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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 51 - 100 of 109 Cards
The Land of Shadow (x1)
50 4 4 4 8
Creature. Spider.

Indestructible.Cannot have attachments.

Shelob gets +1 Threat for each resource on her.

Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.

The Land of Shadow (x2/x1)
45 4 5 4 9
Nazgûl.

Cannot have non-Morgul attachments.

While The One Ring is exhausted, Morgul Wraith gets -30 engagement cost and gains: "Immune to player card effects."

"They see everything, everything. Nothing can hide from them." -Gollum, The Two Towers

The Flame of the West (x2/x1)
45 4 4 2 6
Undead. Oathbreaker.

Phantom.

Forced: When Shadow Host engages you, either attach a set aside Overcome by Fear to your threat dial, or it makes an immediate attack.

"In that gloom the Shadow Host seemed to grow stronger and more terrible to look upon."
–Legolas, The Return of the King

The Flame of the West (x1/x0)
38 4 5 2 5
Harad.

Cannot have attachments or be attacked by more than 1 character at a time.

When Revealed: The Black Serpent makes an immediate attack against the first player.

...he was filled with a red wrath and shouted aloud, and displaying his standard, black serpent upon scarlet, he came... –The Return of the King

The Flame of the West (x2/x1)
46 4 6 2 9
Harad. Creature.

Archery 2.

Cannot have attachments or take more than 3 damage each round.

Forced: When War Mûmak is defeated, reduce each player's threat by 4.

The Mountain of Fire (x1)
46 4 5 4 6
Orc. Uruk.

Cannot have attachments. Cannot take non-combat damage.

Allies cannot attack or defend against Shagrat.

Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.

The Mountain of Fire (x1)
99 4 6 5 11
Mordor.

Immune to player card effects. Cannot leave the staging area.

Forced: After a player cancels a 'when revealed' effect, The Mouth of Sauron makes an immediate attack against that player.

The Lieutenant of the Tower of Barad–d–r he was...
–The Return of the King

The Mountain of Fire (x3/x2)
66 4 6 4 9
Nazgûl.

Cannot have non-Morgul attachments.

Forced: After Nazgûl of Mordor attacks, either raise your threat by 4, or return Nazgûl of Mordor to the staging area.

...out of the gathering mirk the Nazgûl came with their cold voices crying words of death; and then all hope was quenched.
–The Return of the King

The Ruins of Belegost (x1)
50 4 5 2 12
Creature.

Cannot have attachments.

Lurker of the Depths cannot be engaged or take more than 4 damage each round.

While Lurker of the Depths is in the staging area, it is considered to be engaged with each player.

Murder at the Prancing Pony (x1)
45 4 5 3 7
Suspect. Brigand.

Cannot have attachments.

Forced: After Wolf-pelt Jake attacks and destroys an ally, return him to the staging area.

...in the wild lands beyond Bree there were mysterious wanderers.
–The Fellowship of the Ring

Murder at the Prancing Pony (x3)
40 4 4 3 5
Brigand.

Forced: After you optionally engaged Chetwood Outlaw, raise your threat by 4.

Shadow: Either raise your threat by 2, or return attacking enemy to the staging area after this attack.

The Siege of Annúminas (x1)
0 4 6 4 9
Angmar. Sorcerer.

Immune to player card effects.

Lieutenant of Angmar cannot take damage unless there is at least 10 progress on the main quest.

Forced: At the end of the round, Lieutenant of Angmar moves to the staging area with the lowest total Threat and makes an immediate attack against the first player.

The Siege of Annúminas (x3)
50 4 9 4 12
Orc.

Archery 2.

Immune to player card effects.

Forced: After Host of Angmar attacks and destroys a character, either remove 2 progress from the main quest, or return Host of Angmar to the staging area.

Attack on Dol Guldur (x2)
34 4 6 4 9
Troll. Olog-hai.

Forced: After Mirkwood Olog-hai attacks and destroys a character, remove 1 progress from the main quest for each excess point of damage.

Shadow: Either remove 2 progress from the main quest, or return attacking enemy to the staging area.

Escape from Khazad-dûm (x1)
50 4 8 3 15
Balrog.

Immuned to player card effects.

Cannot be optionally engaged.

Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.

Escape from Khazad-dûm Preorder Promotion (x1)
50 4 8 3 15
Balrog.

Immuned to player card effects.

Cannot be optionally engaged.

Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.

The Hunt for the Dreadnaught (x1)
41 4 4 4 6
Corsair. Elite.

Immune to player cards effects.

Engaged player cannot attack the Dreadnaught.

