
Play into your play area unattached.
If unattached, attach to the next eligible enemy that engages you.
Response: After attached enemy resolves its attack, ready the defending character.

0
0
1
2 Cannot attack or defend.
Response: After Galion enters play, he gets +1
until the end of the round.
"Here am I waiting and waiting down hero, while you fellows drink and make merry and forget your tasks. Small wonder if I fall asleep from weariness!"
–The Hobbit

Response: Return a Silvan ally you control to your hand to cancel a shadow effect just triggered during combat.
"You would die before your stroke fell."
–Legolas, The Two Towers

2
2
3
5 ★
2 While there is at least 1 side quest in the victory display, ready Thalion at the beginning of the combat phase.
While there are at least 3 side quests in the victory display, Thalion loses the ally card type, gains the hero card type and the resource icons of each sphere on a side quest in the victory display.

2
3
5
7 ★
1 While Dáin Ironfoot is defending, he gains,"Action: Discard the top card of your deck to give Dáin Ironfoot +1
for this attack. (Limit 3 times per phase.)"
"The time of my thought is my own to spend."
–The Fellowship of the Ring

3
3
3
6 ★
2 Action: Discard the top 3 cards from your deck to ready Soldier of Erebor. (Limit once per round.)

Play only if no other copies of Man the Walls have been played this round.
Planning Action: Reduce the cost of the next ally played by each player this phase by 1. Those allies cannot quest this round.

2
2
3
5 ★
1 Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.
...they were brave and well–armed and even the Wargs dared not attack them if there were many together...
–The Hobbit

Action: Each location with an attachment gets -2
until the end of the phase.

Attach to a
or Warrior character. Restricted.
Limit 1 per character.
Attached character gets +1
for each enemy engaged with you. (Limit +3![]()
He gripped tighter on the hilt of his sword and went on doggedly.–The Fellowship of the Ring

Response: After a character you control attacks and destroys an enemy, exhaust a Weapon attached to that character to ready that character and give it +2
for its next attack this phase.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
–The Hobbit

2
2
2
4 ★
1 Reduce the cost to play Item attachments on Descendant of Girion by 1.
–Glóin, The Fellowship of the Ring

Attach to an ally.
Attached ally does not exhaust to quest.
–The Hobbit

Attach to a Dwarf hero.
Action: Exhaust Ring of Thrór and discard the top card of your deck to ready attached hero. If the discarded card is an attachment, put it into play.

1
2
2
4 ★
1 Response: After Bilbo Baggins commits to the quest, choose an enemy in the staging area. Until the end of the phase, Bilbo Baggins gets +X
where X is that enemy's
If the players quest successfully, deal 1 damage to that enemy (2 damage instead if it is guarding a card).

0
2
3
3 ★
1 Response: After Greenwood Defender enters play, it does not exhaust to defend until the end of the round.
...after the coming of Men they took ever more and more to the gloaming and the dusk.
–The Hobbit

Action: Return a Silvan ally you control to your hand to choose a hero. Add 1 resource to that hero's pool.
...soon Haldir turned aside into the trees and halted on the bank of the river under their shadows.
–The Fellowship of the Ring

1
0
1
2 ★
4 Combat Action: Return Gaffer Gamgee to your hand to choose an enemy with engagement cost higher than your threat. Until the end of the round, that enemy cannot attack you.
"Why? Why's none of my business, or yours."
–The Fellowship of the Ring

Action: Count the number of cards in your hand and shuffle your hand into your deck. Then, draw an equal number of cards. Draw 1 additional card if you control a unique Hobbit character.
Ho! Ho! Ho! to the bottle I go
To heal my heart and drown my woe.
–The Fellowship of the Ring

Attach to a Hobbit hero. Restricted
Attach hero gets +1
, +1
, and +1
.
Response: After attached hero is declared as an attacker or defender against an enemy, deal 1 damage to that enemy.

Attach to a character. Restricted.
Response: After a shadow effect is triggered during combat, exhaust Round Shield to give attached character +2
for this attack.

0
0
2
3 ★
2 Response: After you play Erebor Toymaker from your hand, reduce the cost of the next attachment played this phase by 2.
There were toys the like of which they had never seen before, all beautiful and some obviously magical.
–The Fellowship of the Ring

Attach to a Dale or Dwarf character. Restricted.
Attached character gets +1
and gains sentinel.
"We make good armour and keen swords, but we cannot again make mail or blade to match those that were made before the dragon came."
–Glóin, The Fellowship of the Ring

Play only if each of your heroes is a Hobbit.
Action: Reduce your threat by 4.
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
–Thorin Oakenshield, The Hobbit

2
3
4
7 ★
2 You may use resources from Radagast's pool to pay for Creature allies of any sphere.
Response: After you play a Creature card, Radagast does not exhaust to quest this round.
"..he has much lore of herbs and beasts, and birds are especially his friends."
–Gandalf, The Fellowship of the Ring

0
0
1
1 ★
1 Cannot attack, defend, or have attachments.
Refresh Action: Return Messenger Raven to it's owner's hand and name a card type. Choose a player to look at the top card of his deck. If that card is the named type, add it to its owner's hand. If it is not, discard it.

