from the game.

The Sands of Harad (x4)
30 X X X 3
Orc. Uruk.

X is the stage number on the main quest.

Forced: At the end of the round, assign X damage among characters in play.

Fierce and shrill rose the yells of the Orcs...
–The Fellowship of the Ring

The Sands of Harad (x2)
X
4
Forest. Village.

X is the stage number of the main quest.

Travel: Each player spends 1 resource to travel here.

Shadow: If the defending character is an objective-hero, ready it and cancel all damage from this attack.

The Sands of Harad (x2)
2
2
Forest. Village.

Response: After the players travel to Village Hut, the first player discards the top card of his deck. If that card is an ally, he puts it into play under his control, exhausted.

Travel: Discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.

The Sands of Harad (x2/x1)

When Revealed: Each player must choose: either discard the highest cost ally you control, or reveal an encounter card.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, reveal the top card of the encounter deck.

The Sands of Harad (x3)

When Revealed: Until the end of the phase, increase the total Threat in the staging area by X, where X is twice the stage number of the main quest.

Shadow: Assign X damage among characters you control, where X is the stage number of the main quest.

The Sands of Harad (x1)
4

When Revealed: Discard cards from the encounter deck until a Harad enemy is discarded. Add that enemy to the staging area and place a resource token on it. That enemy is "the Champion." While this stage is in play, the Champion gets +2 Threat +2 Attack +2 Defense and gains: Immune to player card effects. The main quest stage cannot be defeated while the Champion is in play."

The champion cannot take damage unless there are at least 4 progress tokens here. This stage cannot be defeated while the champion is in play.

The Sands of Harad (x1)
40 2 5 3 6
Harad.

While Southron Captain is in the staging area, each other Harad enemy gets +1 Threat

While Southron Captain is engaged with you, each other Harad enemy engaged with you gets +1 Attack

The Sands of Harad (x3/x2)
32 3 3 2 5
Harad.

Forced: After Southron Soldier engages you, either remove 2 progress tokens from the main quest, or Southron Soldier makes an immediate attack.

Shadow: Choose an enemy in the staging area. Engage it and deal it a shadow card.

The Sands of Harad (x4/x3)
36 2 4 3 4
Harad.

Archery 2.

Forced: After Southron Archer engages you, either remove 2 progress tokens from the main quest, or discard an ally you control.

The Sands of Harad (x3/x2)

When Revealed: The first player discards cards from the top of the encounter deck until an enemy is discarded, and puts that enemy into play engaged with him.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it was engaged this round).

The Sands of Harad (x1)
8

Alone in a hostile land, cut off from help, you struggle to find your bearings...

Surge.

Each player cannot have more than 5 cards in his hand. (If you have more than 5, immediately choose and discard cards from hand until you have only 5.)

Response: When this stage is defeated, each player draws a card.

The Sands of Harad (x3/x2)

When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard a character you control.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, raise each player's threat by 1.

The Sands of Harad (x2/x1)

When Revealed: Each player exhausts a character he controls. Until the end of the combat phase, exhausted characters cannot ready.

Shadow: Until the end of the round, defending character cannot ready.

The Sands of Harad (x1)
6

Your companions grow weary from thirst. They need water to drink.

Characters cannot be readied by player card effects.

Response: When this stage is defeated, each player readies 1 hero he controls.

The Sands of Harad (x3/x2)
3
4
Desert.

While Towering Dunes is in the staging area, progress cannot be placed on locations in the staging area not named Towering Dunes.

Forced: After Towering Dunes becomes the active location, reveal the top card of the encounter deck.

The Sands of Harad (x2)
2
2
Desert.

While Desert Oasis is the active location, it gains:"Response: When Desert Oasis is explored, heal 4 damage from among characters in play."

Forced: After Desert Oasis becomes the active location, each player exhausts a character he controls.