Forced: After Hydraken attacks, he makes an additional attack. Deal him 2 additional shadow cards for this attack and engaged player raises their threat by 4. (Limit once per round.)

The Hunt for the Dreadnaught (x1)
40 4 5 3 5
Corsair.

Engaged player cannot attack Ship enemies.

...the strength of the rebels in Umbar was a great peril to Gondor...
–The Return of the King

Passage Through Mirkwood Nightmare (x3)
27 4 1 0 3 9 
Creature. Insect.

Forced: After you engage Forest Flies, deal 1 damage to each exhausted character you control.

Shadow: If attacking enemy is an Insect deal it 2 additional shadow cards.

Conflict at the Carrock Nightmare (x1)
34 4 5 4 10 7 
Troll.

Forced: After Rob and Bob makes its first attack each round, if there are two or more players, it engages the next player and makes an additional attack (discard and deal a new shadow card for this attack).

Yes, I am afraid trolls do behave like that, even those with only one head each. –The Hobbit

Conflict at the Carrock Nightmare (x1)
34 4 4 2 10 9 
Troll.

Forced: After Louis attacks, the defending player must raise his threat by 3.

While Louis is in the victory display, each Troll enemy gains,"Forced: After this enemy attacks, the defending player must raise his threat by 1."

The Hills of Emyn Muil Nightmare (x3)
50 4 6 4 10 9 
Nameless.

Forced: After the players travel to a location, Tunneling Nameless Thing engages the first player.

If there is no active location, return Tunneling Nameless Thing to the staging area.

The Dead Marshes Nightmare (x2)
40 4 3 2 5 7 
Undead. Wight.

Forced: After Marsh-wight engages a player, that player makes an escape test, dealing 3 cards from the encounter deck. If this test is failed, place 2 resources on Gollum and Marsh-wigth makes an immediate attack.

"But all foul, all rotting, all dead. A fell light is in them." –Frodo, The Two Towers

The Redhorn Gate Nightmare (x2)
42 4 6 4 10 5 
Giant. Snow.

While Snow-Giant is in the staging area, it attacks the first player during the combat phase, as if it were engaged.

Forced: After Snow-Giant engages you, discard the ally you control with the highestWillpower

The Watcher in the Water Nightmare (x1)
50 4 7 7 21 1 
Creature. Tentacle.

While The Watcher is in the staging area, it cannot be damaged by player card effects.

If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.

The Watcher in the Water Nightmare (x3)
46 4 4 0 3 7 
Tentacle.

Forced: When Writing Tentacle engages a player, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, Writhing Tentacle makes an immediate attack, then attaches to the defending character as a Tentacle attachment with the text: "Attached character cannot commit to the quest."

The Long Dark Nightmare (x3)
42 4 5 3 6 7 
Creature. Spider.

Forced: If Trapdoor Spider damages a character, discard that character from play.

Lost: Trapdoor Spider engages the last player and makes an immediate attack.

Shadow and Flame Nightmare (x2)
42 4 4 3 7 1 
Mordor. Orc. Uruk.

Each enemy gets -20 engagement cost.

Shadow: If this attack destroys a character, attacking enemy cannot take damage this round.

"And some are large and evil: Black Uruks of Mordor." –Gandalf, The Fellowship of the Ring

Peril in Pelargir Nightmare (x2)
38 4 4 4 5 5 
Brigand. Thug.

When Revealed: If Alcaron's Scroll is attached to an enemy, detach it from that enemy and attach it to Harbor Brute. Move all progress tokens from that enemy to Harbor Brute.

Into Ithilien Nightmare (x2)
44 4 4 3 6 6 
Harad.

Each Harad enemy in the staging area gains archery 1.

Each engaged Harad enemy gets +1 Defense

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if it has the Harad trait).

The Steward's Fear Nightmare (x3)
40 4 4 2 4 10 
Brigand.

If the active location has at least 1 facedown card underneath it, Faithless Conspirator cannot take damage.

Shadow: Return attacking enemy to the staging area after this attack.

The Drúadan Forest Nightmare (x1)
1 4 5 4 3 5 
Wose.

Dr–-buri-Dr– cannot take more than 1 damage each round.

While Dr–-buri-Dr– is in play, other Wose enemies get +1 Attack and +1 Defense

Unless Dr–-buri-Dr– is in the victory display, the players cannot win the game.

The Drúadan Forest Nightmare (x3)
43 4 3 2 3 6 
Wose.

Archery 3.

As an additional cost to optionally engage DrĂșadan Stalker, you must spend 2 resources.

Encounter at Amon Dîn Nightmare (x2)
32 4 5 2 6 5 
Orc.