Action: Search your deck for a Guarded attachment and put it into play. Shuffle your deck.
His crown shall be upholden,
His harp shall be restrung,
His halls shall echo golden
To songs of yore re–sung
–The Hobbit

2
0
2
4 ★
2 Cannot have attachments.
Response: Discard Loyal Hound to cancel up to 2 damage just dealt to a hero you control.

You must use resources from 3 different heroes' pools to pay for this card.
Combat Action: Choose and discard a non-unique enemy in the staging area.
...it seemed they could hear the noise of a great hunt going by to the north of the path...
–The Hobbit

1
1
2
3 ★
2 Bywater Shirriff gets +1
+1
and +1
while you are engaged with an enemy with engagement cost higher than your threat.
The Shirriffs was the name that the Hobbits gave to their police, or the nearest equivalent that they possessed.
–The Hobbit

Play only if you control a unique character with the Istari trait and another unique character with the Eagle trait.
Action: Search the top 5 cards of your deck for an Eagle or Istari ally and put it into play. Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.

Attach to a hero.
Response: When attached hero is dealt any amount of damage, reduce that damage by 1.
It was of silver-steel which the Elves call mithril, and with it went a belt of pearls and crystals. –The Hobbit

Action: Choose an attachment with a printed cost of X in any player's discard pile and play that attachment for no cost. (The chosen attachment can belong to any sphere of influence.)
The Sword of Elendil was forged anew by Elvish smiths... –The Fellowship of the Ring

Attach to Radagast.
Action: Exhaust Radagast's Staff to choose one: Reduce the cost of the next Creature ally you play this phase by 2, ready a Creature ally, or return a non-unique Creature enemy engaged with you to the staging area.

Restricted. Immune to non-Master card effects.
Setup: Attach to a hero you control and search your deck for a Master card. Add it to your hand and shuffle your deck. Your threat elimination level is reduced by 5.
If The One Ring leaves play, the players lose the game.

1
2
2
4 ★
2 Response: After Frodo Baggins commits to the quest, spend 1 resource from his resource pool to ready another unique character committed to the quest. If you quest successfully this phase, reduce your threat by 1.
"Keep your tempers and hold your hands to the last possible moment!"
–The Return of the King

0
0
2
3 ★
2 Response: After Merry enters play, each unique ally you control gets +1
until the end of the round.
"Shire–folk have been so comfortable so long they don't know what to do. They just want a match, though, and they'll go up in fire."
–The Return of the King

0
0
2
3 ★
2 Pippin gets +2
while attacking an enemy with an engagement cost higher than your threat.
Response: After you engage an enemy with an engagement cost higher than your threat, ready Pippin.
"Down on your knees in the road and ask pardon, or I will set this troll's bane in you!"
–The Return of the King

1
2
3
5 ★
1 Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).
"There will be hard handstrokes nigh at hand ere the day is full."
–The Two Towers

Planning Action: Search the top 5 cards of the encounter deck for an enemy. Add that enemy to the staging area to reduce the cost of the first ally you play this phase by X, where X is that enemy's
Shuffle the encounter deck.

Attach to the active location. Limit 1 per location.
Attached location gets +2 quest points.
Response: After attached location is explored, discard cards from the encounter deck until a location is discarded. Add that location to the staging area to choose an non-unique enemy in the staging area and shuffle it into the encounter deck.

Response: Exhaust The One Ring and raise your threat by 1 to cancel the effects of an encounter card just revealed from the encounter deck and discard that card. Then, reveal an encounter card.
“If I, wearing it, were to command you, you would obey, even if it were to leap from a precipice or to cast yourself into the fire.”
–Frodo, The Two Towers

Combat Action: Exhaust The One Ring and raise your threat by 1 to choose a non-Nazgul enemy engaged with you. Until the end of the phase, that enemy cannot attack you.
“He vanished. I have never seen such a thing happen before...”
–Boromir, The Fellowship of the Ring

Action: Exhaust The One Ring and raise your threat by 1 to ready the hero with The One Ring Attached. That hero gets +1
, +1
, and +1
until the end of the phase.
“And behold! in our need chance brings to light the Ring of Power.”
–Boromir, The Fellowship of the Ring

2
2
3
5 ★
1 Cannot have attachments.
Setup: Shuffle 2 copies of Stinker into the encounter deck.
Response: After you travel to a location, raise your threat by 1 to draw 1 card.

You cannot play non-unique allies or put non-unique allies into play.
Forced: When you control exactly 9 unique characters, flip this card over.

You cannot play allies or put allies into play.
Each character you control gets +1
+1
and +1 ![]()
Forced: After a character you control leaves play, flip this card over.

3
1
4
6 ★
1 Response: After Thorin Stonehelm is declared as an attacker, discard the top card of your deck to deal 1 damage to an enemy engaged with you.
Thorin III Stonehelm, Dain's son, became King under the mountain.
–The Return of the King

1
1
2
3 ★
3 Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.

While your threat is less than 40, reduce the cost to play Pillars of the Kings by 4.
Action: Set your threat to 40. If this effect raised your threat, draw a card (draw 4 cards instead if it raised your threat by 10 or more).
"Behold the Argonath, the Pillars of the Kings!"
–Aragorn, The Fellowship of the Ring