When Revealed: Either discard 1 villager token from Rescued Villagers, or Orc Raiders makes an immediate attack against the first player.

Shadow: Attacking enemy makes an additional attack after this one.

The Blood of Gondor Nightmare (x3)
40 4 2 2 4 6 
Orc. Uruk. Mordor.

Archery 3.

Forced: After Uruk Marksman is turned faceup as a hidden card, deal 3 damage to a character controlled by the engaged player and return Uruk Marksman to the staging area.

To Catch an Orc Nightmare (x2)
25 4 3 3 3 6 
Creature.

Forced: After the engaged player discards any number of cards from his out-of-play deck, Guard Warg makes an immediate attack.

Shadow: Deal 1 damage to the defending character.

Celebrimbor's Secret Nightmare (x3)
45 4 4 3 6 6 
Mordor. Orc.

Bellach cannot take damage.

Scour: Heal all damage from Bellach's Bodyguard.

Shadow: Attacking enemy cannot take damage until the end of the phase.

The Antlered Crown Nightmare (x2)
32 4 6 3 8 6 
Dunland.

Cannot have attachments or take non-combat damage.

Forced: After the engaged player draws any number of cards, heal all damage from Dunlending Horde.

Deadmen's Dike Nightmare (x2)
34 4 6 3 8
Undead.

Cannot have attachments.

For each excess point of combat damage deal by Undead Horde (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must discard 1 card from the top of your deck.

Escape from Mount Gram Nightmare (x1)
45 4 5 5 14 2 
Goblin. Orc.

Forced: After Jailor Gorn kh enters playt each player searches his captured deck for each hero and captures thme underneath Jailor Gorn kh.

Forced: After a player rescues any number of cards, Jailor Gorn kh attacks that player.

The Dread Realm Nightmare (x2)
36 4 2 4 10 2 
Undead.

While you are engaged with Silent Guardian it gains:"Forced: The first time you play an event card each round, instead of discarding that card after playing it, reanimate it."

The Fate of Númenor Nightmare (x2)
41 4 6 4 10 9 
Undead.

Forced: After attackers are declared during an attack against Guardian of the Golden King, look at the bottom card of the first player's deck. Choose and remove characters from the attack until only X or fewer characters are attacking, where X is the looked-at-card's printed cost (those characters do not ready).

Raid on the Grey Havens Nightmare (x1)
32 4 6 2 5 1 
Corsair.

For each excess point of combat damage dealt by Elite Marauder (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must place 1 damage on an Aflame location in the staging area.

Temple of the Deceived Nightmare (x2)
23 4 4 4 6 1 
Undead.

Forced: After King's Knight attacks, if no damage was dealt by its attack, return it to the staging area.

Shadow: If no damage is dealt by this attack, return attacking enemy to the staging area after this attack.

The Drowned Ruins Nightmare (x2)
34 4 4 4 6 1 
Creature.

Great Shark gets +1 Threat +1 Attack and +1 Defense for each Underwater location in the victory display.

Great Shark cannot be engaged or damaged unless the active location is Underwater.

Forced: At the beginning of the encounter phase, return Great Shark to the staging area unless the active location is Underwater.

A Storm on Cobas Haven Nightmare (x2)
28 4 4 3 8 5 
Corsair. Ship.

Cannot have attachments.

Forced: After Ramming Ship engages you, it gets +4Attack until the end of the round.

Shadow: Put the top card of Corsair deck into play engaged with you and deal it a shadow card.

The City of Corsairs Nightmare (x2)
28 4 4 2 4 1 
Corsair. Raider.

While Corsair Loyalist has 4 or more resources on it, its attacks are considered to be undefended.

Shadow: If attacking enemy is a Raider either add 2 resources to attacking enemy, or attacking enemy makes an additional attack after this one.

We Must Away, Ere Break of Day Nightmare (x3)
50 4 4 1 3
Creature.

When Revealed: Reveal a random card from the encounter discard pile and add it to the staging area, if able.

Forced: If A Murder of Crows would be destroyed, shuffle it back into the encounter deck instead.

Over the Misty Mountains Grim Nightmare (x4)
45 4 4 3 3
Goblin. Orc.

Goblin Prowler gets -30 engagement cost if The Great Goblin is in the victory display.

Forced: When Goblin Prowler engages you, discard a character you control.

...neither Bilbo, nor the dwarves, nor even Gandalf heard them coming. –The Hobbit

Dungeons Deep and Caverns Dim Nightmare (x3)
33 4 4 3 5
Creature.

Forced: If Wicked Wolf is dealt a shadow card with a riddle, the defending player must exhaust a character he controls.

Shadow: Return attacking enemy to the staging area after this attack.